ppsspp/GPU/Vulkan
2016-10-09 12:16:42 -07:00
..
DepalettizeShaderVulkan.cpp Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp 2016-03-20 19:30:11 +01:00
DepalettizeShaderVulkan.h Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp 2016-03-20 19:30:11 +01:00
DrawEngineVulkan.cpp Vulkan: Auto-set queued deletes to null. 2016-10-09 12:16:42 -07:00
DrawEngineVulkan.h Vulkan: Setup draw engine for device restore. 2016-10-09 11:28:08 -07:00
FragmentShaderGeneratorVulkan.cpp Handle core profile better in shader generators. 2016-08-08 17:56:10 -07:00
FragmentShaderGeneratorVulkan.h Initial vulkan code. 2016-03-20 19:18:35 +01:00
FramebufferVulkan.cpp Vulkan: Auto-set queued deletes to null. 2016-10-09 12:16:42 -07:00
FramebufferVulkan.h Vulkan: Setup framebuf manager for restore. 2016-10-09 11:28:09 -07:00
GPU_Vulkan.cpp Vulkan: Actually call the new lost/restore funcs. 2016-10-09 11:28:11 -07:00
GPU_Vulkan.h Android: Add both a lost and restore phase. 2016-09-10 21:58:42 -07:00
PipelineManagerVulkan.cpp Vulkan: Auto-set queued deletes to null. 2016-10-09 12:16:42 -07:00
PipelineManagerVulkan.h Vulkan: Prep pipeline and shader cache for restore. 2016-10-09 11:28:10 -07:00
ShaderManagerVulkan.cpp Vulkan: Auto-set queued deletes to null. 2016-10-09 12:16:42 -07:00
ShaderManagerVulkan.h Vulkan: Prep pipeline and shader cache for restore. 2016-10-09 11:28:10 -07:00
StateMappingVulkan.cpp Cleanup in FramebufferVulkan to reduce the size of future diffs 2016-03-28 20:23:29 +02:00
StateMappingVulkan.h Minor optimizations 2016-03-20 19:35:03 +01:00
TextureCacheVulkan.cpp Vulkan: Setup texture/sampler cache for restore. 2016-10-09 11:28:11 -07:00
TextureCacheVulkan.h Vulkan: Setup texture/sampler cache for restore. 2016-10-09 11:28:11 -07:00
TextureScalerVulkan.cpp Move ScaleAlways to common code. 2016-06-19 11:31:43 -07:00
TextureScalerVulkan.h Move ScaleAlways to common code. 2016-06-19 11:31:43 -07:00
VertexShaderGeneratorVulkan.cpp Handle core profile better in shader generators. 2016-08-08 17:56:10 -07:00
VertexShaderGeneratorVulkan.h Be more economical with UBO pushbuffer space by reusing the last data when possible. 2016-03-20 19:35:31 +01:00
VulkanUtil.cpp Vulkan: Auto-set queued deletes to null. 2016-10-09 12:16:42 -07:00
VulkanUtil.h Vulkan: Clear 2d objects on loss/restore. 2016-10-09 11:28:06 -07:00