ppsspp/GPU/GLES
Unknown W. Brackets 385df1c54e Force positions to scale by 128/32768 as psp does.
This makes everything use floats for positions.  On some hardware/drivers,
this may be faster.  On some it may be slower.  We'll need testing to see
the performance impact.

Fixes Final Fantasy 4's pos misalignments, and probably others (like
Tekken 5 I suspect.)
2014-08-17 14:31:49 -07:00
..
DepalettizeShader.cpp Fix depal shaders on GLES3 devices. 2014-07-02 22:35:47 -07:00
DepalettizeShader.h Add basic decimation to the depal clut cache. 2014-05-31 22:07:41 -07:00
FragmentShaderGenerator.cpp Add a config option for the slow framebuf effects. 2014-07-08 23:57:27 -07:00
FragmentShaderGenerator.h Support fixed/fixed blending without a blit. 2014-06-17 00:20:04 -07:00
Framebuffer.cpp Use glStencilMask() to partially simulate amask. 2014-08-03 21:48:18 -07:00
Framebuffer.h Optimize away bits in the stencil upload. 2014-06-28 01:39:18 -07:00
GLES_GPU.cpp Allow changing prescale uv at runtime. 2014-06-28 21:51:25 -07:00
GLES_GPU.h Allow changing prescale uv at runtime. 2014-06-28 21:51:25 -07:00
ShaderManager.cpp Fix USE_BONE_ARRAY (currently disabled.) 2014-08-17 10:56:30 -07:00
ShaderManager.h Support alpha / color test masks on desktop/gles3. 2014-06-16 00:33:48 -07:00
SoftwareTransform.cpp Use glStencilMask() to partially simulate amask. 2014-08-03 21:48:18 -07:00
Spline.cpp Use the same vertex decoders for splines. 2014-06-29 15:46:59 -07:00
StateMapping.cpp One last buildfix (please correct if GL_FUNC_ADD is wrong, I just wanted buildbot to work again). https://github.com/hrydgard/ppsspp/pull/6679 should replace this soon. 2014-08-05 00:34:36 -04:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
StencilBuffer.cpp Use glStencilMask() to partially simulate amask. 2014-08-03 21:48:18 -07:00
TextureCache.cpp Avoid a texture offset if framebuf attach fails. 2014-07-09 08:22:57 -07:00
TextureCache.h Separate framebuffer sampling params from tex. 2014-06-15 13:34:58 -07:00
TextureScaler.cpp Add some missing algorithm includes. 2014-07-01 00:26:22 -07:00
TextureScaler.h Update to latest version of "native" 2013-05-31 23:10:58 +02:00
TransformPipeline.cpp Add a config option for the slow framebuf effects. 2014-07-08 23:57:27 -07:00
TransformPipeline.h Allow changing software skinning at runtime. 2014-06-28 21:46:43 -07:00
VertexDecoder.cpp Force positions to scale by 128/32768 as psp does. 2014-08-17 14:31:49 -07:00
VertexDecoder.h Allow changing software skinning at runtime. 2014-06-28 21:46:43 -07:00
VertexDecoderArm.cpp Force positions to scale by 128/32768 as psp does. 2014-08-17 14:31:49 -07:00
VertexDecoderX86.cpp Force positions to scale by 128/32768 as psp does. 2014-08-17 14:31:49 -07:00
VertexShaderGenerator.cpp Disable precision qualifiers on desktop GL 2014-06-10 22:44:53 +02:00
VertexShaderGenerator.h Preparation for proper spline/bez: Convert control points to a simple format. 2013-09-21 23:37:14 +02:00