ppsspp/GPU/GLES
2013-01-02 21:13:21 +01:00
..
DisplayListInterpreter.cpp Just warning fixes 2013-01-02 21:13:21 +01:00
DisplayListInterpreter.h Add support for selecting the GE callback per list. 2012-12-29 15:55:05 -08:00
FragmentShaderGenerator.cpp Use 2.0 alpha value to match real PSP 2013-01-01 22:00:20 +08:00
FragmentShaderGenerator.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
Framebuffer.cpp add #version to the framebuffer drawing shader for compat 2012-12-21 11:24:38 +01:00
Framebuffer.h DisplayDrawer->FramebufferManager 2012-12-01 10:17:34 +01:00
IndexGenerator.cpp ge: fix bug with indexed primitives 2012-12-27 23:45:06 +01:00
IndexGenerator.h Add support for rotated UVs of flipped RECTANGLES. Avoid using indexed 2012-12-26 08:54:33 +01:00
ShaderManager.cpp More work and optimization. Still not quite there. 2012-12-21 21:49:09 +01:00
ShaderManager.h More work and optimization. Still not quite there. 2012-12-21 21:49:09 +01:00
StateMapping.cpp Split code from GLES_GPU to TransformDrawEngine, cleanup 2012-12-25 22:39:37 +01:00
StateMapping.h Split code from GLES_GPU to TransformDrawEngine, cleanup 2012-12-25 22:39:37 +01:00
TextureCache.cpp Fall back to original filter logic when filter option is off 2012-12-29 09:48:46 +08:00
TextureCache.h Merge 2012-12-21 23:43:48 +01:00
TransformPipeline.cpp Fix ambient color in SW Transform 2013-01-01 23:15:27 +08:00
TransformPipeline.h Just some cleanup of GPU code 2012-12-28 20:54:00 +01:00
VertexDecoder.cpp More minor static analysis warning fixes. 2012-12-21 17:00:47 -08:00
VertexDecoder.h Just some cleanup of GPU code 2012-12-28 20:54:00 +01:00
VertexShaderGenerator.cpp Clamp colors before fragment shader. 2012-12-27 23:38:54 +01:00
VertexShaderGenerator.h Hardware vertex transform, preliminary and optional. No lighting yet. Disabled until it works right... 2012-12-20 15:07:58 +01:00