..
FragmentShaderGenerator.cpp
Disable frag shader stenciltoalpha in clearmode.
2013-12-03 11:10:27 +01:00
FragmentShaderGenerator.h
Only set fogdepth to highp on PowerVR. May fix #4333
2013-10-28 15:38:25 +01:00
Framebuffer.cpp
Copy the stencil value in REPLACE mode to fragment alpha (but only when it's safe)
2013-12-03 00:13:21 +01:00
Framebuffer.h
Add "u_time" uniform to postprocessing shaders.
2013-12-02 17:24:55 +01:00
GLES_GPU.cpp
Must set the EXECUTEONCHANGE since we dirty.
2013-12-03 00:55:09 +01:00
GLES_GPU.h
Also report the vertex decoder jit to verysleepy.
2013-11-30 19:20:22 -08:00
ShaderManager.cpp
Copy the stencil value in REPLACE mode to fragment alpha (but only when it's safe)
2013-12-03 00:13:21 +01:00
ShaderManager.h
Copy the stencil value in REPLACE mode to fragment alpha (but only when it's safe)
2013-12-03 00:13:21 +01:00
SoftwareTransform.cpp
Fix an uninitialized value warning.
2013-12-01 11:21:17 -08:00
Spline.cpp
NormalizeVertices should not try to skin if we've already software-skinned.
2013-11-14 14:34:47 +01:00
StateMapping.cpp
When blending (and we thus can't use stencil-to-alpha in frag shader), always write zero to alpha.
2013-12-03 11:27:31 +01:00
StateMapping.h
Adapt the basic spline code from the softgpu to the GL code.
2013-08-23 00:33:18 +02:00
TextureCache.cpp
In LINEARFMV mode, let the presence of a video override the alpha and color test checks.
2013-11-29 18:08:29 +01:00
TextureCache.h
Use GL_EXT_unpack_subimage to speed up non-pow-2 texture loads when available
2013-11-01 19:38:52 +01:00
TextureScaler.cpp
Put the removed include back, but only for Visual Studio 2012.
2013-09-17 10:27:06 -04:00
TextureScaler.h
Update to latest version of "native"
2013-05-31 23:10:58 +02:00
TransformPipeline.cpp
Buildfix for older compilers, such as GCC 4.6.3
2013-11-22 16:22:41 +10:00
TransformPipeline.h
Also report the vertex decoder jit to verysleepy.
2013-11-30 19:20:22 -08:00
VertexDecoder.cpp
Resurrect the vtx decoder jit option for debugging
2013-11-30 16:11:54 +01:00
VertexDecoder.h
Split VertexDecoder into files for ARM and x86, got too large.
2013-11-24 15:58:15 +01:00
VertexDecoderArm.cpp
Fix bug in vtxdec jit when hardware skinning
2013-11-30 16:26:50 +01:00
VertexDecoderX86.cpp
Minor x86 optimizations
2013-11-26 18:23:08 +01:00
VertexShaderGenerator.cpp
Make the texcoord speedhack a bit less aggressive at eliminating uvscaleoffset uniform updates.
2013-11-30 15:54:20 +01:00
VertexShaderGenerator.h
Preparation for proper spline/bez: Convert control points to a simple format.
2013-09-21 23:37:14 +02:00