ppsspp/GPU/GLES
Sacha 33e7169248 New Option for Blackberry keyboard devices: Partial Vertical Stretch
Stretches screen vertically by ~38% (midpoint of stretched and non-stretched).
Set this on by default for keyboard devices. Also set 'Show Touch' off by default.
2013-05-08 23:23:24 +10:00
..
DisplayListInterpreter.cpp Improve GPU invalidation interface, check fonts. 2013-05-05 22:52:01 -07:00
DisplayListInterpreter.h Improve GPU invalidation interface, check fonts. 2013-05-05 22:52:01 -07:00
FragmentShaderGenerator.cpp Rename round255f to roundAndScale255f. 2013-05-07 08:02:27 -07:00
FragmentShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00
Framebuffer.cpp New Option for Blackberry keyboard devices: Partial Vertical Stretch 2013-05-08 23:23:24 +10:00
Framebuffer.h Fix some framebuffer-related crash bugs. Ignore cache instruction 'FILL'. 2013-04-27 20:06:31 +02:00
IndexGenerator.cpp Don't use an index buffer for single triangle strips. Improve dirtying of proj matrices. 2013-04-20 23:37:07 +02:00
IndexGenerator.h Don't use an index buffer for single triangle strips. Improve dirtying of proj matrices. 2013-04-20 23:37:07 +02:00
ShaderManager.cpp Mac build fix. Rename WindowZoom ini parameter to force-reset it as it 2013-05-07 23:28:19 +02:00
ShaderManager.h Add support for spotlights 2013-04-09 18:26:06 +02:00
StateMapping.cpp Fix objects showing through road in Ridge Racer. Clears can set whether 2013-05-08 11:29:24 +02:00
StateMapping.h Fix aspect ratio in unbuffered mode 2013-03-15 21:22:17 +01:00
TextureCache.cpp Fix reporting typo logging wrong things. 2013-05-08 00:35:17 -07:00
TextureCache.h Improve GPU invalidation interface, check fonts. 2013-05-05 22:52:01 -07:00
TextureScaler.cpp Pre-compute all weights and sums for bicubic scaling 2013-05-05 21:59:41 +02:00
TextureScaler.h Added bicubic texture filtering and hybrid bicubic texture filtering options 2013-05-05 01:27:15 +02:00
TransformPipeline.cpp If unspecified, default normal to 0, 0, 1. 2013-05-04 13:23:50 -07:00
TransformPipeline.h Fudge GPU cycle estimates to let GoW runs fast and GTA smooth. See comments for the horrible details. 2013-04-20 20:21:12 +02:00
VertexDecoder.cpp Small optimization to morph vertex step funcs. 2013-04-24 08:19:42 -07:00
VertexDecoder.h Implement projective texture mapping. It's not used a great deal but good to have. 2013-04-17 21:41:47 +02:00
VertexShaderGenerator.cpp If unspecified, default normal to 0, 0, 1. 2013-05-04 13:23:50 -07:00
VertexShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00