..
DisplayListInterpreter.cpp
Improve GPU invalidation interface, check fonts.
2013-05-05 22:52:01 -07:00
DisplayListInterpreter.h
Improve GPU invalidation interface, check fonts.
2013-05-05 22:52:01 -07:00
FragmentShaderGenerator.cpp
Rename round255f to roundAndScale255f.
2013-05-07 08:02:27 -07:00
FragmentShaderGenerator.h
Save 16K.
2013-01-07 13:00:28 +01:00
Framebuffer.cpp
New Option for Blackberry keyboard devices: Partial Vertical Stretch
2013-05-08 23:23:24 +10:00
Framebuffer.h
Fix some framebuffer-related crash bugs. Ignore cache instruction 'FILL'.
2013-04-27 20:06:31 +02:00
IndexGenerator.cpp
Don't use an index buffer for single triangle strips. Improve dirtying of proj matrices.
2013-04-20 23:37:07 +02:00
IndexGenerator.h
Don't use an index buffer for single triangle strips. Improve dirtying of proj matrices.
2013-04-20 23:37:07 +02:00
ShaderManager.cpp
Mac build fix. Rename WindowZoom ini parameter to force-reset it as it
2013-05-07 23:28:19 +02:00
ShaderManager.h
Add support for spotlights
2013-04-09 18:26:06 +02:00
StateMapping.cpp
Fix objects showing through road in Ridge Racer. Clears can set whether
2013-05-08 11:29:24 +02:00
StateMapping.h
Fix aspect ratio in unbuffered mode
2013-03-15 21:22:17 +01:00
TextureCache.cpp
Fix reporting typo logging wrong things.
2013-05-08 00:35:17 -07:00
TextureCache.h
Improve GPU invalidation interface, check fonts.
2013-05-05 22:52:01 -07:00
TextureScaler.cpp
Pre-compute all weights and sums for bicubic scaling
2013-05-05 21:59:41 +02:00
TextureScaler.h
Added bicubic texture filtering and hybrid bicubic texture filtering options
2013-05-05 01:27:15 +02:00
TransformPipeline.cpp
If unspecified, default normal to 0, 0, 1.
2013-05-04 13:23:50 -07:00
TransformPipeline.h
Fudge GPU cycle estimates to let GoW runs fast and GTA smooth. See comments for the horrible details.
2013-04-20 20:21:12 +02:00
VertexDecoder.cpp
Small optimization to morph vertex step funcs.
2013-04-24 08:19:42 -07:00
VertexDecoder.h
Implement projective texture mapping. It's not used a great deal but good to have.
2013-04-17 21:41:47 +02:00
VertexShaderGenerator.cpp
If unspecified, default normal to 0, 0, 1.
2013-05-04 13:23:50 -07:00
VertexShaderGenerator.h
Save 16K.
2013-01-07 13:00:28 +01:00