ppsspp/ext/native/thin3d
2019-02-05 18:07:18 +01:00
..
d3d11_loader.cpp Windows: d3dcompiler_47.dll is redistributable, so add it to our installation package scripts. 2017-03-22 13:44:44 +01:00
d3d11_loader.h More buildfixes for Windows on ARM 2017-03-05 10:52:08 +01:00
d3dx9_loader.cpp add missing inclues. 2018-03-22 22:14:19 +01:00
d3dx9_loader.h Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT. 2016-02-10 15:36:10 +01:00
DataFormat.h WIP vulkan on linux stuff 2017-12-21 10:48:00 +01:00
DataFormatGL.cpp Don't crash on missing readback formats. 2018-01-28 18:00:48 +01:00
DataFormatGL.h GL render manager: Simple implementation of synchronous framebuffer readbacks. 2018-01-27 15:10:17 +01:00
GLQueueRunner.cpp GLES: Download depth values via shader. 2018-12-16 17:34:16 -08:00
GLQueueRunner.h [spline/bezier]Sharing textures to avoid heavily textures creation/deletion in one frame. At least, it occurs about 1000 and very slow down in Pursuit Force. 2018-10-07 23:54:12 +09:00
GLRenderManager.cpp GLES: Move some vendor bug checks to Draw. 2018-12-23 20:27:22 -08:00
GLRenderManager.h GLES: Move some vendor bug checks to Draw. 2018-12-23 20:27:22 -08:00
thin3d.cpp Write rough framework for GPU discard test screen 2018-12-19 13:48:54 +01:00
thin3d.h GLES: Detect Vivante GPU, disable vertex range culling 2019-01-03 12:43:32 +01:00
thin3d_create.h D3D11: Allow the user to select rendering device. 2018-06-06 10:20:12 +02:00
thin3d_d3d9.cpp thin3d: Make the stencil ref value dynamic state (all APIs support this directly). 2018-12-19 13:48:58 +01:00
thin3d_d3d11.cpp thin3d: Make the stencil ref value dynamic state (all APIs support this directly). 2018-12-19 13:48:58 +01:00
thin3d_gl.cpp GLES: Detect Vivante GPU, disable vertex range culling 2019-01-03 12:43:32 +01:00
thin3d_vulkan.cpp Minor refactor of physical device property/feature detection, to allow for more extension use. 2019-02-05 18:07:17 +01:00
vulkan_utils.cpp Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp 2016-03-20 19:30:11 +01:00
VulkanQueueRunner.cpp Minor refactor of physical device property/feature detection, to allow for more extension use. 2019-02-05 18:07:17 +01:00
VulkanQueueRunner.h Fix small and scary Vulkan bug (leftover from skinning-removal revert) 2018-09-18 23:38:38 +02:00
VulkanRenderManager.cpp Properly use VK_KHR_dedicated_allocation to make some drivers extra happy 2019-02-05 18:07:18 +01:00
VulkanRenderManager.h Debugger: Fix crash in softgpu with no texaddr yet. 2018-09-04 21:54:25 -07:00