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d3d11_loader.cpp
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Windows: d3dcompiler_47.dll is redistributable, so add it to our installation package scripts.
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2017-03-22 13:44:44 +01:00 |
d3d11_loader.h
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More buildfixes for Windows on ARM
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2017-03-05 10:52:08 +01:00 |
d3dx9_loader.cpp
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add missing inclues.
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2018-03-22 22:14:19 +01:00 |
d3dx9_loader.h
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Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT.
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2016-02-10 15:36:10 +01:00 |
DataFormat.h
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WIP vulkan on linux stuff
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2017-12-21 10:48:00 +01:00 |
DataFormatGL.cpp
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Don't crash on missing readback formats.
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2018-01-28 18:00:48 +01:00 |
DataFormatGL.h
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GL render manager: Simple implementation of synchronous framebuffer readbacks.
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2018-01-27 15:10:17 +01:00 |
GLQueueRunner.cpp
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GLES: Download depth values via shader.
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2018-12-16 17:34:16 -08:00 |
GLQueueRunner.h
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[spline/bezier]Sharing textures to avoid heavily textures creation/deletion in one frame. At least, it occurs about 1000 and very slow down in Pursuit Force.
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2018-10-07 23:54:12 +09:00 |
GLRenderManager.cpp
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GLES: Move some vendor bug checks to Draw.
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2018-12-23 20:27:22 -08:00 |
GLRenderManager.h
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GLES: Move some vendor bug checks to Draw.
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2018-12-23 20:27:22 -08:00 |
thin3d.cpp
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Write rough framework for GPU discard test screen
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2018-12-19 13:48:54 +01:00 |
thin3d.h
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GLES: Detect Vivante GPU, disable vertex range culling
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2019-01-03 12:43:32 +01:00 |
thin3d_create.h
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D3D11: Allow the user to select rendering device.
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2018-06-06 10:20:12 +02:00 |
thin3d_d3d9.cpp
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thin3d: Make the stencil ref value dynamic state (all APIs support this directly).
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2018-12-19 13:48:58 +01:00 |
thin3d_d3d11.cpp
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thin3d: Make the stencil ref value dynamic state (all APIs support this directly).
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2018-12-19 13:48:58 +01:00 |
thin3d_gl.cpp
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GLES: Detect Vivante GPU, disable vertex range culling
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2019-01-03 12:43:32 +01:00 |
thin3d_vulkan.cpp
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Minor refactor of physical device property/feature detection, to allow for more extension use.
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2019-02-05 18:07:17 +01:00 |
vulkan_utils.cpp
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Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp
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2016-03-20 19:30:11 +01:00 |
VulkanQueueRunner.cpp
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Minor refactor of physical device property/feature detection, to allow for more extension use.
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2019-02-05 18:07:17 +01:00 |
VulkanQueueRunner.h
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Fix small and scary Vulkan bug (leftover from skinning-removal revert)
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2018-09-18 23:38:38 +02:00 |
VulkanRenderManager.cpp
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Properly use VK_KHR_dedicated_allocation to make some drivers extra happy
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2019-02-05 18:07:18 +01:00 |
VulkanRenderManager.h
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Debugger: Fix crash in softgpu with no texaddr yet.
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2018-09-04 21:54:25 -07:00 |