ppsspp/Common/GPU
2022-11-27 10:22:37 +01:00
..
D3D9 Merge pull request #16434 from unknownbrackets/stencil-opt 2022-11-25 10:06:41 +01:00
D3D11 Merge pull request #16434 from unknownbrackets/stencil-opt 2022-11-25 10:06:41 +01:00
OpenGL Merge pull request #16434 from unknownbrackets/stencil-opt 2022-11-25 10:06:41 +01:00
Vulkan Break out VKRFramebuffer/VKRRenderpass from VulkanRenderManager 2022-11-27 10:22:37 +01:00
DataFormat.h Vulkan: Correct displayed depth/stencil format. 2022-11-24 19:09:42 -08:00
MiscTypes.h Replace the "GetCurrentStepId"-based state invalidation with callbacks 2022-11-24 10:52:42 +01:00
Shader.cpp glslang: Set a missing resource limit. Avoids spurious errors in shader unit test 2022-10-10 17:17:17 +02:00
Shader.h Always use array textures for framebuffers in Vulkan for simplicity. 2022-10-27 11:05:58 +02:00
ShaderTranslation.cpp Vulkan: Reserve descriptor set 0 for frame-global data, move everything else to set 1 2022-10-28 09:39:56 +02:00
ShaderTranslation.h Postprocessing shader, GL: Fix shader version bug. Fixes #13779 2020-12-19 23:45:31 +01:00
ShaderWriter.cpp Vulkan: Reserve descriptor set 0 for frame-global data, move everything else to set 1 2022-10-28 09:39:56 +02:00
ShaderWriter.h Pass shadergen tests 2022-10-27 11:05:59 +02:00
thin3d.cpp Merge pull request #16434 from unknownbrackets/stencil-opt 2022-11-25 10:06:41 +01:00
thin3d.h Merge pull request #16434 from unknownbrackets/stencil-opt 2022-11-25 10:06:41 +01:00
thin3d_create.h Remove splitSubmit setting. Now we submit init commands before the acquire. 2022-09-17 01:07:30 +02:00