ppsspp/GPU
2013-07-29 22:47:38 -07:00
..
GLES Don't include gfx/gl* outside the OpenGL GE. 2013-07-29 22:47:38 -07:00
Null More work on prescaled UV 2013-07-28 00:33:51 +02:00
Software
CMakeLists.txt Buildfix for iOS and Android. 2013-05-01 23:31:18 -07:00
ge_constants.h Use the light computation/type GE accessors. 2013-07-21 19:44:30 -07:00
GeDisasm.cpp Warning fix on Intel compiler. 2013-05-30 15:42:11 +02:00
GeDisasm.h
GPU.vcxproj Turn off RTTI, simulate it where needed. 2013-06-09 13:02:16 +02:00
GPU.vcxproj.filters Moved texture scaling to separate file 2013-05-01 14:12:09 +02:00
GPUCommon.cpp Reduce logspam for some GE signals. doesn't seem to be a problem (although that might change if we paralellize). 2013-06-27 17:49:29 +02:00
GPUCommon.h
GPUInterface.h Add a better signal for VRAM copies in the GPU. 2013-06-09 23:55:32 -07:00
GPUState.cpp
GPUState.h Don't include gfx/gl* outside the OpenGL GE. 2013-07-29 22:47:38 -07:00
Math3D.cpp GPU/Math3D: Support converting Vec3 and Vec4 objects to u32 color values. 2013-07-29 22:26:42 +02:00
Math3D.h GPU/Math3D: Add a 4x4 matrix class. 2013-07-29 22:49:19 +02:00