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DebugVisVulkan.cpp
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Global: Fix some type comparison/shadow warnings.
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2018-02-11 07:03:23 -08:00 |
DebugVisVulkan.h
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Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour.
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2018-01-29 19:38:10 +01:00 |
DepalettizeShaderVulkan.cpp
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DX9: Revert a bad optimization, hopefully fixing #10205. Vulkan: Add a missing check.
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2017-11-30 15:28:15 +01:00 |
DepalettizeShaderVulkan.h
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Vulkan: Remove duplicate depalShaderCache, fix a number of instances where we didn't use the deleter properly.
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2017-11-09 17:25:37 +01:00 |
DrawEngineVulkan.cpp
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Vulkan pipeline: Merge a few property fields to a flags field.
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2018-03-16 17:38:02 +01:00 |
DrawEngineVulkan.h
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Remove further remains of hardware skinning. Fixes #10661
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2018-03-05 00:03:47 +01:00 |
FragmentShaderGeneratorVulkan.cpp
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Vulkan: Fix fragment depth rounding.
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2017-12-26 16:19:11 -08:00 |
FragmentShaderGeneratorVulkan.h
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GPU: Use more typesafe shader IDs.
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2017-12-02 09:07:27 -08:00 |
FramebufferVulkan.cpp
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Complete the separation of depth and stencil renderpass flags
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2017-12-30 22:52:22 +01:00 |
FramebufferVulkan.h
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Remove the confusing "DisableState" across the codebase
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2018-02-08 16:27:36 +01:00 |
GPU_Vulkan.cpp
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Remove further remains of hardware skinning. Fixes #10661
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2018-03-05 00:03:47 +01:00 |
GPU_Vulkan.h
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Tiny unification of code. Save the GL shader cache a bit less often.
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2018-03-13 13:35:58 +01:00 |
PipelineManagerVulkan.cpp
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Remove some remains of software skinning
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2018-03-16 20:38:05 +01:00 |
PipelineManagerVulkan.h
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Vulkan pipeline: Merge a few property fields to a flags field.
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2018-03-16 17:38:02 +01:00 |
ShaderManagerVulkan.cpp
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Remove further remains of hardware skinning. Fixes #10661
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2018-03-05 00:03:47 +01:00 |
ShaderManagerVulkan.h
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Remove further remains of hardware skinning. Fixes #10661
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2018-03-05 00:03:47 +01:00 |
StateMappingVulkan.cpp
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Vulkan: Use depth clamping, where available.
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2017-12-26 16:54:39 -08:00 |
StateMappingVulkan.h
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Vulkan: Use depth clamping, where available.
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2017-12-26 16:54:39 -08:00 |
StencilBufferVulkan.cpp
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Vulkan: Fix alpha clear on stencil upload.
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2018-01-27 15:10:17 +01:00 |
TextureCacheVulkan.cpp
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Merge pull request #10411 from hrydgard/gl-render-manager
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2018-01-31 12:22:07 +01:00 |
TextureCacheVulkan.h
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Fix annoying name clashes (Status is in X11 headers..)
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2017-12-15 16:34:29 +01:00 |
TextureScalerVulkan.cpp
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c++11: Remove compat header base/functional.h
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2016-10-12 11:32:45 +02:00 |
TextureScalerVulkan.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
VertexShaderGeneratorVulkan.cpp
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Combine the lightAngle and spotCoef float uniforms into one float2. Saves 64 bytes from the light uniform buffer, making it an even 512.
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2018-03-12 11:17:45 +01:00 |
VertexShaderGeneratorVulkan.h
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GPU: Use more typesafe shader IDs.
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2017-12-02 09:07:27 -08:00 |
VulkanUtil.cpp
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Vulkan: Add a (disabled) facility to force image layouts to GENERAL, for debugging barrier issues
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2018-03-15 16:23:23 +01:00 |
VulkanUtil.h
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Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour.
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2018-01-29 19:38:10 +01:00 |