ppsspp/GPU/Vulkan
2018-03-16 20:38:05 +01:00
..
DebugVisVulkan.cpp Global: Fix some type comparison/shadow warnings. 2018-02-11 07:03:23 -08:00
DebugVisVulkan.h Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour. 2018-01-29 19:38:10 +01:00
DepalettizeShaderVulkan.cpp DX9: Revert a bad optimization, hopefully fixing #10205. Vulkan: Add a missing check. 2017-11-30 15:28:15 +01:00
DepalettizeShaderVulkan.h Vulkan: Remove duplicate depalShaderCache, fix a number of instances where we didn't use the deleter properly. 2017-11-09 17:25:37 +01:00
DrawEngineVulkan.cpp Vulkan pipeline: Merge a few property fields to a flags field. 2018-03-16 17:38:02 +01:00
DrawEngineVulkan.h Remove further remains of hardware skinning. Fixes #10661 2018-03-05 00:03:47 +01:00
FragmentShaderGeneratorVulkan.cpp Vulkan: Fix fragment depth rounding. 2017-12-26 16:19:11 -08:00
FragmentShaderGeneratorVulkan.h GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
FramebufferVulkan.cpp Complete the separation of depth and stencil renderpass flags 2017-12-30 22:52:22 +01:00
FramebufferVulkan.h Remove the confusing "DisableState" across the codebase 2018-02-08 16:27:36 +01:00
GPU_Vulkan.cpp Remove further remains of hardware skinning. Fixes #10661 2018-03-05 00:03:47 +01:00
GPU_Vulkan.h Tiny unification of code. Save the GL shader cache a bit less often. 2018-03-13 13:35:58 +01:00
PipelineManagerVulkan.cpp Remove some remains of software skinning 2018-03-16 20:38:05 +01:00
PipelineManagerVulkan.h Vulkan pipeline: Merge a few property fields to a flags field. 2018-03-16 17:38:02 +01:00
ShaderManagerVulkan.cpp Remove further remains of hardware skinning. Fixes #10661 2018-03-05 00:03:47 +01:00
ShaderManagerVulkan.h Remove further remains of hardware skinning. Fixes #10661 2018-03-05 00:03:47 +01:00
StateMappingVulkan.cpp Vulkan: Use depth clamping, where available. 2017-12-26 16:54:39 -08:00
StateMappingVulkan.h Vulkan: Use depth clamping, where available. 2017-12-26 16:54:39 -08:00
StencilBufferVulkan.cpp Vulkan: Fix alpha clear on stencil upload. 2018-01-27 15:10:17 +01:00
TextureCacheVulkan.cpp Merge pull request #10411 from hrydgard/gl-render-manager 2018-01-31 12:22:07 +01:00
TextureCacheVulkan.h Fix annoying name clashes (Status is in X11 headers..) 2017-12-15 16:34:29 +01:00
TextureScalerVulkan.cpp c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
TextureScalerVulkan.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorVulkan.cpp Combine the lightAngle and spotCoef float uniforms into one float2. Saves 64 bytes from the light uniform buffer, making it an even 512. 2018-03-12 11:17:45 +01:00
VertexShaderGeneratorVulkan.h GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
VulkanUtil.cpp Vulkan: Add a (disabled) facility to force image layouts to GENERAL, for debugging barrier issues 2018-03-15 16:23:23 +01:00
VulkanUtil.h Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour. 2018-01-29 19:38:10 +01:00