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Common
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Fix regression where Gran Turismo ended up recreating the framebuffer on every frame in the menu.
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2020-09-21 09:56:52 +02:00 |
D3D11
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Share GPUS stats formatting code between the backends (easier to add new stats)
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2020-09-20 22:09:25 +02:00 |
Debugger
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GE Debugger: Include game ID inside dump file.
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2020-09-06 14:38:56 -07:00 |
Directx9
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Share GPUS stats formatting code between the backends (easier to add new stats)
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2020-09-20 22:09:25 +02:00 |
GLES
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Share GPUS stats formatting code between the backends (easier to add new stats)
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2020-09-20 22:09:25 +02:00 |
Null
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GPU: Use old frame when presenting a skip.
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2020-03-01 13:55:28 -08:00 |
Software
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Some header include cleanup
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2020-09-16 09:20:41 +02:00 |
Vulkan
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Share GPUS stats formatting code between the backends (easier to add new stats)
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2020-09-20 22:09:25 +02:00 |
ge_constants.h
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Vulkan: Implement depth texturing through depal.
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2020-08-09 20:31:04 +02:00 |
GeConstants.cpp
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Texture from framebuffer: Logging improvements
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2020-08-04 14:45:14 +02:00 |
GeDisasm.cpp
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More Log.h cleanup.
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2020-08-16 14:48:54 +02:00 |
GeDisasm.h
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GPU.cpp
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Move timeutil to Common. (Experiment to see how much work it is to move these).
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2020-08-15 20:53:08 +02:00 |
GPU.h
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Share GPUS stats formatting code between the backends (easier to add new stats)
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2020-09-20 22:09:25 +02:00 |
GPU.vcxproj
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Texture from framebuffer: Logging improvements
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2020-08-04 14:45:14 +02:00 |
GPU.vcxproj.filters
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Texture from framebuffer: Logging improvements
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2020-08-04 14:45:14 +02:00 |
GPUCommon.cpp
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GPU debug stats: Show how many bytes of texture data we hash per frame
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2020-09-20 22:09:29 +02:00 |
GPUCommon.h
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Share GPUS stats formatting code between the backends (easier to add new stats)
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2020-09-20 22:09:25 +02:00 |
GPUInterface.h
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GPU: Use old frame when presenting a skip.
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2020-03-01 13:55:28 -08:00 |
GPUState.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
GPUState.h
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Make the implementations of CopyFramebufferDepth more similar.
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2020-09-17 20:52:45 +02:00 |
Math3D.cpp
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[spline/bezier]Move SIMD optimization of vector operations to Math3D.h.
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2018-10-07 23:53:43 +09:00 |
Math3D.h
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SoftGPU: Detect through-mode rectangles from triangle strips
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2019-10-27 20:54:36 +01:00 |