ppsspp/Common/GPU
Unknown W. Brackets 2c165c9b6d Windows: Fix improper case or missing includes.
As per mingw errors/warnings.
2021-02-14 10:30:10 -08:00
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D3D9 thin3d: Add a way to query the current render target for debugging. 2020-12-13 00:20:13 +01:00
D3D11 Windows: Fix improper case or missing includes. 2021-02-14 10:30:10 -08:00
OpenGL Merge pull request #14129 from unknownbrackets/gpu-copyimage 2021-02-13 07:38:52 +01:00
Vulkan Add some checks trying to prevent creation of 0 sized textures. 2021-02-13 11:33:15 +01:00
DataFormat.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
Shader.cpp Initialize/Deinitialize the shader translation system once globally. 2021-01-04 23:51:34 +01:00
Shader.h Initialize/Deinitialize the shader translation system once globally. 2021-01-04 23:51:34 +01:00
ShaderTranslation.cpp Initialize/Deinitialize the shader translation system once globally. 2021-01-04 23:51:34 +01:00
ShaderTranslation.h Postprocessing shader, GL: Fix shader version bug. Fixes #13779 2020-12-19 23:45:31 +01:00
ShaderWriter.cpp Common: Correct some formatting type mismatches. 2021-01-01 15:43:13 -08:00
ShaderWriter.h More consistent use of GLSL precision modifiers, now use them in Vulkan too. 2020-11-10 22:42:41 +01:00
thin3d.cpp More shadergen work 2020-11-08 11:32:53 +01:00
thin3d.h Apple driver bug workaround. See issue #13451 2020-12-16 14:39:08 +01:00
thin3d_create.h Windows: Fix improper case or missing includes. 2021-02-14 10:30:10 -08:00