ppsspp/Core/HLE/sceKernelThread.h
2025-03-31 10:24:03 +02:00

455 lines
15 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <string>
#include <vector>
#include <map>
#include <list>
#include "Common/CommonTypes.h"
#include "Core/HLE/sceKernel.h"
#include "Core/HLE/PSPThreadContext.h"
#include "Core/HLE/KernelThreadDebugInterface.h"
// There's a good description of the thread scheduling rules in:
// http://code.google.com/p/jpcsp/source/browse/trunk/src/jpcsp/HLE/modules150/ThreadManForUser.java
class PSPThread;
class DebugInterface;
class BlockAllocator;
int sceKernelChangeThreadPriority(SceUID threadID, int priority);
SceUID __KernelCreateThreadInternal(const char *threadName, SceUID moduleID, u32 entry, u32 prio, int stacksize, u32 attr);
int __KernelCreateThread(const char *threadName, SceUID moduleID, u32 entry, u32 prio, int stacksize, u32 attr, u32 optionAddr, bool allowKernel);
int sceKernelCreateThread(const char *threadName, u32 entry, u32 prio, int stacksize, u32 attr, u32 optionAddr);
int sceKernelDelayThread(u32 usec);
int sceKernelDelayThreadCB(u32 usec);
int sceKernelDelaySysClockThread(u32 sysclockAddr);
int sceKernelDelaySysClockThreadCB(u32 sysclockAddr);
void __KernelStopThread(SceUID threadID, int exitStatus, const char *reason);
u32 __KernelDeleteThread(SceUID threadID, int exitStatus, const char *reason);
int sceKernelDeleteThread(int threadHandle);
int sceKernelExitDeleteThread(int exitStatus);
int sceKernelExitThread(int exitStatus);
void _sceKernelExitThread(int exitStatus);
SceUID sceKernelGetThreadId();
int sceKernelGetThreadCurrentPriority();
// Warning: will alter v0 in current MIPS state.
int __KernelStartThread(SceUID threadToStartID, int argSize, u32 argBlockPtr, bool forceArgs = false);
int __KernelStartThreadValidate(SceUID threadToStartID, int argSize, u32 argBlockPtr, bool forceArgs = false);
int __KernelGetThreadExitStatus(SceUID threadID);
int sceKernelStartThread(SceUID threadToStartID, int argSize, u32 argBlockPtr);
u32 sceKernelSuspendDispatchThread();
u32 sceKernelResumeDispatchThread(u32 suspended);
int sceKernelWaitThreadEnd(SceUID threadID, u32 timeoutPtr);
u32 sceKernelReferThreadStatus(u32 uid, u32 statusPtr);
u32 sceKernelReferThreadRunStatus(u32 uid, u32 statusPtr);
int sceKernelReleaseWaitThread(SceUID threadID);
int sceKernelChangeCurrentThreadAttr(u32 clearAttr, u32 setAttr);
int sceKernelRotateThreadReadyQueue(int priority);
int KernelRotateThreadReadyQueue(int priority);
int sceKernelCheckThreadStack();
int sceKernelSuspendThread(SceUID threadID);
int sceKernelResumeThread(SceUID threadID);
int sceKernelWakeupThread(SceUID threadID);
int sceKernelCancelWakeupThread(SceUID threadID);
int sceKernelSleepThread();
int sceKernelSleepThreadCB();
int sceKernelTerminateDeleteThread(int threadno);
int sceKernelTerminateThread(SceUID threadID);
int sceKernelWaitThreadEndCB(SceUID threadID, u32 timeoutPtr);
int sceKernelGetThreadExitStatus(SceUID threadID);
u32 sceKernelGetThreadmanIdType(u32);
u32 sceKernelGetThreadmanIdList(u32 type, u32 readBufPtr, u32 readBufSize, u32 idCountPtr);
u32 sceKernelExtendThreadStack(u32 size, u32 entryAddr, u32 entryParameter);
struct SceKernelSysClock {
u32_le lo;
u32_le hi;
};
// TODO: Map these to PSP wait types. Most of these are wrong.
// remember to update the waitTypeNames array in sceKernelThread.cpp when changing these
enum WaitType : int {
WAITTYPE_NONE = 0,
WAITTYPE_SLEEP = 1,
WAITTYPE_DELAY = 2,
WAITTYPE_SEMA = 3,
WAITTYPE_EVENTFLAG = 4,
WAITTYPE_MBX = 5,
WAITTYPE_VPL = 6,
WAITTYPE_FPL = 7,
WAITTYPE_MSGPIPE = 8, // fake
WAITTYPE_THREADEND = 9,
WAITTYPE_AUDIOCHANNEL = 10, // this is fake, should be replaced with 8 eventflags ( ?? )
WAITTYPE_UMD = 11, // this is fake, should be replaced with 1 eventflag ( ?? )
WAITTYPE_VBLANK = 12, // fake
WAITTYPE_MUTEX = 13,
WAITTYPE_LWMUTEX = 14,
WAITTYPE_CTRL = 15,
WAITTYPE_IO = 16,
WAITTYPE_GEDRAWSYNC = 17,
WAITTYPE_GELISTSYNC = 18,
WAITTYPE_MODULE = 19,
WAITTYPE_HLEDELAY = 20,
WAITTYPE_TLSPL = 21,
WAITTYPE_VMEM = 22,
WAITTYPE_ASYNCIO = 23,
WAITTYPE_MICINPUT = 24, // fake
WAITTYPE_NET = 25, // fake
WAITTYPE_USB = 26, // fake
NUM_WAITTYPES
};
const char *WaitTypeToString(WaitType type);
// Suspend wait and timeout while a thread enters a callback.
typedef void (* WaitBeginCallbackFunc)(SceUID threadID, SceUID prevCallbackId);
// Resume wait and timeout as a thread exits a callback.
typedef void (* WaitEndCallbackFunc)(SceUID threadID, SceUID prevCallbackId);
void __KernelRegisterWaitTypeFuncs(WaitType type, WaitBeginCallbackFunc beginFunc, WaitEndCallbackFunc endFunc);
#if COMMON_LITTLE_ENDIAN
typedef WaitType WaitType_le;
#else
typedef swap_struct_t<WaitType, swap_32_t<WaitType> > WaitType_le;
#endif
// Real PSP struct, don't change the fields.
struct SceKernelThreadRunStatus {
SceSize_le size;
u32_le status;
s32_le currentPriority;
WaitType_le waitType;
SceUID_le waitID;
s32_le wakeupCount;
SceKernelSysClock runForClocks;
s32_le numInterruptPreempts;
s32_le numThreadPreempts;
s32_le numReleases;
};
// Real PSP struct, don't change the fields.
struct NativeThread {
u32_le nativeSize;
char name[KERNELOBJECT_MAX_NAME_LENGTH + 1];
// Threading stuff
u32_le attr;
u32_le status;
u32_le entrypoint;
u32_le initialStack;
u32_le stackSize;
u32_le gpreg;
s32_le initialPriority;
s32_le currentPriority;
WaitType_le waitType;
SceUID_le waitID;
s32_le wakeupCount;
s32_le exitStatus;
SceKernelSysClock runForClocks;
s32_le numInterruptPreempts;
s32_le numThreadPreempts;
s32_le numReleases;
};
struct ThreadWaitInfo {
u32 waitValue;
u32 timeoutPtr;
};
enum {
PSP_THREAD_ATTR_KERNEL = 0x00001000,
PSP_THREAD_ATTR_VFPU = 0x00004000,
PSP_THREAD_ATTR_SCRATCH_SRAM = 0x00008000, // Save/restore scratch as part of context???
PSP_THREAD_ATTR_NO_FILLSTACK = 0x00100000, // No filling of 0xff.
PSP_THREAD_ATTR_CLEAR_STACK = 0x00200000, // Clear thread stack when deleted.
PSP_THREAD_ATTR_LOW_STACK = 0x00400000, // Allocate stack from bottom not top.
PSP_THREAD_ATTR_USER = 0x80000000,
PSP_THREAD_ATTR_USBWLAN = 0xa0000000,
PSP_THREAD_ATTR_VSH = 0xc0000000,
// TODO: Support more, not even sure what all of these mean.
PSP_THREAD_ATTR_USER_MASK = 0xf8f060ff,
PSP_THREAD_ATTR_USER_ERASE = 0x78800000,
PSP_THREAD_ATTR_SUPPORTED = (PSP_THREAD_ATTR_KERNEL | PSP_THREAD_ATTR_VFPU | PSP_THREAD_ATTR_NO_FILLSTACK | PSP_THREAD_ATTR_CLEAR_STACK | PSP_THREAD_ATTR_LOW_STACK | PSP_THREAD_ATTR_USER)
};
enum ThreadStatus : u32 {
THREADSTATUS_RUNNING = 1,
THREADSTATUS_READY = 2,
THREADSTATUS_WAIT = 4,
THREADSTATUS_SUSPEND = 8,
THREADSTATUS_DORMANT = 16,
THREADSTATUS_DEAD = 32,
THREADSTATUS_WAITSUSPEND = THREADSTATUS_WAIT | THREADSTATUS_SUSPEND
};
const char *ThreadStatusToString(ThreadStatus status);
class PSPThread : public KernelObject {
public:
PSPThread() : debug(context) {}
const char *GetName() override { return nt.name; }
const char *GetTypeName() override { return GetStaticTypeName(); }
static const char *GetStaticTypeName() { return "Thread"; }
void GetQuickInfo(char *ptr, int size) override;
static u32 GetMissingErrorCode();
static int GetStaticIDType() { return SCE_KERNEL_TMID_Thread; }
int GetIDType() const override { return SCE_KERNEL_TMID_Thread; }
bool AllocateStack(u32 &stackSize);
bool FillStack();
void FreeStack();
bool PushExtendedStack(u32 size);
bool PopExtendedStack();
// Can't use a destructor since savestates will call that too.
void Cleanup();
BlockAllocator &StackAllocator();
void setReturnValue(u32 retval);
void setReturnValue(u64 retval);
void resumeFromWait();
bool isWaitingFor(WaitType type, int id) const;
int getWaitID(WaitType type) const;
ThreadWaitInfo getWaitInfo() const;
// Utils
inline bool isRunning() const { return (nt.status & THREADSTATUS_RUNNING) != 0; }
inline bool isStopped() const { return (nt.status & THREADSTATUS_DORMANT) != 0; }
inline bool isReady() const { return (nt.status & THREADSTATUS_READY) != 0; }
inline bool isWaiting() const { return (nt.status & THREADSTATUS_WAIT) != 0; }
inline bool isSuspended() const { return (nt.status & THREADSTATUS_SUSPEND) != 0; }
void DoState(PointerWrap &p) override;
NativeThread nt{};
ThreadWaitInfo waitInfo{};
SceUID moduleId = -1;
KernelThreadDebugInterface debug;
bool isProcessingCallbacks = false;
u32 currentMipscallId = -1;
SceUID currentCallbackId = -1;
PSPThreadContext context{};
std::vector<SceUID> callbacks;
// TODO: Should probably just be a vector.
std::list<u32> pendingMipsCalls;
struct StackInfo {
u32 start;
u32 end;
};
// This is a stack of... stacks, since sceKernelExtendThreadStack() can recurse.
// These are stacks that aren't "active" right now, but will pop off once the func returns.
std::vector<StackInfo> pushedStacks;
StackInfo currentStack{};
// For thread end.
std::vector<SceUID> waitingThreads;
// Key is the callback id it was for, or if no callback, the thread id.
std::map<SceUID, u64> pausedWaits;
};
// Internal API, used by implementations of kernel functions
void __KernelThreadingInit();
void __KernelThreadingDoState(PointerWrap &p);
void __KernelThreadingDoStateLate(PointerWrap &p);
void __KernelThreadingShutdown();
std::string __KernelThreadingSummary();
KernelObject *__KernelThreadObject();
KernelObject *__KernelCallbackObject();
SceUID __KernelGetCurThread();
int KernelCurThreadPriority();
bool KernelChangeThreadPriority(SceUID threadID, int priority);
u32 __KernelGetCurThreadStack();
u32 __KernelGetCurThreadStackStart();
const char *__KernelGetThreadName(SceUID threadID);
bool KernelIsThreadDormant(SceUID threadID);
bool KernelIsThreadWaiting(SceUID threadID);
void __KernelSaveContext(PSPThreadContext *ctx, bool vfpuEnabled);
void __KernelLoadContext(const PSPThreadContext *ctx, bool vfpuEnabled);
u32 __KernelResumeThreadFromWait(SceUID threadID, u32 retval); // can return an error value
u32 __KernelResumeThreadFromWait(SceUID threadID, u64 retval);
inline u32 __KernelResumeThreadFromWait(SceUID threadID, int retval)
{
return __KernelResumeThreadFromWait(threadID, (u32)retval);
}
inline u32 __KernelResumeThreadFromWait(SceUID threadID, s64 retval)
{
return __KernelResumeThreadFromWait(threadID, (u64)retval);
}
u32 __KernelGetWaitValue(SceUID threadID, u32 &error);
u32 __KernelGetWaitTimeoutPtr(SceUID threadID, u32 &error);
SceUID __KernelGetWaitID(SceUID threadID, WaitType type, u32 &error);
SceUID __KernelGetCurrentCallbackID(SceUID threadID, u32 &error);
void __KernelWaitCurThread(WaitType type, SceUID waitId, u32 waitValue, u32 timeoutPtr, bool processCallbacks, const char *reason);
void __KernelWaitCallbacksCurThread(WaitType type, SceUID waitID, u32 waitValue, u32 timeoutPtr);
void __KernelReSchedule(const char *reason = "no reason");
void __KernelReSchedule(bool doCallbacks, const char *reason);
SceUID __KernelGetCurThread();
SceUID __KernelGetCurThreadModuleId();
SceUID __KernelSetupRootThread(SceUID moduleId, int args, const char *argp, int prio, int stacksize, int attr); //represents the real PSP elf loader, run before execution
void __KernelStartIdleThreads(SceUID moduleId);
void __KernelReturnFromThread(); // Called as HLE function
u32 __KernelGetThreadPrio(SceUID id);
bool __KernelThreadSortPriority(SceUID thread1, SceUID thread2);
bool __KernelIsDispatchEnabled();
void __KernelReturnFromExtendStack();
void __KernelIdle();
u32 HLEMipsCallReturnAddress();
u32 __KernelCallbackReturnAddress();
u32 __KernelInterruptReturnAddress(); // TODO: remove
SceUID sceKernelCreateCallback(const char *name, u32 entrypoint, u32 signalArg);
int sceKernelDeleteCallback(SceUID cbId);
int sceKernelNotifyCallback(SceUID cbId, int notifyArg);
int sceKernelCancelCallback(SceUID cbId);
int sceKernelGetCallbackCount(SceUID cbId);
void sceKernelCheckCallback();
int sceKernelReferCallbackStatus(SceUID cbId, u32 statusAddr);
class PSPAction;
// Not an official Callback object, just calls a mips function on the current thread.
// Takes ownership of afterAction.
void __KernelDirectMipsCall(u32 entryPoint, PSPAction *afterAction, u32 args[], int numargs, bool reschedAfter);
void __KernelReturnFromMipsCall(); // Called as HLE function
bool __KernelInCallback();
// Should be called by (nearly) all ...CB functions.
bool __KernelCheckCallbacks();
bool __KernelForceCallbacks();
bool __KernelCurHasReadyCallbacks();
void __KernelSwitchContext(PSPThread *target, const char *reason);
bool __KernelExecutePendingMipsCalls(PSPThread *currentThread, bool reschedAfter);
void __KernelNotifyCallback(SceUID cbId, int notifyArg);
// Switch to an idle / non-user thread, if not already on one.
// Returns whether a switch occurred.
bool __KernelSwitchOffThread(const char *reason);
bool __KernelSwitchToThread(SceUID threadID, const char *reason);
// Set a thread's return address to a specific FakeSyscall nid.
// Discards old RA. Only useful for special threads that do special things on exit.
u32 __KernelSetThreadRA(SceUID threadID, u32 nid);
// A call into game code. These can be pending on a thread.
// Similar to Callback-s (NOT CallbackInfos) in JPCSP.
typedef PSPAction *(*ActionCreator)();
PSPAction *__KernelCreateAction(int actionType);
int __KernelRegisterActionType(ActionCreator creator);
void __KernelRestoreActionType(int actionType, ActionCreator creator);
struct MipsCall {
MipsCall() {
doAfter = nullptr;
}
u32 entryPoint;
u32 cbId;
u32 args[6];
int numArgs;
PSPAction *doAfter;
u32 savedPc;
u32 savedV0;
u32 savedV1;
std::string tag;
u32 savedId;
bool reschedAfter;
void DoState(PointerWrap &p);
void setReturnValue(u32 value);
void setReturnValue(u64 value);
inline void setReturnValue(int value)
{
setReturnValue((u32)value);
}
inline void setReturnValue(s64 value)
{
setReturnValue((u64)value);
}
};
class PSPAction
{
public:
virtual ~PSPAction() {}
virtual void run(MipsCall &call) = 0;
virtual void DoState(PointerWrap &p) = 0;
int actionTypeID;
};
void __KernelChangeThreadState(PSPThread *thread, ThreadStatus newStatus);
typedef void (*ThreadCallback)(SceUID threadID);
void __KernelListenThreadEnd(ThreadCallback callback);
struct DebugThreadInfo
{
SceUID id;
char name[KERNELOBJECT_MAX_NAME_LENGTH+1];
ThreadStatus status;
u32 curPC;
u32 entrypoint;
u32 initialStack;
int stackSize;
int priority;
WaitType waitType;
SceUID waitID;
bool isCurrent;
};
std::vector<DebugThreadInfo> GetThreadsInfo();
DebugInterface *KernelDebugThread(SceUID threadID);
void __KernelChangeThreadState(SceUID threadId, ThreadStatus newStatus);
int LoadExecForUser_362A956B();
int sceKernelRegisterExitCallback(SceUID cbId);
KernelObject *__KernelThreadEventHandlerObject();
SceUID sceKernelRegisterThreadEventHandler(const char *name, SceUID threadID, u32 mask, u32 handlerPtr, u32 commonArg);
int sceKernelReleaseThreadEventHandler(SceUID uid);
int sceKernelReferThreadEventHandlerStatus(SceUID uid, u32 infoPtr);