ppsspp/Common/UI/IconCache.cpp
Henrik Rydgård 2bee5b64e4 Add new icon cache, for caching small images.
It doesn't try to insert or fetch missing things itself, re-fetching is up to the caller.

This will be required for handling the many achievement icons.

Saving/loading the cache to a single file on disk is implemented but not
hooked up yet. It works without it, though of course will have to
re-fetch things on the next startup.
2023-06-18 14:11:12 +02:00

227 lines
5.5 KiB
C++

#include "Common/UI/IconCache.h"
#include "Common/UI/Context.h"
#include "Common/TimeUtil.h"
#include "Common/Data/Format/PNGLoad.h"
#include "Common/Log.h"
#define ICON_CACHE_VERSION 1
#define MK_FOURCC(str) (str[0] | ((uint8_t)str[1] << 8) | ((uint8_t)str[2] << 16) | ((uint8_t)str[3] << 24))
const uint32_t ICON_CACHE_MAGIC = MK_FOURCC("pICN");
IconCache g_iconCache;
struct DiskCacheHeader {
uint32_t magic;
uint32_t version;
uint32_t entryCount;
};
struct DiskCacheEntry {
uint32_t keyLen;
uint32_t dataLen;
IconFormat format;
double insertedTimestamp;
};
void IconCache::SaveToFile(FILE *file) {
Decimate();
std::unique_lock<std::mutex> lock(lock_);
DiskCacheHeader header;
header.magic = ICON_CACHE_MAGIC;
header.version = ICON_CACHE_VERSION;
header.entryCount = 0; // (uint32_t)cache_.size();
fwrite(&header, 1, sizeof(header), file);
return;
for (auto &iter : cache_) {
DiskCacheEntry entryHeader;
entryHeader.keyLen = (uint32_t)iter.first.size();
entryHeader.dataLen = (uint32_t)iter.second.data.size();
entryHeader.format = iter.second.format;
entryHeader.insertedTimestamp = iter.second.insertedTimeStamp;
fwrite(&entryHeader, 1, sizeof(entryHeader), file);
fwrite(iter.first.c_str(), 1, iter.first.size(), file);
fwrite(iter.second.data.data(), 1, iter.second.data.size(), file);
}
}
bool IconCache::LoadFromFile(FILE *file) {
std::unique_lock<std::mutex> lock(lock_);
DiskCacheHeader header;
if (fread(&header, 1, sizeof(header), file) != sizeof(DiskCacheHeader)) {
return false;
}
if (header.magic != ICON_CACHE_MAGIC || header.version != ICON_CACHE_VERSION) {
return false;
}
double now = time_now_d();
for (uint32_t i = 0; i < header.entryCount; i++) {
DiskCacheEntry entryHeader;
if (fread(&entryHeader, 1, sizeof(entryHeader), file) != sizeof(entryHeader)) {
break;
}
std::string key;
key.resize(entryHeader.keyLen, 0);
if (entryHeader.keyLen > 0x1000) {
// Let's say this is invalid, probably a corrupted file.
break;
}
fread(&key[0], 1, entryHeader.keyLen, file);
// Check if we already have the entry somehow.
if (cache_.find(key) != cache_.end()) {
// Seek past the data and go to the next entry.
fseek(file, entryHeader.dataLen, SEEK_CUR);
continue;
}
std::string data;
data.resize(entryHeader.dataLen);
fread(&data[0], 1, entryHeader.dataLen, file);
Entry entry{};
entry.data = data;
entry.format = entryHeader.format;
entry.insertedTimeStamp = entryHeader.insertedTimestamp;
entry.usedTimeStamp = now;
cache_.insert(std::pair<std::string, Entry>(key, entry));
}
return true;
}
void IconCache::ClearTextures() {
std::unique_lock<std::mutex> lock(lock_);
for (auto &iter : cache_) {
iter.second.texture->Release();
}
}
void IconCache::ClearData() {
ClearTextures();
std::unique_lock<std::mutex> lock(lock_);
cache_.clear();
}
void IconCache::Decimate() {
std::unique_lock<std::mutex> lock(lock_);
}
bool IconCache::GetDimensions(const std::string &key, int *width, int *height) {
std::unique_lock<std::mutex> lock(lock_);
auto iter = cache_.find(key);
if (iter == cache_.end()) {
// Don't have this entry.
return false;
}
if (iter->second.texture) {
// TODO: Store the width/height in the cache.
*width = iter->second.texture->Width();
*height = iter->second.texture->Height();
return true;
} else {
return false;
}
}
bool IconCache::Contains(const std::string &key) {
std::unique_lock<std::mutex> lock(lock_);
return cache_.find(key) != cache_.end();
}
bool IconCache::InsertIcon(const std::string &key, IconFormat format, std::string &&data) {
std::unique_lock<std::mutex> lock(lock_);
if (key.empty()) {
return false;
}
if (data.empty()) {
ERROR_LOG(G3D, "Can't insert empty data into icon cache");
return false;
}
if (cache_.find(key) != cache_.end()) {
// Already have this entry.
return false;
}
double now = time_now_d();
cache_.emplace(key, Entry{ std::move(data), format, nullptr, now, now, false });
return true;
}
Draw::Texture *IconCache::BindIconTexture(UIContext *context, const std::string &key) {
std::unique_lock<std::mutex> lock(lock_);
auto iter = cache_.find(key);
if (iter == cache_.end()) {
// Don't have this entry.
return nullptr;
}
if (iter->second.texture) {
context->GetDrawContext()->BindTexture(0, iter->second.texture);
iter->second.usedTimeStamp = time_now_d();
return iter->second.texture;
}
if (iter->second.badData) {
return nullptr;
}
// OK, don't have a texture. Upload it!
int width = 0;
int height = 0;
Draw::DataFormat dataFormat;
unsigned char *buffer = nullptr;
switch (iter->second.format) {
case IconFormat::PNG:
{
int result = pngLoadPtr((const unsigned char *)iter->second.data.data(), iter->second.data.size(), &width,
&height, &buffer);
if (result != 1) {
ERROR_LOG(G3D, "IconCache: Failed to load png (%d bytes) for key %s", (int)iter->second.data.size(), key.c_str());
iter->second.badData = true;
return nullptr;
}
dataFormat = Draw::DataFormat::R8G8B8A8_UNORM;
break;
}
default:
return nullptr;
}
Draw::TextureDesc iconDesc{};
iconDesc.width = width;
iconDesc.height = height;
iconDesc.depth = 1;
iconDesc.initData.push_back((const uint8_t *)buffer);
iconDesc.mipLevels = 1;
iconDesc.swizzle = Draw::TextureSwizzle::DEFAULT;
iconDesc.generateMips = false;
iconDesc.tag = key.c_str();
iconDesc.format = dataFormat;
iconDesc.type = Draw::TextureType::LINEAR2D;
Draw::Texture *texture = context->GetDrawContext()->CreateTexture(iconDesc);
iter->second.texture = texture;
free(buffer);
return texture;
}