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It doesn't try to insert or fetch missing things itself, re-fetching is up to the caller. This will be required for handling the many achievement icons. Saving/loading the cache to a single file on disk is implemented but not hooked up yet. It works without it, though of course will have to re-fetch things on the next startup.
227 lines
5.5 KiB
C++
227 lines
5.5 KiB
C++
#include "Common/UI/IconCache.h"
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#include "Common/UI/Context.h"
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#include "Common/TimeUtil.h"
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#include "Common/Data/Format/PNGLoad.h"
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#include "Common/Log.h"
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#define ICON_CACHE_VERSION 1
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#define MK_FOURCC(str) (str[0] | ((uint8_t)str[1] << 8) | ((uint8_t)str[2] << 16) | ((uint8_t)str[3] << 24))
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const uint32_t ICON_CACHE_MAGIC = MK_FOURCC("pICN");
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IconCache g_iconCache;
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struct DiskCacheHeader {
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uint32_t magic;
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uint32_t version;
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uint32_t entryCount;
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};
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struct DiskCacheEntry {
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uint32_t keyLen;
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uint32_t dataLen;
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IconFormat format;
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double insertedTimestamp;
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};
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void IconCache::SaveToFile(FILE *file) {
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Decimate();
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std::unique_lock<std::mutex> lock(lock_);
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DiskCacheHeader header;
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header.magic = ICON_CACHE_MAGIC;
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header.version = ICON_CACHE_VERSION;
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header.entryCount = 0; // (uint32_t)cache_.size();
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fwrite(&header, 1, sizeof(header), file);
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return;
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for (auto &iter : cache_) {
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DiskCacheEntry entryHeader;
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entryHeader.keyLen = (uint32_t)iter.first.size();
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entryHeader.dataLen = (uint32_t)iter.second.data.size();
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entryHeader.format = iter.second.format;
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entryHeader.insertedTimestamp = iter.second.insertedTimeStamp;
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fwrite(&entryHeader, 1, sizeof(entryHeader), file);
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fwrite(iter.first.c_str(), 1, iter.first.size(), file);
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fwrite(iter.second.data.data(), 1, iter.second.data.size(), file);
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}
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}
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bool IconCache::LoadFromFile(FILE *file) {
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std::unique_lock<std::mutex> lock(lock_);
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DiskCacheHeader header;
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if (fread(&header, 1, sizeof(header), file) != sizeof(DiskCacheHeader)) {
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return false;
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}
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if (header.magic != ICON_CACHE_MAGIC || header.version != ICON_CACHE_VERSION) {
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return false;
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}
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double now = time_now_d();
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for (uint32_t i = 0; i < header.entryCount; i++) {
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DiskCacheEntry entryHeader;
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if (fread(&entryHeader, 1, sizeof(entryHeader), file) != sizeof(entryHeader)) {
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break;
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}
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std::string key;
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key.resize(entryHeader.keyLen, 0);
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if (entryHeader.keyLen > 0x1000) {
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// Let's say this is invalid, probably a corrupted file.
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break;
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}
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fread(&key[0], 1, entryHeader.keyLen, file);
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// Check if we already have the entry somehow.
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if (cache_.find(key) != cache_.end()) {
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// Seek past the data and go to the next entry.
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fseek(file, entryHeader.dataLen, SEEK_CUR);
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continue;
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}
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std::string data;
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data.resize(entryHeader.dataLen);
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fread(&data[0], 1, entryHeader.dataLen, file);
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Entry entry{};
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entry.data = data;
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entry.format = entryHeader.format;
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entry.insertedTimeStamp = entryHeader.insertedTimestamp;
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entry.usedTimeStamp = now;
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cache_.insert(std::pair<std::string, Entry>(key, entry));
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}
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return true;
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}
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void IconCache::ClearTextures() {
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std::unique_lock<std::mutex> lock(lock_);
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for (auto &iter : cache_) {
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iter.second.texture->Release();
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}
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}
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void IconCache::ClearData() {
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ClearTextures();
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std::unique_lock<std::mutex> lock(lock_);
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cache_.clear();
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}
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void IconCache::Decimate() {
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std::unique_lock<std::mutex> lock(lock_);
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}
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bool IconCache::GetDimensions(const std::string &key, int *width, int *height) {
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std::unique_lock<std::mutex> lock(lock_);
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auto iter = cache_.find(key);
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if (iter == cache_.end()) {
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// Don't have this entry.
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return false;
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}
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if (iter->second.texture) {
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// TODO: Store the width/height in the cache.
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*width = iter->second.texture->Width();
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*height = iter->second.texture->Height();
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return true;
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} else {
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return false;
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}
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}
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bool IconCache::Contains(const std::string &key) {
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std::unique_lock<std::mutex> lock(lock_);
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return cache_.find(key) != cache_.end();
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}
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bool IconCache::InsertIcon(const std::string &key, IconFormat format, std::string &&data) {
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std::unique_lock<std::mutex> lock(lock_);
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if (key.empty()) {
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return false;
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}
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if (data.empty()) {
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ERROR_LOG(G3D, "Can't insert empty data into icon cache");
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return false;
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}
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if (cache_.find(key) != cache_.end()) {
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// Already have this entry.
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return false;
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}
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double now = time_now_d();
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cache_.emplace(key, Entry{ std::move(data), format, nullptr, now, now, false });
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return true;
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}
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Draw::Texture *IconCache::BindIconTexture(UIContext *context, const std::string &key) {
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std::unique_lock<std::mutex> lock(lock_);
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auto iter = cache_.find(key);
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if (iter == cache_.end()) {
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// Don't have this entry.
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return nullptr;
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}
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if (iter->second.texture) {
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context->GetDrawContext()->BindTexture(0, iter->second.texture);
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iter->second.usedTimeStamp = time_now_d();
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return iter->second.texture;
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}
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if (iter->second.badData) {
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return nullptr;
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}
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// OK, don't have a texture. Upload it!
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int width = 0;
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int height = 0;
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Draw::DataFormat dataFormat;
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unsigned char *buffer = nullptr;
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switch (iter->second.format) {
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case IconFormat::PNG:
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{
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int result = pngLoadPtr((const unsigned char *)iter->second.data.data(), iter->second.data.size(), &width,
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&height, &buffer);
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if (result != 1) {
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ERROR_LOG(G3D, "IconCache: Failed to load png (%d bytes) for key %s", (int)iter->second.data.size(), key.c_str());
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iter->second.badData = true;
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return nullptr;
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}
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dataFormat = Draw::DataFormat::R8G8B8A8_UNORM;
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break;
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}
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default:
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return nullptr;
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}
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Draw::TextureDesc iconDesc{};
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iconDesc.width = width;
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iconDesc.height = height;
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iconDesc.depth = 1;
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iconDesc.initData.push_back((const uint8_t *)buffer);
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iconDesc.mipLevels = 1;
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iconDesc.swizzle = Draw::TextureSwizzle::DEFAULT;
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iconDesc.generateMips = false;
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iconDesc.tag = key.c_str();
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iconDesc.format = dataFormat;
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iconDesc.type = Draw::TextureType::LINEAR2D;
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Draw::Texture *texture = context->GetDrawContext()->CreateTexture(iconDesc);
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iter->second.texture = texture;
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free(buffer);
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return texture;
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}
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