ppsspp/GPU/GLES
2015-08-26 15:24:35 +02:00
..
DepalettizeShader.cpp refactor: Get rid of gstate from depalshadercache 2015-07-29 14:28:51 +02:00
DepalettizeShader.h refactor: Get rid of gstate from depalshadercache 2015-07-29 14:28:51 +02:00
FragmentShaderGenerator.cpp Minor cleanups in GPU 2015-07-29 13:08:02 +02:00
FragmentShaderGenerator.h Minor cleanups in GPU 2015-07-29 13:08:02 +02:00
FragmentTestCache.cpp Initialize a member that was missed. 2015-04-08 11:29:28 -07:00
FragmentTestCache.h Decimate the fragtest cache less often. 2015-03-08 18:35:53 -07:00
Framebuffer.cpp Read depth values as floats on OpenGL. 2015-08-23 17:52:15 -07:00
Framebuffer.h Refactor: Even more getting rid of gstate access in the framebuffer manager. 2015-08-05 12:13:14 +02:00
GLES_GPU.cpp Refactor: Even more getting rid of gstate access in the framebuffer manager. 2015-08-05 12:13:14 +02:00
GLES_GPU.h Refactor: Even more getting rid of gstate access in the framebuffer manager. 2015-08-05 12:13:14 +02:00
ShaderManager.cpp Use the gstate.getViewport* accessors. 2015-08-26 15:24:35 +02:00
ShaderManager.h Add a sanity check for shader linking, active in debug mode 2014-12-14 20:17:29 +01:00
StateMapping.cpp Use the gstate.getViewport* accessors. 2015-08-26 15:24:35 +02:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
StencilBuffer.cpp Color conv attempt 2. Start consolidating simple color conversion functions in a single header+cpp. 2015-04-08 22:52:46 +02:00
TextureCache.cpp Refactor: Even more getting rid of gstate access in the framebuffer manager. 2015-08-05 12:13:14 +02:00
TextureCache.h refactor: Remove some uses of gstate from SplineCommon and a fex texcache functions 2015-07-29 11:40:45 +02:00
TextureScaler.cpp Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
TextureScaler.h Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
TransformPipeline.cpp More GPU cleaning, removing uses of GPUState.h where not needed. 2015-07-29 12:37:49 +02:00
TransformPipeline.h More GPU cleaning, removing uses of GPUState.h where not needed. 2015-07-29 12:37:49 +02:00
VertexShaderGenerator.cpp Assume lmode does nothing in throughmode. 2015-03-08 18:03:17 -07:00
VertexShaderGenerator.h Add a sanity check for shader linking, active in debug mode 2014-12-14 20:17:29 +01:00