ppsspp/GPU/GLES
2013-01-11 17:55:26 +01:00
..
DisplayListInterpreter.cpp Avoid flicker by not throwing away the last 3 FBOs. 2013-01-11 17:55:26 +01:00
DisplayListInterpreter.h Avoid flicker by not throwing away the last 3 FBOs. 2013-01-11 17:55:26 +01:00
FragmentShaderGenerator.cpp Save 16K. 2013-01-07 13:00:28 +01:00
FragmentShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00
Framebuffer.cpp Some realtime profiling stuff. Enable FZ (flush-to-zero) mode. 2013-01-11 00:13:39 +01:00
Framebuffer.h DisplayDrawer->FramebufferManager 2012-12-01 10:17:34 +01:00
IndexGenerator.cpp ge: fix bug with indexed primitives 2012-12-27 23:45:06 +01:00
IndexGenerator.h Add support for rotated UVs of flipped RECTANGLES. Avoid using indexed 2012-12-26 08:54:33 +01:00
ShaderManager.cpp Save 16K. 2013-01-07 13:00:28 +01:00
ShaderManager.h Save 16K. 2013-01-07 13:00:28 +01:00
StateMapping.cpp Add glViewport to cached gl state. Add a couple of missing VFPU ops. 2013-01-06 23:23:36 +01:00
StateMapping.h Split code from GLES_GPU to TransformDrawEngine, cleanup 2012-12-25 22:39:37 +01:00
TextureCache.cpp Throw away unused FBOs. This gets rid of extreme slowness of Star Soldier on Nexus S for whatever reason. 2013-01-11 02:00:51 +01:00
TextureCache.h Some realtime profiling stuff. Enable FZ (flush-to-zero) mode. 2013-01-11 00:13:39 +01:00
TransformPipeline.cpp Fix alpha blending for SW transform 2013-01-10 22:21:28 +08:00
TransformPipeline.h Draw using VBO. Add option, make default true. 2013-01-10 12:54:36 +01:00
VertexDecoder.cpp "Fix" bezier the old way (puzzle bobble works again at least). 2013-01-04 09:54:19 +01:00
VertexDecoder.h "Fix" bezier the old way (puzzle bobble works again at least). 2013-01-04 09:54:19 +01:00
VertexShaderGenerator.cpp Fix alpha blending for HW transform 2013-01-10 22:19:06 +08:00
VertexShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00