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DisplayListInterpreter.cpp
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Avoid flicker by not throwing away the last 3 FBOs.
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2013-01-11 17:55:26 +01:00 |
DisplayListInterpreter.h
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Avoid flicker by not throwing away the last 3 FBOs.
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2013-01-11 17:55:26 +01:00 |
FragmentShaderGenerator.cpp
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Save 16K.
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2013-01-07 13:00:28 +01:00 |
FragmentShaderGenerator.h
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Save 16K.
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2013-01-07 13:00:28 +01:00 |
Framebuffer.cpp
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Some realtime profiling stuff. Enable FZ (flush-to-zero) mode.
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2013-01-11 00:13:39 +01:00 |
Framebuffer.h
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DisplayDrawer->FramebufferManager
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2012-12-01 10:17:34 +01:00 |
IndexGenerator.cpp
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ge: fix bug with indexed primitives
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2012-12-27 23:45:06 +01:00 |
IndexGenerator.h
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Add support for rotated UVs of flipped RECTANGLES. Avoid using indexed
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2012-12-26 08:54:33 +01:00 |
ShaderManager.cpp
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Save 16K.
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2013-01-07 13:00:28 +01:00 |
ShaderManager.h
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Save 16K.
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2013-01-07 13:00:28 +01:00 |
StateMapping.cpp
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Add glViewport to cached gl state. Add a couple of missing VFPU ops.
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2013-01-06 23:23:36 +01:00 |
StateMapping.h
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Split code from GLES_GPU to TransformDrawEngine, cleanup
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2012-12-25 22:39:37 +01:00 |
TextureCache.cpp
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Throw away unused FBOs. This gets rid of extreme slowness of Star Soldier on Nexus S for whatever reason.
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2013-01-11 02:00:51 +01:00 |
TextureCache.h
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Some realtime profiling stuff. Enable FZ (flush-to-zero) mode.
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2013-01-11 00:13:39 +01:00 |
TransformPipeline.cpp
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Fix alpha blending for SW transform
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2013-01-10 22:21:28 +08:00 |
TransformPipeline.h
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Draw using VBO. Add option, make default true.
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2013-01-10 12:54:36 +01:00 |
VertexDecoder.cpp
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"Fix" bezier the old way (puzzle bobble works again at least).
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2013-01-04 09:54:19 +01:00 |
VertexDecoder.h
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"Fix" bezier the old way (puzzle bobble works again at least).
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2013-01-04 09:54:19 +01:00 |
VertexShaderGenerator.cpp
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Fix alpha blending for HW transform
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2013-01-10 22:19:06 +08:00 |
VertexShaderGenerator.h
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Save 16K.
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2013-01-07 13:00:28 +01:00 |