ppsspp/GPU/GLES
2015-10-31 16:15:38 +01:00
..
DepalettizeShader.cpp Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
DepalettizeShader.h Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
FBO.cpp Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
FBO.h Move fbo.cpp/h from native into PPSSPP 2015-09-06 13:13:37 +02:00
FragmentShaderGenerator.cpp Centralize the GPU state conversion functions 2015-10-24 23:49:05 +02:00
FragmentShaderGenerator.h Centralize the GPU state conversion functions 2015-10-24 23:49:05 +02:00
FragmentTestCache.cpp Centralize the GPU state conversion functions 2015-10-24 23:49:05 +02:00
FragmentTestCache.h Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
Framebuffer.cpp Fix texel addressing in post processing shaders when buffer size isn't 480x272. Fixes #8016. 2015-10-31 16:15:38 +01:00
Framebuffer.h Fix texel addressing in post processing shaders when buffer size isn't 480x272. Fixes #8016. 2015-10-31 16:15:38 +01:00
GLES_GPU.cpp Disable FRAMEBUFFER_FETCH for all GPUs. Can be whitelisted for some in the future. 2015-10-29 19:28:48 +01:00
GLES_GPU.h Make it possible to view vertex decoders through the shader viewing mechanism (even though they aren't strictly shaders, they fit the model). 2015-10-24 10:41:31 +02:00
GLStateCache.cpp Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
GLStateCache.h Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
ShaderManager.cpp Add new shader viewing tool 2015-10-14 18:10:21 +02:00
ShaderManager.h Use a common ShaderId class. Start moving shader ID code to GPU/Common 2015-10-24 23:24:06 +02:00
StateMapping.cpp Viewport clipping did not take small screen into account. Fix that. #8082 should be rebased on this :) 2015-10-31 14:56:13 +01:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
StencilBuffer.cpp Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
TextureCache.cpp TextureCache: Don't proceed if we get a crazy bufw for some reason, risk of crashing. 2015-10-14 22:13:50 +02:00
TextureCache.h Use the framebuf->height for offset calculation. 2015-09-23 23:59:39 -07:00
TextureScaler.cpp Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
TextureScaler.h Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
TransformPipeline.cpp Assorted fixes to auto resolution. Fixes too low resolution and also #8002, plus notification spam 2015-09-25 19:10:09 +02:00
TransformPipeline.h Centralize the GPU state conversion functions 2015-10-24 23:49:05 +02:00
VertexShaderGenerator.cpp Merge pull request #8103 from hrydgard/d3d-shader-id 2015-10-24 21:19:34 -07:00
VertexShaderGenerator.h Centralize the GPU state conversion functions 2015-10-24 23:49:05 +02:00