ppsspp/Common/GPU
2022-10-17 19:57:11 +02:00
..
D3D9 D3D9: Correct scissor state cache in Draw. 2022-10-15 12:50:27 -07:00
D3D11 D3D9: Implement CopyFramebufferToMemorySync(). 2022-10-10 21:28:14 -07:00
OpenGL Use GPU "use" flags to replace IsVRBuild in the renderer. It remains elsewhere. 2022-10-17 19:57:11 +02:00
Vulkan Use GPU "use" flags to replace IsVRBuild in the renderer. It remains elsewhere. 2022-10-17 19:57:11 +02:00
DataFormat.h Enable depth uploads on render-to-clut-buffer. Esoteric but needed for #11100. Compat flag for now. 2022-09-14 22:18:34 +02:00
Shader.cpp glslang: Set a missing resource limit. Avoids spurious errors in shader unit test 2022-10-10 17:17:17 +02:00
Shader.h Initial implementation of 32/16-bit color reinterpret blits. 2022-08-26 15:51:25 +02:00
ShaderTranslation.cpp Merge branch 'master' into master 2022-10-03 07:49:13 +00:00
ShaderTranslation.h Postprocessing shader, GL: Fix shader version bug. Fixes #13779 2020-12-19 23:45:31 +01:00
ShaderWriter.cpp GPU: Add geometry path for shader writer. 2022-10-01 12:45:43 -07:00
ShaderWriter.h GPU: Add geometry path for shader writer. 2022-10-01 12:45:43 -07:00
thin3d.cpp D3D9: Remove block transfer code overrides. 2022-10-10 21:48:38 -07:00
thin3d.h Add simple way to add debug annotation in the middle of the command stream. Vulkan-only. 2022-10-13 22:39:44 +02:00
thin3d_create.h Remove splitSubmit setting. Now we submit init commands before the acquire. 2022-09-17 01:07:30 +02:00