..
__sceAudio.cpp
Updated block values so that we will have lower latency audio...
2013-07-06 23:23:17 +02:00
__sceAudio.h
Return error to blocked audio threads on release.
2013-06-05 12:20:07 -07:00
FunctionWrappers.h
Merge branch 'jpeg' of https://github.com/CPkmn/ppsspp into CPkmn-jpeg
2013-07-05 00:09:29 +02:00
HLE.cpp
HLE GetFuncName: Correctly compare to numFunctions
2013-06-26 20:30:49 +02:00
HLE.h
Prevent waiting on semas while dispatch disabled.
2013-03-24 23:30:32 -07:00
HLETables.cpp
Add some unknown syscalls from reporting.
2013-06-30 12:05:14 -07:00
HLETables.h
Use a custom RA for module funcs. Not used yet.
2013-05-26 10:28:08 -07:00
sceAtrac.cpp
Minor audio optimization
2013-07-06 22:21:52 +02:00
sceAtrac.h
Improve _AtracGenarateContext.
2013-06-09 19:06:24 +08:00
sceAudio.cpp
Revert fix in #2092
2013-06-06 06:10:26 +08:00
sceAudio.h
Fix some init/type warnings.
2013-05-31 23:14:29 -07:00
sceAudiocodec.cpp
Add some unknown syscalls from reporting.
2013-06-30 12:05:14 -07:00
sceAudiocodec.h
Add sceAudiocodec stuff
2013-06-09 01:28:58 +08:00
sceCcc.cpp
Add a couple extra stubs to sceCcc.
2013-06-30 11:12:36 -07:00
sceCcc.h
Add dummy sceCcc
2013-06-30 20:21:56 +08:00
sceChnnlsv.cpp
Clean up RE code in sceChnnlsv.{cpp,h}
2013-06-21 04:23:34 +10:00
sceChnnlsv.h
Clean up RE code in sceChnnlsv.{cpp,h}
2013-06-21 04:23:34 +10:00
sceCtrl.cpp
Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon.
2013-07-06 20:45:44 +02:00
sceCtrl.h
Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon.
2013-07-06 20:45:44 +02:00
sceDeflt.cpp
Add missing debug log in sceDeflt.
2013-04-25 07:51:32 -07:00
sceDeflt.h
Added sceZlibDecompress and VS2010 build fix
2013-04-05 13:26:54 +08:00
sceDisplay.cpp
Change the config setting to not say game.
2013-06-30 00:02:33 -07:00
sceDisplay.h
Log some additional things during reporting.
2013-05-19 22:12:39 -07:00
sceDmac.cpp
Add some unknown syscalls from reporting.
2013-06-30 12:05:14 -07:00
sceDmac.h
sceFont.cpp
Add reporting to a bunch of unimpl functions.
2013-05-19 22:12:37 -07:00
sceFont.h
remove defines
2013-03-16 12:29:20 +08:00
sceGameUpdate.cpp
Add reporting to a bunch of unimpl functions.
2013-05-19 22:12:37 -07:00
sceGameUpdate.h
Add sceGameUpdate
2013-03-19 08:00:29 +08:00
sceGe.cpp
Add reporting to a bunch of unimpl functions.
2013-05-19 22:12:37 -07:00
sceGe.h
Delay GPU signals and waits to simulate cycles.
2013-04-07 17:05:11 -07:00
sceHprm.cpp
Add some syscall names that match by sha.
2013-05-19 22:12:39 -07:00
sceHprm.h
sceHttp.cpp
Add a number of sceHttp* stubs; fixes hangs in LBP and the Monster Hunter series, when trying to go online or download DLC, and probably in other games too.
2013-07-01 04:00:41 -04:00
sceHttp.h
Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP.
2013-04-29 12:40:09 +09:00
sceImpose.cpp
Always use iButtonPreference, fixes #2390 .
2013-06-21 17:45:39 -07:00
sceImpose.h
Cut down on h files including PointerWrap.
2013-02-04 08:26:59 -08:00
sceIo.cpp
bug fix about ISOfilesystem and sceIo
2013-07-06 23:42:49 +08:00
sceIo.h
Make previous code cleaner
2013-01-02 19:42:15 +01:00
sceJpeg.cpp
State save support for sceJpeg.
2013-07-05 10:56:55 +02:00
sceJpeg.h
State save support for sceJpeg.
2013-07-05 10:56:55 +02:00
sceKernel.cpp
State save support for sceJpeg.
2013-07-05 10:56:55 +02:00
sceKernel.h
Check kernel object types when looking up ids.
2013-06-18 23:54:29 -07:00
sceKernelAlarm.cpp
Check kernel object types when looking up ids.
2013-06-18 23:54:29 -07:00
sceKernelAlarm.h
Add state saving to tertiary kernel modules.
2012-12-28 13:55:25 -08:00
sceKernelEventFlag.cpp
Check kernel object types when looking up ids.
2013-06-18 23:54:29 -07:00
sceKernelEventFlag.h
Add state saving to tertiary kernel modules.
2012-12-28 13:55:25 -08:00
sceKernelInterrupt.cpp
Oops, lost these two lines editing.
2013-06-03 00:23:56 -07:00
sceKernelInterrupt.h
Don't reschedule while interrupts are disabled.
2013-03-24 19:43:56 -07:00
sceKernelMbx.cpp
Check kernel object types when looking up ids.
2013-06-18 23:54:29 -07:00
sceKernelMbx.h
Add state saving to tertiary kernel modules.
2012-12-28 13:55:25 -08:00
sceKernelMemory.cpp
Add some unknown syscalls from reporting.
2013-06-30 12:05:14 -07:00
sceKernelMemory.h
Basically working implementation of TLS funcs.
2013-04-14 16:36:02 -07:00
sceKernelModule.cpp
Keep symbols mapped from all loaded modules.
2013-06-30 10:15:21 -07:00
sceKernelModule.h
Use a custom RA for module funcs. Not used yet.
2013-05-26 10:28:08 -07:00
sceKernelMsgPipe.cpp
Check kernel object types when looking up ids.
2013-06-18 23:54:29 -07:00
sceKernelMsgPipe.h
sceKernelMutex.cpp
Check kernel object types when looking up ids.
2013-06-18 23:54:29 -07:00
sceKernelMutex.h
Implement sceKernelReferLwMutexStatus() and ByID().
2013-02-24 22:50:48 -08:00
sceKernelSemaphore.cpp
Check kernel object types when looking up ids.
2013-06-18 23:54:29 -07:00
sceKernelSemaphore.h
Add state saving to tertiary kernel modules.
2012-12-28 13:55:25 -08:00
sceKernelThread.cpp
Added "Wait type" and "Priority" columns to thread list
2013-07-06 21:40:41 +02:00
sceKernelThread.h
Added "Wait type" and "Priority" columns to thread list
2013-07-06 21:40:41 +02:00
sceKernelTime.cpp
Use a base time throughout rtc and kernel time.
2013-05-05 10:12:29 -07:00
sceKernelTime.h
Replace some hleEatCycles() with actual PSP timing.
2013-05-04 23:42:10 -07:00
sceKernelVTimer.cpp
Check kernel object types when looking up ids.
2013-06-18 23:54:29 -07:00
sceKernelVTimer.h
Implement DoState in VTimer
2013-03-02 17:23:28 +01:00
sceMd5.cpp
Quick sceMd5 implementation, needs tests
2013-05-22 11:05:30 +02:00
sceMd5.h
Add Mersenne Twister random number generator.
2013-05-20 00:57:45 +02:00
sceMp3.cpp
Possible iOS build fix, see #2418
2013-06-23 18:01:11 +02:00
sceMp3.h
Separate sceMp3 from sceMpeg
2013-05-06 21:14:58 +08:00
sceMp4.cpp
Add reporting to a bunch of unimpl functions.
2013-05-19 22:12:37 -07:00
sceMp4.h
Add Register_sceMp4()
2013-04-28 08:25:30 +08:00
sceMpeg.cpp
Merge pull request #2582 from oioitff/mpeg-fix
2013-07-02 11:28:22 -07:00
sceMpeg.h
Improve mpeg timestamp.
2013-06-10 04:21:36 +08:00
sceNet.cpp
Fix typo in __UpdateAdhocctlHandlers and remove stray carriage return.
2013-06-20 03:20:10 -04:00
sceNet.h
Stubs and error checks. Fix a bad NID in sceUmd.
2013-03-24 22:41:42 +01:00
sceNp.cpp
Added sceJpeg & sceMd5
2013-05-15 19:49:34 +08:00
sceNp.h
Added sceJpeg & sceMd5
2013-05-15 19:49:34 +08:00
sceOpenPSID.cpp
sceOpenPSID.h
sceP3da.cpp
Reduce log level that spam Sol Trigger heavily
2013-06-26 19:30:17 +08:00
sceP3da.h
Add sceP3da
2013-03-15 20:16:45 +08:00
sceParseHttp.cpp
Match syscall names to nids ot be safe.
2013-05-19 22:12:39 -07:00
sceParseHttp.h
sceParseUri.cpp
Match syscall names to nids ot be safe.
2013-05-19 22:12:39 -07:00
sceParseUri.h
scePauth.cpp
UNIMPL functions replace DEBUG_LOG -> ERROR_LOG
2013-04-29 14:16:55 +09:00
scePauth.h
Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP.
2013-04-29 12:40:09 +09:00
scePower.cpp
Rebased to latest master.
2013-06-26 16:01:07 -04:00
scePower.h
Cut down on h files including PointerWrap.
2013-02-04 08:26:59 -08:00
scePsmf.cpp
Remove IsAudioEnd(), use IsNoAudioData() instead.
2013-07-02 17:20:46 +08:00
scePsmf.h
Add __PsmfPlayerDoState(PointerWrap &p) to sceKernel
2013-01-20 16:24:49 +08:00
scePspNpDrm_user.cpp
make sceKernelLoadModuleNpDrm works. sprx can be load now.
2013-05-29 10:39:28 +08:00
scePspNpDrm_user.h
DLC encryption
2013-02-24 19:27:37 +02:00
sceRtc.cpp
Add some unknown syscalls from reporting.
2013-06-30 12:05:14 -07:00
sceRtc.h
Use a base time throughout rtc and kernel time.
2013-05-05 10:12:29 -07:00
sceSas.cpp
logging tweak
2013-06-17 22:05:47 +02:00
sceSas.h
Start save stating audio, plus minor fixes.
2012-12-28 13:55:29 -08:00
sceSsl.cpp
Cut down on h files including PointerWrap.
2013-02-04 08:26:59 -08:00
sceSsl.h
Cut down on h files including PointerWrap.
2013-02-04 08:26:59 -08:00
sceUmd.cpp
Consolidate pspUmdError/pspUmdType to header
2013-05-19 14:56:57 +08:00
sceUmd.h
Fix PSP_UMD_TYPE_GAME...
2013-05-24 19:52:46 +02:00
sceUsb.cpp
Cut down on h files including PointerWrap.
2013-02-04 08:26:59 -08:00
sceUsb.h
Save state of a bunch of small modules.
2012-12-28 13:55:28 -08:00
sceUtility.cpp
Add some unknown syscalls from reporting.
2013-06-30 12:05:14 -07:00
sceUtility.h
Correct sceUtilityGetSystemParamString() per tests.
2013-04-20 09:37:47 -07:00
sceVaudio.cpp
Add some unknown syscalls from reporting.
2013-06-30 12:05:14 -07:00
sceVaudio.h
Correct some error codes and init in Vaudio.
2013-05-19 15:50:52 -07:00