ppsspp/Windows
Unknown W. Brackets 21f522746f Cleanup shutdown on Windows to avoid races.
Was still getting crashes sometimes.
2013-10-12 01:40:33 -07:00
..
Debugger Fix right click->edit breakpoint 2013-10-04 23:21:44 +02:00
GEDebugger Add a button to break on a particular texture. 2013-10-08 00:28:57 -07:00
W32Util Warning fixes. 2013-10-08 00:03:58 -07:00
aboutbox.rc Change encoding of ppsspp.rc 2013-09-05 21:48:32 -03:00
bitmap1.bmp
Breakpoints.h
ControlMapping.cpp
ControlMapping.h Fix analog axis names. Make L2/R2 on x360 controllers analog. 2013-08-17 11:18:45 +02:00
debugger.txt
DinputDevice.cpp Rename KEYCODE to NKCODE (native key code) to stop name collision. Implement Blackberry keymapping. 2013-08-05 03:31:40 +10:00
DinputDevice.h Add a few more dinput axises since it's easy. 2013-07-07 16:28:36 -07:00
DlgDynaView.cpp
DlgDynaView.h
DSoundStream.cpp Win32: Switch to a UNICODE build. This took quite a bit of fixing. 2013-08-26 19:00:16 +02:00
DSoundStream.h Use CommonWindows.h from Windows/ too. 2013-07-28 21:04:20 -07:00
EmuThread.cpp Cleanup shutdown on Windows to avoid races. 2013-10-12 01:40:33 -07:00
EmuThread.h
git-version-gen.cmd
Globals.cpp -Step through display list with F10/F11 2013-09-28 14:34:08 +02:00
icon1.ico
InputBox.cpp Add a quick way to go to a particular address. 2013-10-06 22:17:51 -07:00
InputBox.h Win32: Update OSK bypass with Unicode/wchar/wstring support. 2013-08-27 07:36:46 -04:00
InputDevice.cpp
InputDevice.h
KeyboardDevice.cpp Win32: Switch to a UNICODE build. This took quite a bit of fixing. 2013-08-26 19:00:16 +02:00
KeyboardDevice.h win: don't queue up key presses at all, send them instantly. 2013-07-06 21:49:28 +02:00
Log.bat Fix for PPSSPP auto logging mode for Windows 64-bit 2013-07-16 06:42:46 +08:00
main.cpp Windows buildfix. 2013-10-10 08:00:15 -07:00
main.h -Step through display list with F10/F11 2013-09-28 14:34:08 +02:00
MIPSCompALU.h
MIPSCompBranch.h
OpenGLBase.cpp Update native (making GLES3 features possible on desktop). Minor optimization. 2013-10-08 21:50:43 +02:00
OpenGLBase.h Always defined WIN32_LEAN_AND_MEAN. 2013-07-28 21:04:20 -07:00
ppsspp.ico
ppsspp.rc Add generic "PostShader" functionality, replacing FXAA (it's one of them). 2013-10-12 02:05:55 +02:00
PPSSPP.sln
PPSSPP.vcxproj Dump memory dialog 2013-10-01 21:11:41 +02:00
PPSSPP.vcxproj.filters Dump memory dialog 2013-10-01 21:11:41 +02:00
pspmode.png
README.TXT
resource.h Merge branch 'patch-18' of https://github.com/DanyalZia/ppsspp 2013-10-11 17:35:30 +02:00
rt_manif.bin
stdafx.cpp
stdafx.h Use CommonWindows.h from Windows/ too. 2013-07-28 21:04:20 -07:00
stop1.ico
version.rc Change encoding of ppsspp.rc 2013-09-05 21:48:32 -03:00
WindowsFileSystem.h
WindowsHost.cpp Don't save the console position when it is minimized. 2013-10-08 22:04:07 +08:00
WindowsHost.h Add an initial GE debugger interface on Windows. 2013-09-22 10:27:09 -07:00
WndMainWindow.cpp Cleanup shutdown on Windows to avoid races. 2013-10-12 01:40:33 -07:00
WndMainWindow.h Add Auto-texture scaling 2013-10-11 18:30:06 +05:00
XinputDevice.cpp Change a few more log types. 2013-09-07 13:31:14 -07:00
XinputDevice.h Dynamically load XInput, lets us to map the home button with a trick 2013-07-23 00:12:26 +02:00
XPTheme.h

Just open the MSVC project file and build.