..
Common
GPU: Assume a scissor of 481x273 is a mistake.
2020-03-21 23:47:50 -07:00
D3D11
GPU: Use old frame when presenting a skip.
2020-03-01 13:55:28 -08:00
Debugger
GE Debugger: Split playback into a separate file.
2019-06-23 18:49:27 -07:00
Directx9
GPU: Treat negative light exp same as 0.
2020-03-22 22:28:05 -07:00
GLES
GPU: Treat negative light exp same as 0.
2020-03-22 22:28:05 -07:00
Null
GPU: Use old frame when presenting a skip.
2020-03-01 13:55:28 -08:00
Software
GPU: Treat negative light exp same as 0.
2020-03-22 22:28:05 -07:00
Vulkan
Vulkan: Pick shaders after calling ConvertStateToVulkanKey because it may end up disabling shader blending
2020-03-29 15:02:40 +02:00
ge_constants.h
GPU: Skip specular on powered diffuse.
2018-11-22 07:59:56 -08:00
GeDisasm.cpp
GE Debugger: Rename depth clamp more places.
2018-08-11 16:33:39 -07:00
GeDisasm.h
GPU.cpp
Fix issue with D3D9 vs UWP
2019-05-11 08:37:42 +02:00
GPU.h
UI: Stop caching the draw context in coreParam.
2019-09-28 21:58:15 -07:00
GPU.vcxproj
Update the glslang submodule, fix the build afterwards.
2020-03-03 22:19:32 +01:00
GPU.vcxproj.filters
Isolate most of the softgpu specialization code to RasterizerRectangle.
2019-10-28 09:33:30 +01:00
GPUCommon.cpp
New heuristic for getting rid of unnecessary "antialias-lines".
2020-03-10 00:49:16 +01:00
GPUCommon.h
Headless: Prevent crash running graphics tests.
2020-03-08 11:10:16 -07:00
GPUInterface.h
GPU: Use old frame when presenting a skip.
2020-03-01 13:55:28 -08:00
GPUState.cpp
Clean up some more ifdefs
2019-05-10 23:25:57 +02:00
GPUState.h
Vulkan: Slim down and rename the Mali hack.
2019-09-09 00:43:31 +02:00
Math3D.cpp
[spline/bezier]Move SIMD optimization of vector operations to Math3D.h.
2018-10-07 23:53:43 +09:00
Math3D.h
SoftGPU: Detect through-mode rectangles from triangle strips
2019-10-27 20:54:36 +01:00