ppsspp/GPU
Henrik Rydgård 21eaef04fc Vulkan: Pick shaders after calling ConvertStateToVulkanKey because it may end up disabling shader blending
(due to too many copies, see DrawEngineCommon::ApplyShaderBlending).

(So much state leaking all over the place ... I want to redesign the
whole thing).

Typo fix in comment
2020-03-29 15:02:40 +02:00
..
Common GPU: Assume a scissor of 481x273 is a mistake. 2020-03-21 23:47:50 -07:00
D3D11 GPU: Use old frame when presenting a skip. 2020-03-01 13:55:28 -08:00
Debugger GE Debugger: Split playback into a separate file. 2019-06-23 18:49:27 -07:00
Directx9 GPU: Treat negative light exp same as 0. 2020-03-22 22:28:05 -07:00
GLES GPU: Treat negative light exp same as 0. 2020-03-22 22:28:05 -07:00
Null GPU: Use old frame when presenting a skip. 2020-03-01 13:55:28 -08:00
Software GPU: Treat negative light exp same as 0. 2020-03-22 22:28:05 -07:00
Vulkan Vulkan: Pick shaders after calling ConvertStateToVulkanKey because it may end up disabling shader blending 2020-03-29 15:02:40 +02:00
ge_constants.h GPU: Skip specular on powered diffuse. 2018-11-22 07:59:56 -08:00
GeDisasm.cpp GE Debugger: Rename depth clamp more places. 2018-08-11 16:33:39 -07:00
GeDisasm.h
GPU.cpp Fix issue with D3D9 vs UWP 2019-05-11 08:37:42 +02:00
GPU.h UI: Stop caching the draw context in coreParam. 2019-09-28 21:58:15 -07:00
GPU.vcxproj Update the glslang submodule, fix the build afterwards. 2020-03-03 22:19:32 +01:00
GPU.vcxproj.filters Isolate most of the softgpu specialization code to RasterizerRectangle. 2019-10-28 09:33:30 +01:00
GPUCommon.cpp New heuristic for getting rid of unnecessary "antialias-lines". 2020-03-10 00:49:16 +01:00
GPUCommon.h Headless: Prevent crash running graphics tests. 2020-03-08 11:10:16 -07:00
GPUInterface.h GPU: Use old frame when presenting a skip. 2020-03-01 13:55:28 -08:00
GPUState.cpp Clean up some more ifdefs 2019-05-10 23:25:57 +02:00
GPUState.h Vulkan: Slim down and rename the Mali hack. 2019-09-09 00:43:31 +02:00
Math3D.cpp [spline/bezier]Move SIMD optimization of vector operations to Math3D.h. 2018-10-07 23:53:43 +09:00
Math3D.h SoftGPU: Detect through-mode rectangles from triangle strips 2019-10-27 20:54:36 +01:00