ppsspp/GPU/GLES
2013-01-19 19:22:15 +01:00
..
DisplayListInterpreter.cpp Defer vertex decoding until flush. Track draw calls so that they can be cached later. 2013-01-19 17:05:50 +01:00
DisplayListInterpreter.h Avoid flicker by not throwing away the last 3 FBOs. 2013-01-11 17:55:26 +01:00
FragmentShaderGenerator.cpp Fix fog and stencil buffer clearing. The latter fixes the sky in MotoGP. 2013-01-14 20:44:11 +01:00
FragmentShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00
Framebuffer.cpp Always specify all buffers for clearing. Missing one hurst, one extra doesn't. 2013-01-14 20:44:10 +01:00
Framebuffer.h DisplayDrawer->FramebufferManager 2012-12-01 10:17:34 +01:00
IndexGenerator.cpp Vertex caching now works for HW transform + VBO, not including RECTANGLE primitives yet. 2013-01-19 19:22:15 +01:00
IndexGenerator.h Vertex caching now works for HW transform + VBO, not including RECTANGLE primitives yet. 2013-01-19 19:22:15 +01:00
ShaderManager.cpp Fix fog and stencil buffer clearing. The latter fixes the sky in MotoGP. 2013-01-14 20:44:11 +01:00
ShaderManager.h Save 16K. 2013-01-07 13:00:28 +01:00
StateMapping.cpp Defer vertex decoding until flush. Track draw calls so that they can be cached later. 2013-01-19 17:05:50 +01:00
StateMapping.h Add basic stencil test functionality, shadows work in Wipeout. update native. 2013-01-12 17:21:07 +01:00
TextureCache.cpp Throw away unused FBOs. This gets rid of extreme slowness of Star Soldier on Nexus S for whatever reason. 2013-01-11 02:00:51 +01:00
TextureCache.h Some realtime profiling stuff. Enable FZ (flush-to-zero) mode. 2013-01-11 00:13:39 +01:00
TransformPipeline.cpp Vertex caching now works for HW transform + VBO, not including RECTANGLE primitives yet. 2013-01-19 19:22:15 +01:00
TransformPipeline.h Vertex caching now works for HW transform + VBO, not including RECTANGLE primitives yet. 2013-01-19 19:22:15 +01:00
VertexDecoder.cpp Defer vertex decoding until flush. Track draw calls so that they can be cached later. 2013-01-19 17:05:50 +01:00
VertexDecoder.h Defer vertex decoding until flush. Track draw calls so that they can be cached later. 2013-01-19 17:05:50 +01:00
VertexShaderGenerator.cpp Fix fog and stencil buffer clearing. The latter fixes the sky in MotoGP. 2013-01-14 20:44:11 +01:00
VertexShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00