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If a message ends up rendering wider than 512 (which can happen because we use higher quality fonts than 1x), draw in tiles to avoid accessing texels outside 512. Fixes an issue in Sakura Taisen in the software renderer. |
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AudioFormat.cpp | ||
AudioFormat.h | ||
BlockAllocator.cpp | ||
BlockAllocator.h | ||
DisArm64.cpp | ||
DisArm64.h | ||
GameManager.cpp | ||
GameManager.h | ||
PortManager.cpp | ||
PortManager.h | ||
PPGeDraw.cpp | ||
PPGeDraw.h |