ppsspp/Core/Util
Unknown W. Brackets 2e1e11f116 PPGe: Respect 512 texture limit.
If a message ends up rendering wider than 512 (which can happen because we
use higher quality fonts than 1x), draw in tiles to avoid accessing texels
outside 512.

Fixes an issue in Sakura Taisen in the software renderer.
2022-11-26 12:03:21 -08:00
..
AudioFormat.cpp Merge separate NEON functions into the normal functions. 2022-04-12 23:43:21 +02:00
AudioFormat.h Core: Remove disallowed register. 2022-09-30 19:48:14 -07:00
BlockAllocator.cpp Debugger: Correct crash with no alloc tag. 2021-02-15 15:01:23 -08:00
BlockAllocator.h Debugger: Add more metadata for memory usage. 2021-02-15 15:01:21 -08:00
DisArm64.cpp Global: Fix some type conversion warnings. 2022-01-30 16:09:33 -08:00
DisArm64.h Various platform buildfixes 2020-07-14 09:25:59 +02:00
GameManager.cpp UI: Install textures as a zip if supported. 2022-10-31 20:14:38 -07:00
GameManager.h UI: Install textures as a zip if supported. 2022-10-31 20:14:38 -07:00
PortManager.cpp Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
PortManager.h Use system headers when building with system miniupnpc 2021-12-07 15:36:30 +08:00
PPGeDraw.cpp PPGe: Respect 512 texture limit. 2022-11-26 12:03:21 -08:00
PPGeDraw.h Savedata: Skip and defer texture exist check. 2022-10-09 14:42:31 -07:00