ppsspp/android
2022-08-22 12:21:20 +02:00
..
gold/res Build: Recompress pngs using better zlib. 2021-04-11 11:09:18 -07:00
jni DepalettizeCommon -> TextureShaderCommon. Simplifications. 2022-08-22 12:21:20 +02:00
libs F-droid lite version - create stubs for Moga Controller 2018-11-07 14:02:16 +02:00
res Build: Recompress pngs using better zlib. 2021-04-11 11:09:18 -07:00
src/org/ppsspp/ppsspp Core: Track names of connected pad devices. 2022-07-04 19:14:04 -07:00
.gitignore Switch all images to dynamic lookup in the atlas by string ID. 2020-03-01 12:06:47 +01:00
ab-ant.sh
ab.cmd Add themes to assets 2022-02-14 07:37:56 +01:00
ab.sh Add themes to assets 2022-02-14 07:37:56 +01:00
ad.sh
AndroidManifest.xml Update version for 1.13.1 2022-07-28 15:28:47 +02:00
ant-build.bat
build.gradle OpenXR - Use a build variant instead of a module 2022-07-31 15:27:15 +02:00
build.sh
build.xml
buildassets.sh Build: Remove old-style android/assets/. 2021-12-11 09:01:15 -08:00
custom_rules.xml Merge ext/native/ext/... directly into ext. 2020-09-30 00:30:42 +02:00
d.txt
dbg.sh
debug.keystore
git-version-gen.sh
gradle.properties Android: Add a dependency on the AndroidX appcompat library. 2021-03-13 15:49:25 +01:00
proguard-project.txt
project.properties
QuestManifest.xml OpenXR - Use a build variant instead of a module 2022-07-31 15:27:15 +02:00
README.TXT
symarm.cmd
symarm64.cmd
symx86.cmd

First, build the C++ static library:
> cd android
> ./ab.sh

Start Eclipse, import the android directory as an existing project
You need to also load the "native" project into your eclipse workspace
Build and run. 

If you modify the C++ code, you need to rebuild the static library, of
course. To get Eclipse to understand that you have in fact changed something
if you haven't also changed any Java code, just add a space character to 
PPSSPPActivity.java, or right click the project and choose Refresh, and then
relaunch the app on the device.

A real Android device is strongly recommended for testing. Don't trust
the emulator.