ppsspp/GPU/GLES
2014-09-12 02:00:32 +02:00
..
DepalettizeShader.cpp Fix depal shaders on GLES3 devices. 2014-07-02 22:35:47 -07:00
DepalettizeShader.h Add basic decimation to the depal clut cache. 2014-05-31 22:07:41 -07:00
FragmentShaderGenerator.cpp d3d: Update the texture cache to mostly match. 2014-09-09 00:53:01 -07:00
FragmentShaderGenerator.h Skip binding when the test won't be used. 2014-09-07 10:06:57 -07:00
FragmentTestCache.cpp Use a more logical name for the test tex creator. 2014-09-07 14:52:22 -07:00
FragmentTestCache.h Use a more logical name for the test tex creator. 2014-09-07 14:52:22 -07:00
Framebuffer.cpp Move FBO_OLD_AGE to the common header. 2014-09-09 23:11:25 -07:00
Framebuffer.h d3d: Centralize framebuf creation/switch logic. 2014-09-09 22:58:43 -07:00
GLES_GPU.cpp Fix infinite recursion in framebuf create upload. 2014-09-10 23:59:12 -07:00
GLES_GPU.h Add an experiment with using a texture for tests. 2014-09-07 10:04:57 -07:00
ShaderManager.cpp Add an experiment with using a texture for tests. 2014-09-07 10:04:57 -07:00
ShaderManager.h Add an experiment with using a texture for tests. 2014-09-07 10:04:57 -07:00
SoftwareTransform.cpp Avoid some magic numbers. 2014-08-30 22:06:25 -07:00
Spline.cpp Use the same vertex decoders for splines. 2014-06-29 15:46:59 -07:00
StateMapping.cpp Bind the alphatest tex after we know vert alpha. 2014-09-10 23:43:48 -07:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
StencilBuffer.cpp Avoid unbinding the draw fbo where possible. 2014-08-27 23:08:17 -07:00
TextureCache.cpp d3d: Update the texture cache to mostly match. 2014-09-09 00:53:01 -07:00
TextureCache.h d3d: Centralize parts of the texture cache. 2014-09-08 20:55:56 -07:00
TextureScaler.cpp Add some missing algorithm includes. 2014-07-01 00:26:22 -07:00
TextureScaler.h Update to latest version of "native" 2013-05-31 23:10:58 +02:00
TransformPipeline.cpp Add option to vertexdecoder to expand UVs to floats 2014-09-12 02:00:31 +02:00
TransformPipeline.h Add option to vertexdecoder to expand UVs to floats 2014-09-12 02:00:31 +02:00
VertexDecoder.cpp Delete the DX9 vertex decoder, use the "GL" one instead (now common) 2014-09-12 02:00:32 +02:00
VertexDecoder.h Delete the DX9 vertex decoder, use the "GL" one instead (now common) 2014-09-12 02:00:32 +02:00
VertexDecoderArm.cpp Refactor s8/s16 to float conversion. 2014-08-18 00:47:50 -07:00
VertexDecoderX86.cpp Refactor s8/s16 to float conversion. 2014-08-18 00:47:50 -07:00
VertexShaderGenerator.cpp Delete the DX9 vertex decoder, use the "GL" one instead (now common) 2014-09-12 02:00:32 +02:00
VertexShaderGenerator.h Delete the DX9 vertex decoder, use the "GL" one instead (now common) 2014-09-12 02:00:32 +02:00