.. |
DepalettizeShader.cpp
|
2x alpha: Safer change than the last attempt. Still fixes P2. I think this can be simplified, anyway.
|
2014-03-29 12:10:44 +01:00 |
DepalettizeShader.h
|
2x alpha: Safer change than the last attempt. Still fixes P2. I think this can be simplified, anyway.
|
2014-03-29 12:10:44 +01:00 |
FragmentShaderGenerator.cpp
|
Optimize ComputeFragmentShaderID() a bit.
|
2014-03-29 10:21:04 -07:00 |
FragmentShaderGenerator.h
|
Don't use dual source when stencil disabled
|
2013-12-16 23:41:42 +01:00 |
Framebuffer.cpp
|
If a larger framebuffer is needed, upgrade it once.
|
2014-04-12 20:46:38 -07:00 |
Framebuffer.h
|
If a larger framebuffer is needed, upgrade it once.
|
2014-04-12 20:46:38 -07:00 |
GLES_GPU.cpp
|
Texture lod bias should be signed
|
2014-04-12 02:33:52 +08:00 |
GLES_GPU.h
|
Reduce some includes under GPU/.
|
2014-03-29 16:51:38 -07:00 |
ShaderManager.cpp
|
Split up ApplyShader into ApplyVertexShader and ApplyFragmentShader.
|
2014-03-24 10:55:07 +01:00 |
ShaderManager.h
|
Split up ApplyShader into ApplyVertexShader and ApplyFragmentShader.
|
2014-03-24 10:55:07 +01:00 |
SoftwareTransform.cpp
|
Reduce some includes under GPU/.
|
2014-03-29 16:51:38 -07:00 |
Spline.cpp
|
Reduce some includes under GPU/.
|
2014-03-29 16:51:38 -07:00 |
StateMapping.cpp
|
Update few comments for 2x src/dst blending
|
2014-03-28 20:11:37 +08:00 |
StateMapping.h
|
Adapt the basic spline code from the softgpu to the GL code.
|
2013-08-23 00:33:18 +02:00 |
TextureCache.cpp
|
Texture lod bias should be signed
|
2014-04-12 02:33:52 +08:00 |
TextureCache.h
|
Fix glTextureStorage2D issue by scaling w/h. Fixes #5625
|
2014-04-02 00:15:41 +02:00 |
TextureScaler.cpp
|
Put the removed include back, but only for Visual Studio 2012.
|
2013-09-17 10:27:06 -04:00 |
TextureScaler.h
|
Update to latest version of "native"
|
2013-05-31 23:10:58 +02:00 |
TransformPipeline.cpp
|
Small perf improvements in DecodeVertsStep().
|
2014-04-05 12:32:10 -07:00 |
TransformPipeline.h
|
Inline SetupVertexDecoder() in SubmitPrim().
|
2014-04-05 01:25:04 -07:00 |
VertexDecoder.cpp
|
Update some flags in GLES_GPU.
|
2014-03-29 14:10:35 -07:00 |
VertexDecoder.h
|
Update some flags in GLES_GPU.
|
2014-03-29 14:10:35 -07:00 |
VertexDecoderArm.cpp
|
Update some flags in GLES_GPU.
|
2014-03-29 14:10:35 -07:00 |
VertexDecoderX86.cpp
|
Fix alpha channel in 565 morph on x86.
|
2014-04-02 10:10:42 -07:00 |
VertexShaderGenerator.cpp
|
Optimize ComputeVertexShaderID() a bit.
|
2014-03-29 10:35:09 -07:00 |
VertexShaderGenerator.h
|
Preparation for proper spline/bez: Convert control points to a simple format.
|
2013-09-21 23:37:14 +02:00 |