ppsspp/GPU/GLES
Unknown W. Brackets 1f76adb7a3 If a larger framebuffer is needed, upgrade it once.
This should prevent issues where it gets larger and smaller like in the
past.
2014-04-12 20:46:38 -07:00
..
DepalettizeShader.cpp 2x alpha: Safer change than the last attempt. Still fixes P2. I think this can be simplified, anyway. 2014-03-29 12:10:44 +01:00
DepalettizeShader.h 2x alpha: Safer change than the last attempt. Still fixes P2. I think this can be simplified, anyway. 2014-03-29 12:10:44 +01:00
FragmentShaderGenerator.cpp Optimize ComputeFragmentShaderID() a bit. 2014-03-29 10:21:04 -07:00
FragmentShaderGenerator.h Don't use dual source when stencil disabled 2013-12-16 23:41:42 +01:00
Framebuffer.cpp If a larger framebuffer is needed, upgrade it once. 2014-04-12 20:46:38 -07:00
Framebuffer.h If a larger framebuffer is needed, upgrade it once. 2014-04-12 20:46:38 -07:00
GLES_GPU.cpp Texture lod bias should be signed 2014-04-12 02:33:52 +08:00
GLES_GPU.h Reduce some includes under GPU/. 2014-03-29 16:51:38 -07:00
ShaderManager.cpp Split up ApplyShader into ApplyVertexShader and ApplyFragmentShader. 2014-03-24 10:55:07 +01:00
ShaderManager.h Split up ApplyShader into ApplyVertexShader and ApplyFragmentShader. 2014-03-24 10:55:07 +01:00
SoftwareTransform.cpp Reduce some includes under GPU/. 2014-03-29 16:51:38 -07:00
Spline.cpp Reduce some includes under GPU/. 2014-03-29 16:51:38 -07:00
StateMapping.cpp Update few comments for 2x src/dst blending 2014-03-28 20:11:37 +08:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
TextureCache.cpp Texture lod bias should be signed 2014-04-12 02:33:52 +08:00
TextureCache.h Fix glTextureStorage2D issue by scaling w/h. Fixes #5625 2014-04-02 00:15:41 +02:00
TextureScaler.cpp Put the removed include back, but only for Visual Studio 2012. 2013-09-17 10:27:06 -04:00
TextureScaler.h Update to latest version of "native" 2013-05-31 23:10:58 +02:00
TransformPipeline.cpp Small perf improvements in DecodeVertsStep(). 2014-04-05 12:32:10 -07:00
TransformPipeline.h Inline SetupVertexDecoder() in SubmitPrim(). 2014-04-05 01:25:04 -07:00
VertexDecoder.cpp Update some flags in GLES_GPU. 2014-03-29 14:10:35 -07:00
VertexDecoder.h Update some flags in GLES_GPU. 2014-03-29 14:10:35 -07:00
VertexDecoderArm.cpp Update some flags in GLES_GPU. 2014-03-29 14:10:35 -07:00
VertexDecoderX86.cpp Fix alpha channel in 565 morph on x86. 2014-04-02 10:10:42 -07:00
VertexShaderGenerator.cpp Optimize ComputeVertexShaderID() a bit. 2014-03-29 10:35:09 -07:00
VertexShaderGenerator.h Preparation for proper spline/bez: Convert control points to a simple format. 2013-09-21 23:37:14 +02:00