ppsspp/GPU/Vulkan
Unknown W. Brackets 1f594f3fb5 GPU: Track draw in shader manager.
With device restore etc. everywhere.
2018-12-23 12:55:37 -08:00
..
DebugVisVulkan.cpp Remove no-op DrawBuffer::End() 2018-12-18 10:10:53 +01:00
DebugVisVulkan.h Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour. 2018-01-29 19:38:10 +01:00
DepalettizeShaderVulkan.cpp Always specify GLSL version 450 when compiling Vulkan shaders. 2018-05-13 20:42:17 +02:00
DepalettizeShaderVulkan.h Vulkan: Remove duplicate depalShaderCache, fix a number of instances where we didn't use the deleter properly. 2017-11-09 17:25:37 +01:00
DrawEngineVulkan.cpp GPU: Avoid a missing virtual destructor warning. 2018-12-01 13:59:47 -08:00
DrawEngineVulkan.h [spline/bezier]Surround with namespace Spline. 2018-10-07 23:54:28 +09:00
FragmentShaderGeneratorVulkan.cpp Remove the DisableShaderCache setting, rename the other 2018-12-15 10:44:05 +01:00
FragmentShaderGeneratorVulkan.h Vulkan: Only apply the depth workaround on Qualcomm devices (adreno) 2018-09-18 23:46:45 +02:00
FramebufferVulkan.cpp D3D11: Allow shader blend to self. 2018-11-24 10:19:28 -08:00
FramebufferVulkan.h GPU: Minor framebuffer code cleanup. 2018-06-06 05:56:30 -07:00
GPU_Vulkan.cpp GPU: Track draw in shader manager. 2018-12-23 12:55:37 -08:00
GPU_Vulkan.h GPU: Cancel shader preload on shutdown/lost. 2018-10-30 20:32:12 -07:00
PipelineManagerVulkan.cpp GPU: Cancel shader preload on shutdown/lost. 2018-10-30 20:32:12 -07:00
PipelineManagerVulkan.h GPU: Cancel shader preload on shutdown/lost. 2018-10-30 20:32:12 -07:00
ShaderManagerVulkan.cpp GPU: Track draw in shader manager. 2018-12-23 12:55:37 -08:00
ShaderManagerVulkan.h GPU: Track draw in shader manager. 2018-12-23 12:55:37 -08:00
StateMappingVulkan.cpp Avoid breaking any alpha-stencil emulation in Adreno bug workaround 2018-12-23 11:57:06 +01:00
StateMappingVulkan.h Vulkan: Use depth clamping, where available. 2017-12-26 16:54:39 -08:00
StencilBufferVulkan.cpp Get rid of MaskedEqual 2018-11-12 08:19:19 +01:00
TextureCacheVulkan.cpp If there are multiple Vulkan devices, show a setting to allow the user to choose. 2018-06-06 10:20:12 +02:00
TextureCacheVulkan.h Fix various bugs. 2018-04-13 14:19:05 +02:00
TextureScalerVulkan.cpp c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
TextureScalerVulkan.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorVulkan.cpp GPU: Correct specular exponent zero. 2018-11-22 08:53:25 -08:00
VertexShaderGeneratorVulkan.h Remove some unused tracking of whether lighting is used by a shader 2018-03-17 10:33:50 +01:00
VulkanUtil.cpp Implement pipeline/shader cache for Vulkan, to avoid shader compile stutters on second and subsequent runs. 2018-03-16 21:03:03 +01:00
VulkanUtil.h Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour. 2018-01-29 19:38:10 +01:00