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helper
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D3D: Assorted cleanup. Add a missing register specification.
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2014-09-10 15:20:57 +02:00 |
FramebufferDX9.cpp
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d3d: Fix some missing Releases() in debug code.
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2014-09-11 23:52:06 -07:00 |
FramebufferDX9.h
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d3d: Centralize framebuf creation/switch logic.
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2014-09-09 22:58:43 -07:00 |
GPU_DX9.cpp
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d3d: Fix some missing Releases() in debug code.
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2014-09-11 23:52:06 -07:00 |
GPU_DX9.h
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d3d: Copy over the vertex preview stuff.
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2014-08-24 22:19:59 -07:00 |
PixelShaderGeneratorDX9.cpp
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D3D: Assorted cleanup. Add a missing register specification.
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2014-09-10 15:20:57 +02:00 |
PixelShaderGeneratorDX9.h
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D3D: Use fixed constant registers for pixel shader constants
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2014-09-10 12:59:33 +02:00 |
ShaderManagerDX9.cpp
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D3D: Assorted cleanup. Add a missing register specification.
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2014-09-10 15:20:57 +02:00 |
ShaderManagerDX9.h
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D3D: Assorted cleanup. Add a missing register specification.
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2014-09-10 15:20:57 +02:00 |
SplineDX9.cpp
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d3d: Copy over the vertex preview stuff.
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2014-08-24 22:19:59 -07:00 |
StateMappingDX9.cpp
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d3d: Reset scissor/viewport on fbo bind.
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2014-09-08 22:12:13 -07:00 |
StateMappingDX9.h
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Compile Ced's DX9 GPU on Windows. Not hooked up yet.
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2013-09-15 12:52:44 +02:00 |
TextureCacheDX9.cpp
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d3d: Oops, fix dumb CheckAlpha() mistake.
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2014-09-12 08:12:16 -07:00 |
TextureCacheDX9.h
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d3d: Begin centralizing framebuffer management.
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2014-09-09 08:12:42 -07:00 |
TextureScalerDX9.cpp
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d3d: Fix texture scaling.
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2014-09-09 01:22:11 -07:00 |
TextureScalerDX9.h
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Put the DirectX9 stuff into a namespace.
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2013-09-15 08:56:12 -07:00 |
TransformPipelineDX9.cpp
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D3D: Assorted cleanup. Add a missing register specification.
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2014-09-10 15:20:57 +02:00 |
TransformPipelineDX9.h
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DX9: "Linked" shaders are now pointless, so remove them.
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2014-09-10 14:07:30 +02:00 |
VertexDecoderDX9.cpp
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D3D9: Add support for D3D9Ex, which has faster flipping and an option for lower latency, and some other stuff.
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2014-09-09 22:28:35 +02:00 |
VertexDecoderDX9.h
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Put the DirectX9 stuff into a namespace.
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2013-09-15 08:56:12 -07:00 |
VertexShaderGeneratorDX9.cpp
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D3D: Assorted cleanup. Add a missing register specification.
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2014-09-10 15:20:57 +02:00 |
VertexShaderGeneratorDX9.h
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D3D: Use fixed constant registers for vertex shaders too.
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2014-09-10 13:43:35 +02:00 |