ppsspp/Windows/GPU
2023-08-11 01:57:02 +02:00
..
D3D9Context.cpp Just some random driveby code cleanup 2023-08-10 10:28:25 +02:00
D3D9Context.h D3D9: Allow vsync change at runtime. 2020-02-29 22:48:58 -08:00
D3D11Context.cpp D3D11: Pass the swapchain pointer into the thin3d context 2023-08-11 01:57:02 +02:00
D3D11Context.h Just some random driveby code cleanup 2023-08-10 10:28:25 +02:00
WindowsGLContext.cpp Break out the OSD data holder from Common/System/System.h, into OSD.cpp/h 2023-06-30 17:15:49 +02:00
WindowsGLContext.h Global: Cleanup initialization/pointer checks. 2022-12-10 21:13:36 -08:00
WindowsGraphicsContext.h GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends. 2016-01-01 14:40:16 +01:00
WindowsVulkanContext.cpp Vulkan: Don't use multithreaded rendering if frames-in-flight is set to 1 2023-08-01 21:08:07 +02:00
WindowsVulkanContext.h Windows: Add some missing override specifiers. 2021-02-14 10:30:10 -08:00