ppsspp/Core/MIPS/IR/IRCompVFPU.cpp
2023-08-14 11:06:20 +02:00

2419 lines
70 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <cmath>
#include "Common/CPUDetect.h"
#include "Common/Data/Convert/SmallDataConvert.h"
#include "Common/Math/math_util.h"
#include "Core/Compatibility.h"
#include "Core/Config.h"
#include "Core/MemMap.h"
#include "Core/MIPS/MIPS.h"
#include "Core/MIPS/MIPSTables.h"
#include "Core/MIPS/MIPSAnalyst.h"
#include "Core/MIPS/MIPSCodeUtils.h"
#include "Core/MIPS/IR/IRFrontend.h"
#include "Core/MIPS/IR/IRRegCache.h"
#include "Core/Reporting.h"
#include "Core/System.h"
// All functions should have CONDITIONAL_DISABLE, so we can narrow things down to a file quickly.
// Currently known non working ones should have DISABLE.
// #define CONDITIONAL_DISABLE(flag) { Comp_Generic(op); return; }
#define CONDITIONAL_DISABLE(flag) if (opts.disableFlags & (uint32_t)JitDisable::flag) { Comp_Generic(op); return; }
#define DISABLE { Comp_Generic(op); return; }
#define INVALIDOP { Comp_Generic(op); return; }
#define _RS MIPS_GET_RS(op)
#define _RT MIPS_GET_RT(op)
#define _RD MIPS_GET_RD(op)
#define _FS MIPS_GET_FS(op)
#define _FT MIPS_GET_FT(op)
#define _FD MIPS_GET_FD(op)
#define _SA MIPS_GET_SA(op)
#define _POS ((op>> 6) & 0x1F)
#define _SIZE ((op>>11) & 0x1F)
#define _IMM16 (signed short)(op & 0xFFFF)
#define _IMM26 (op & 0x03FFFFFF)
const int vfpuBase = 32; // skip the FP registers
namespace MIPSComp {
static void ApplyVoffset(u8 regs[4], int count) {
for (int i = 0; i < count; i++) {
regs[i] = vfpuBase + voffset[regs[i]];
}
}
static bool IsConsecutive2(const u8 regs[2]) {
return regs[1] == regs[0] + 1;
}
static bool IsConsecutive3(const u8 regs[3]) {
return IsConsecutive2(regs) && regs[2] == regs[1] + 1;
}
static bool IsConsecutive4(const u8 regs[4]) {
return IsConsecutive3(regs) && regs[3] == regs[2] + 1;
}
static bool IsVec2(VectorSize sz, const u8 regs[2]) {
return sz == V_Pair && IsConsecutive2(regs) && (regs[0] & 1) == 0;
}
static bool IsVec4(VectorSize sz, const u8 regs[4]) {
return sz == V_Quad && IsConsecutive4(regs) && (regs[0] & 3) == 0;
}
static bool IsVec3of4(VectorSize sz, const u8 regs[4]) {
return sz == V_Triple && IsConsecutive3(regs) && (regs[0] & 3) == 0;
}
static bool IsMatrixVec4(MatrixSize sz, const u8 regs[16]) {
if (sz != M_4x4)
return false;
if (!IsConsecutive4(&regs[0]) || (regs[0] & 3) != 0)
return false;
if (!IsConsecutive4(&regs[4]) || (regs[4] & 3) != 0)
return false;
if (!IsConsecutive4(&regs[8]) || (regs[8] & 3) != 0)
return false;
if (!IsConsecutive4(&regs[12]) || (regs[12] & 3) != 0)
return false;
return true;
}
// Vector regs can overlap in all sorts of swizzled ways.
// This does allow a single overlap in sregs[i].
static bool IsOverlapSafeAllowS(int dreg, int di, int sn, const u8 sregs[], int tn = 0, const u8 tregs[] = NULL) {
for (int i = 0; i < sn; ++i) {
if (sregs[i] == dreg && i != di)
return false;
}
for (int i = 0; i < tn; ++i) {
if (tregs[i] == dreg)
return false;
}
// Hurray, no overlap, we can write directly.
return true;
}
static bool IsOverlapSafeAllowS(int dn, const u8 dregs[], int sn, const u8 sregs[], int tn = 0, const u8 tregs[] = nullptr) {
for (int i = 0; i < dn; ++i) {
if (!IsOverlapSafeAllowS(dregs[i], i, sn, sregs, tn, tregs)) {
return false;
}
}
return true;
}
static bool IsOverlapSafe(int dreg, int sn, const u8 sregs[], int tn = 0, const u8 tregs[] = nullptr) {
return IsOverlapSafeAllowS(dreg, -1, sn, sregs, tn, tregs);
}
static bool IsOverlapSafe(int dn, const u8 dregs[], int sn, const u8 sregs[], int tn = 0, const u8 tregs[] = nullptr) {
for (int i = 0; i < dn; ++i) {
if (!IsOverlapSafe(dregs[i], sn, sregs, tn, tregs)) {
return false;
}
}
return true;
}
static bool IsPrefixWithinSize(u32 prefix, VectorSize sz) {
int n = GetNumVectorElements(sz);
for (int i = n; i < 4; i++) {
int regnum = (prefix >> (i * 2)) & 3;
int abs = (prefix >> (8 + i)) & 1;
int negate = (prefix >> (16 + i)) & 1;
int constants = (prefix >> (12 + i)) & 1;
if (regnum >= n && !constants) {
if (abs || negate || regnum != i)
return false;
}
}
return true;
}
static bool IsPrefixWithinSize(u32 prefix, MIPSOpcode op) {
return IsPrefixWithinSize(prefix, GetVecSize(op));
}
void IRFrontend::Comp_VPFX(MIPSOpcode op) {
CONDITIONAL_DISABLE(VFPU_XFER);
// This is how prefixes are typically set.
int data = op & 0xFFFFF;
int regnum = (op >> 24) & 3;
switch (regnum) {
case 0: // S
js.prefixS = data;
js.prefixSFlag = JitState::PREFIX_KNOWN_DIRTY;
break;
case 1: // T
js.prefixT = data;
js.prefixTFlag = JitState::PREFIX_KNOWN_DIRTY;
break;
case 2: // D
js.prefixD = data & 0x00000FFF;
js.prefixDFlag = JitState::PREFIX_KNOWN_DIRTY;
break;
default:
ERROR_LOG(CPU, "VPFX - bad regnum %i : data=%08x", regnum, data);
break;
}
}
static void InitRegs(u8 *vregs, int reg) {
vregs[0] = reg;
vregs[1] = reg + 1;
vregs[2] = reg + 2;
vregs[3] = reg + 3;
}
void IRFrontend::ApplyPrefixST(u8 *vregs, u32 prefix, VectorSize sz, int tempReg) {
if (prefix == 0xE4)
return;
int n = GetNumVectorElements(sz);
u8 origV[4]{};
static const float constantArray[8] = { 0.f, 1.f, 2.f, 0.5f, 3.f, 1.f / 3.f, 0.25f, 1.f / 6.f };
for (int i = 0; i < n; i++)
origV[i] = vregs[i];
// Some common vector prefixes
if (IsVec4(sz, vregs)) {
if (prefix == 0xF00E4) {
InitRegs(vregs, tempReg);
ir.Write(IROp::Vec4Neg, vregs[0], origV[0]);
return;
}
if (prefix == 0x00FE4) {
InitRegs(vregs, tempReg);
ir.Write(IROp::Vec4Abs, vregs[0], origV[0]);
return;
}
// Pure shuffle
if (prefix == (prefix & 0xFF)) {
InitRegs(vregs, tempReg);
ir.Write(IROp::Vec4Shuffle, vregs[0], origV[0], prefix);
return;
}
if ((prefix & 0x000FF000) == 0x0000F000) {
// Handle some easy and common cases.
Vec4Init init = Vec4Init::AllZERO;
bool useInit;
switch (prefix & 0xFFF) {
case 0x00: useInit = true; init = Vec4Init::AllZERO; break;
case 0x01: useInit = true; init = Vec4Init::Set_1000; break;
case 0x04: useInit = true; init = Vec4Init::Set_0100; break;
case 0x10: useInit = true; init = Vec4Init::Set_0010; break;
case 0x40: useInit = true; init = Vec4Init::Set_0001; break;
case 0x55: useInit = true; init = Vec4Init::AllONE; break;
default: useInit = false; break;
}
if (useInit) {
InitRegs(vregs, tempReg);
ir.Write(IROp::Vec4Init, vregs[0], (int)init);
return;
}
}
// Check if we're just zeroing certain lanes - this is common.
u32 zeroedLanes = 0;
for (int i = 0; i < 4; ++i) {
int regnum = (prefix >> (i * 2)) & 3;
int abs = (prefix >> (8 + i)) & 1;
int negate = (prefix >> (16 + i)) & 1;
int constants = (prefix >> (12 + i)) & 1;
if (!constants && regnum == i && !abs && !negate)
continue;
if (constants && regnum == 0 && abs == 0 && !negate) {
zeroedLanes |= 1 << i;
continue;
}
// Nope, it has something else going on.
zeroedLanes = -1;
break;
}
if (zeroedLanes != -1) {
InitRegs(vregs, tempReg);
ir.Write(IROp::Vec4Init, vregs[0], (int)Vec4Init::AllZERO);
ir.Write({ IROp::Vec4Blend, vregs[0], origV[0], vregs[0], zeroedLanes });
return;
}
}
// Alright, fall back to the generic approach.
for (int i = 0; i < n; i++) {
int regnum = (prefix >> (i * 2)) & 3;
int abs = (prefix >> (8 + i)) & 1;
int negate = (prefix >> (16 + i)) & 1;
int constants = (prefix >> (12 + i)) & 1;
// Unchanged, hurray.
if (!constants && regnum == i && !abs && !negate)
continue;
// This puts the value into a temp reg, so we won't write the modified value back.
vregs[i] = tempReg + i;
if (!constants) {
if (regnum >= n) {
// Depends on the op, but often zero.
ir.Write(IROp::SetConstF, vregs[i], ir.AddConstantFloat(0.0f));
} else if (abs) {
ir.Write(IROp::FAbs, vregs[i], origV[regnum]);
if (negate)
ir.Write(IROp::FNeg, vregs[i], vregs[i]);
} else {
if (negate)
ir.Write(IROp::FNeg, vregs[i], origV[regnum]);
else if (vregs[i] != origV[regnum])
ir.Write(IROp::FMov, vregs[i], origV[regnum]);
}
} else {
if (negate) {
ir.Write(IROp::SetConstF, vregs[i], ir.AddConstantFloat(-constantArray[regnum + (abs << 2)]));
} else {
ir.Write(IROp::SetConstF, vregs[i], ir.AddConstantFloat(constantArray[regnum + (abs << 2)]));
}
}
}
}
void IRFrontend::GetVectorRegs(u8 regs[4], VectorSize N, int vectorReg) {
::GetVectorRegs(regs, N, vectorReg);
ApplyVoffset(regs, N);
}
void IRFrontend::GetMatrixRegs(u8 regs[16], MatrixSize N, int matrixReg) {
::GetMatrixRegs(regs, N, matrixReg);
for (int i = 0; i < GetMatrixSide(N); i++) {
ApplyVoffset(regs + 4 * i, GetVectorSize(N));
}
}
void IRFrontend::GetVectorRegsPrefixS(u8 *regs, VectorSize sz, int vectorReg) {
_assert_(js.prefixSFlag & JitState::PREFIX_KNOWN);
GetVectorRegs(regs, sz, vectorReg);
ApplyPrefixST(regs, js.prefixS, sz, IRVTEMP_PFX_S);
}
void IRFrontend::GetVectorRegsPrefixT(u8 *regs, VectorSize sz, int vectorReg) {
_assert_(js.prefixTFlag & JitState::PREFIX_KNOWN);
GetVectorRegs(regs, sz, vectorReg);
ApplyPrefixST(regs, js.prefixT, sz, IRVTEMP_PFX_T);
}
void IRFrontend::GetVectorRegsPrefixD(u8 *regs, VectorSize sz, int vectorReg) {
_assert_(js.prefixDFlag & JitState::PREFIX_KNOWN);
GetVectorRegs(regs, sz, vectorReg);
int n = GetNumVectorElements(sz);
if (js.prefixD == 0)
return;
if (IsVec4(sz, regs) && js.VfpuWriteMask() != 0 && opts.preferVec4) {
// Use temps for all, we'll blend in the end (keeping in Vec4.)
for (int i = 0; i < 4; ++i)
regs[i] = IRVTEMP_PFX_D + i;
return;
}
for (int i = 0; i < n; i++) {
// Hopefully this is rare, we'll just write it into a dumping ground reg.
if (js.VfpuWriteMask(i))
regs[i] = IRVTEMP_PFX_D + i;
}
}
inline int GetDSat(int prefix, int i) {
return (prefix >> (i * 2)) & 3;
}
// "D" prefix is really a post process. No need to allocate a temporary register (except
// dummies to simulate writemask, which is done in GetVectorRegsPrefixD
void IRFrontend::ApplyPrefixD(u8 *vregs, VectorSize sz, int vectorReg) {
_assert_(js.prefixDFlag & JitState::PREFIX_KNOWN);
if (!js.prefixD)
return;
ApplyPrefixDMask(vregs, sz, vectorReg);
int n = GetNumVectorElements(sz);
for (int i = 0; i < n; i++) {
if (js.VfpuWriteMask(i))
continue;
int sat = GetDSat(js.prefixD, i);
if (sat == 1) {
// clamped = x < 0 ? (x > 1 ? 1 : x) : x [0, 1]
ir.Write(IROp::FSat0_1, vregs[i], vregs[i]);
} else if (sat == 3) {
ir.Write(IROp::FSatMinus1_1, vregs[i], vregs[i]);
}
}
}
void IRFrontend::ApplyPrefixDMask(u8 *vregs, VectorSize sz, int vectorReg) {
if (IsVec4(sz, vregs) && js.VfpuWriteMask() != 0 && opts.preferVec4) {
u8 origV[4];
GetVectorRegs(origV, sz, vectorReg);
// Just keep the original values where it was masked.
ir.Write({ IROp::Vec4Blend, origV[0], vregs[0], origV[0], js.VfpuWriteMask() });
// So that saturate works, change it back.
for (int i = 0; i < 4; ++i)
vregs[i] = origV[i];
}
}
void IRFrontend::Comp_SV(MIPSOpcode op) {
CONDITIONAL_DISABLE(LSU_VFPU);
s32 offset = (signed short)(op & 0xFFFC);
int vt = ((op >> 16) & 0x1f) | ((op & 3) << 5);
MIPSGPReg rs = _RS;
CheckMemoryBreakpoint(rs, offset);
switch (op >> 26) {
case 50: //lv.s
ir.Write(IROp::LoadFloat, vfpuBase + voffset[vt], rs, ir.AddConstant(offset));
break;
case 58: //sv.s
ir.Write(IROp::StoreFloat, vfpuBase + voffset[vt], rs, ir.AddConstant(offset));
break;
default:
INVALIDOP;
}
}
void IRFrontend::Comp_SVQ(MIPSOpcode op) {
CONDITIONAL_DISABLE(LSU_VFPU);
int imm = (signed short)(op & 0xFFFC);
int vt = (((op >> 16) & 0x1f)) | ((op & 1) << 5);
MIPSGPReg rs = _RS;
u8 vregs[4];
GetVectorRegs(vregs, V_Quad, vt);
CheckMemoryBreakpoint(rs, imm);
enum class LSVType {
INVALID,
LVQ,
SVQ,
LVLQ,
LVRQ,
SVLQ,
SVRQ,
};
LSVType optype = LSVType::INVALID;
switch (op >> 26) {
case 54: optype = LSVType::LVQ; break; // lv.q
case 62: optype = LSVType::SVQ; break; // sv.q
case 53: // lvl/lvr.q - highly unusual
optype = (op & 2) == 0 ? LSVType::LVLQ : LSVType::LVRQ;
break;
case 61: // svl/svr.q - highly unusual
optype = (op & 2) == 0 ? LSVType::SVLQ : LSVType::SVRQ;
break;
}
if (optype == LSVType::INVALID)
INVALIDOP;
if ((optype == LSVType::LVRQ || optype == LSVType::SVRQ) && opts.unalignedLoadStoreVec4) {
// We don't bother with an op for this, but we do fuse unaligned stores which happen.
MIPSOpcode nextOp = GetOffsetInstruction(1);
if ((nextOp.encoding ^ op.encoding) == 0x0000000E) {
// Okay, it's an svr.q/svl.q pair, same registers. Treat as lv.q/sv.q.
EatInstruction(nextOp);
optype = optype == LSVType::LVRQ ? LSVType::LVQ : LSVType::SVQ;
}
}
switch (optype) {
case LSVType::LVQ:
if (IsVec4(V_Quad, vregs)) {
ir.Write(IROp::LoadVec4, vregs[0], rs, ir.AddConstant(imm));
} else {
// Let's not even bother with "vertical" loads for now.
if (!g_Config.bFastMemory)
ir.Write({ IROp::ValidateAddress128, { 0 }, (u8)rs, 0, (u32)imm });
ir.Write(IROp::LoadFloat, vregs[0], rs, ir.AddConstant(imm));
ir.Write(IROp::LoadFloat, vregs[1], rs, ir.AddConstant(imm + 4));
ir.Write(IROp::LoadFloat, vregs[2], rs, ir.AddConstant(imm + 8));
ir.Write(IROp::LoadFloat, vregs[3], rs, ir.AddConstant(imm + 12));
}
break;
case LSVType::SVQ:
if (IsVec4(V_Quad, vregs)) {
ir.Write(IROp::StoreVec4, vregs[0], rs, ir.AddConstant(imm));
} else {
// Let's not even bother with "vertical" stores for now.
if (!g_Config.bFastMemory)
ir.Write({ IROp::ValidateAddress128, { 0 }, (u8)rs, 1, (u32)imm });
ir.Write(IROp::StoreFloat, vregs[0], rs, ir.AddConstant(imm));
ir.Write(IROp::StoreFloat, vregs[1], rs, ir.AddConstant(imm + 4));
ir.Write(IROp::StoreFloat, vregs[2], rs, ir.AddConstant(imm + 8));
ir.Write(IROp::StoreFloat, vregs[3], rs, ir.AddConstant(imm + 12));
}
break;
case LSVType::LVLQ:
case LSVType::LVRQ:
case LSVType::SVLQ:
case LSVType::SVRQ:
// These are pretty uncommon unless paired.
DISABLE;
break;
default:
INVALIDOP;
}
}
void IRFrontend::Comp_VVectorInit(MIPSOpcode op) {
CONDITIONAL_DISABLE(VFPU_XFER);
if (js.HasUnknownPrefix() || js.HasSPrefix()) {
DISABLE;
}
// Vector init
// d[N] = CONST[N]
// Note: probably implemented as vmov with prefix hack.
VectorSize sz = GetVecSize(op);
int type = (op >> 16) & 0xF;
int vd = _VD;
int n = GetNumVectorElements(sz);
u8 dregs[4];
GetVectorRegsPrefixD(dregs, sz, vd);
if (IsVec4(sz, dregs)) {
ir.Write(IROp::Vec4Init, dregs[0], (int)(type == 6 ? Vec4Init::AllZERO : Vec4Init::AllONE));
} else {
for (int i = 0; i < n; i++) {
ir.Write(IROp::SetConstF, dregs[i], ir.AddConstantFloat(type == 6 ? 0.0f : 1.0f));
}
}
ApplyPrefixD(dregs, sz, vd);
}
void IRFrontend::Comp_VIdt(MIPSOpcode op) {
CONDITIONAL_DISABLE(VFPU_XFER);
if (js.HasUnknownPrefix() || js.HasSPrefix()) {
DISABLE;
}
// Vector identity row
// d[N] = IDENTITY[N,m]
// Note: probably implemented as vmov with prefix hack.
int vd = _VD;
VectorSize sz = GetVecSize(op);
u8 dregs[4];
GetVectorRegsPrefixD(dregs, sz, vd);
if (IsVec4(sz, dregs)) {
int row = vd & 3;
Vec4Init init = Vec4Init((int)Vec4Init::Set_1000 + row);
ir.Write(IROp::Vec4Init, dregs[0], (int)init);
} else {
switch (sz) {
case V_Pair:
ir.Write(IROp::SetConstF, dregs[0], ir.AddConstantFloat((vd & 1) == 0 ? 1.0f : 0.0f));
ir.Write(IROp::SetConstF, dregs[1], ir.AddConstantFloat((vd & 1) == 1 ? 1.0f : 0.0f));
break;
case V_Quad:
ir.Write(IROp::SetConstF, dregs[0], ir.AddConstantFloat((vd & 3) == 0 ? 1.0f : 0.0f));
ir.Write(IROp::SetConstF, dregs[1], ir.AddConstantFloat((vd & 3) == 1 ? 1.0f : 0.0f));
ir.Write(IROp::SetConstF, dregs[2], ir.AddConstantFloat((vd & 3) == 2 ? 1.0f : 0.0f));
ir.Write(IROp::SetConstF, dregs[3], ir.AddConstantFloat((vd & 3) == 3 ? 1.0f : 0.0f));
break;
default:
INVALIDOP;
}
}
ApplyPrefixD(dregs, sz, vd);
}
void IRFrontend::Comp_VMatrixInit(MIPSOpcode op) {
CONDITIONAL_DISABLE(VFPU_XFER);
MatrixSize sz = GetMtxSize(op);
if (!js.HasNoPrefix()) {
DISABLE;
}
// Matrix init (weird prefixes)
// d[N,M] = CONST[N,M]
int vd = _VD;
if (IsMatrixTransposed(vd)) {
// All outputs are transpositionally symmetric, so should be fine.
vd = TransposeMatrixReg(vd);
}
if (sz != M_4x4) {
// 3x3 is decently common. It expands a lot, but let's set each.
u8 dregs[16];
GetMatrixRegs(dregs, sz, vd);
// TODO: It might be worth using Vec4Blend for 3x3 to mask w.
int n = GetMatrixSide(sz);
for (int y = 0; y < n; ++y) {
for (int x = 0; x < n; ++x) {
switch ((op >> 16) & 0xF) {
case 3: // vmidt
if (x == 0 && y == 0)
ir.Write(IROp::SetConstF, dregs[y * 4 + x], ir.AddConstantFloat(1.0f));
else if (x == y)
ir.Write(IROp::FMov, dregs[y * 4 + x], dregs[0]);
else
ir.Write(IROp::SetConstF, dregs[y * 4 + x], ir.AddConstantFloat(0.0f));
break;
case 6: // vmzero
// Likely to be fast.
ir.Write(IROp::SetConstF, dregs[y * 4 + x], ir.AddConstantFloat(0.0f));
break;
case 7: // vmone
if (x == 0 && y == 0)
ir.Write(IROp::SetConstF, dregs[y * 4 + x], ir.AddConstantFloat(1.0f));
else
ir.Write(IROp::FMov, dregs[y * 4 + x], dregs[0]);
break;
default:
INVALIDOP;
}
}
}
return;
}
// Not really about trying here, it will work if enabled.
VectorSize vsz = GetVectorSize(sz);
u8 vecs[4];
GetMatrixColumns(vd, sz, vecs);
for (int i = 0; i < 4; i++) {
u8 vec[4];
GetVectorRegs(vec, vsz, vecs[i]);
// As they are columns, they will be nicely consecutive.
Vec4Init init;
switch ((op >> 16) & 0xF) {
case 3:
init = Vec4Init((int)Vec4Init::Set_1000 + i);
break;
case 6:
init = Vec4Init::AllZERO;
break;
case 7:
init = Vec4Init::AllONE;
break;
default:
INVALIDOP;
return;
}
ir.Write(IROp::Vec4Init, vec[0], (int)init);
}
}
void IRFrontend::Comp_VHdp(MIPSOpcode op) {
CONDITIONAL_DISABLE(VFPU_VEC);
if (js.HasUnknownPrefix() || js.HasSPrefix() || !IsPrefixWithinSize(js.prefixT, op)) {
DISABLE;
}
// Vector homogenous dot product
// d[0] = s[0 .. n-2] dot t[0 .. n-2] + t[n-1]
// Note: s[n-1] is ignored / treated as 1 via prefix override.
int vd = _VD;
int vs = _VS;
int vt = _VT;
VectorSize sz = GetVecSize(op);
int n = GetNumVectorElements(sz);
if (js.prefixS & (0x0101 << (8 + n - 1)))
DISABLE;
// TODO: Force read one of them into regs? probably not.
u8 sregs[4], tregs[4], dregs[1];
GetVectorRegsPrefixS(sregs, sz, vs);
GetVectorRegsPrefixT(tregs, sz, vt);
GetVectorRegsPrefixD(dregs, V_Single, vd);
ir.Write(IROp::FMul, IRVTEMP_0, sregs[0], tregs[0]);
for (int i = 1; i < n; i++) {
if (i == n - 1) {
ir.Write(IROp::FAdd, IRVTEMP_0, IRVTEMP_0, tregs[i]);
} else {
ir.Write(IROp::FMul, IRVTEMP_0 + 1, sregs[i], tregs[i]);
ir.Write(IROp::FAdd, IRVTEMP_0, IRVTEMP_0, IRVTEMP_0 + 1);
}
}
ir.Write(IROp::FMov, dregs[0], IRVTEMP_0);
ApplyPrefixD(dregs, V_Single, vd);
}
alignas(16) static const float vavg_table[4] = { 1.0f, 1.0f / 2.0f, 1.0f / 3.0f, 1.0f / 4.0f };
void IRFrontend::Comp_Vhoriz(MIPSOpcode op) {
CONDITIONAL_DISABLE(VFPU_VEC);
if (js.HasUnknownPrefix() || !IsPrefixWithinSize(js.prefixS, op) || js.HasTPrefix()) {
DISABLE;
}
// Vector horizontal add
// d[0] = s[0] + ... s[n-1]
// Vector horizontal average
// d[0] = s[0] / n + ... s[n-1] / n
// Note: Both are implemented as dot products against generated constants.
VectorSize sz = GetVecSize(op);
int n = GetNumVectorElements(sz);
u8 sregs[4], dregs[1];
GetVectorRegsPrefixS(sregs, sz, _VS);
GetVectorRegsPrefixD(dregs, V_Single, _VD);
// We have to start at +0.000 in case any values are -0.000.
ir.Write(IROp::SetConstF, IRVTEMP_0, ir.AddConstantFloat(0.0f));
for (int i = 0; i < n; ++i) {
ir.Write(IROp::FAdd, IRVTEMP_0, IRVTEMP_0, sregs[i]);
}
switch ((op >> 16) & 31) {
case 6: // vfad
ir.Write(IROp::FMov, dregs[0], IRVTEMP_0);
break;
case 7: // vavg
ir.Write(IROp::SetConstF, IRVTEMP_0 + 1, ir.AddConstantFloat(vavg_table[n - 1]));
ir.Write(IROp::FMul, dregs[0], IRVTEMP_0, IRVTEMP_0 + 1);
break;
}
ApplyPrefixD(dregs, V_Single, _VD);
}
void IRFrontend::Comp_VDot(MIPSOpcode op) {
CONDITIONAL_DISABLE(VFPU_VEC);
if (js.HasUnknownPrefix() || !IsPrefixWithinSize(js.prefixS, op) || !IsPrefixWithinSize(js.prefixT, op)) {
DISABLE;
}
// Vector dot product
// d[0] = s[0 .. n-1] dot t[0 .. n-1]
int vd = _VD;
int vs = _VS;
int vt = _VT;
VectorSize sz = GetVecSize(op);
int n = GetNumVectorElements(sz);
// TODO: Force read one of them into regs? probably not.
u8 sregs[4], tregs[4], dregs[1];
GetVectorRegsPrefixS(sregs, sz, vs);
GetVectorRegsPrefixT(tregs, sz, vt);
GetVectorRegsPrefixD(dregs, V_Single, vd);
if (IsOverlapSafe(dregs[0], n, sregs, n, tregs)) {
if (IsVec4(sz, sregs) && IsVec4(sz, tregs)) {
ir.Write(IROp::Vec4Dot, dregs[0], sregs[0], tregs[0]);
ApplyPrefixD(dregs, V_Single, vd);
return;
} else if (IsVec3of4(sz, sregs) && IsVec3of4(sz, tregs) && opts.preferVec4) {
// Nice example of this in Fat Princess (US) in block 088181A0 (hot.)
// Create a temporary copy of S with the last element zeroed.
ir.Write(IROp::Vec4Init, IRVTEMP_0, (int)Vec4Init::AllZERO);
ir.Write({ IROp::Vec4Blend, IRVTEMP_0, IRVTEMP_0, sregs[0], 0x7 });
// Now we can just dot like normal, with the last element effectively masked.
ir.Write(IROp::Vec4Dot, dregs[0], IRVTEMP_0, sregs[0] == tregs[0] ? IRVTEMP_0 : tregs[0]);
ApplyPrefixD(dregs, V_Single, vd);
return;
}
}
int temp0 = IRVTEMP_0;
int temp1 = IRVTEMP_0 + 1;
ir.Write(IROp::FMul, temp0, sregs[0], tregs[0]);
for (int i = 1; i < n; i++) {
ir.Write(IROp::FMul, temp1, sregs[i], tregs[i]);
ir.Write(IROp::FAdd, i == (n - 1) ? dregs[0] : temp0, temp0, temp1);
}
ApplyPrefixD(dregs, V_Single, vd);
}
void IRFrontend::Comp_VecDo3(MIPSOpcode op) {
CONDITIONAL_DISABLE(VFPU_VEC);
if (js.HasUnknownPrefix() || !IsPrefixWithinSize(js.prefixS, op) || !IsPrefixWithinSize(js.prefixT, op)) {
DISABLE;
}
// Vector arithmetic
// d[N] = OP(s[N], t[N]) (see below)
enum class VecDo3Op : uint8_t {
INVALID,
VADD,
VSUB,
VDIV,
VMUL,
VMIN,
VMAX,
VSGE,
VSLT,
};
VecDo3Op type = VecDo3Op::INVALID;
VectorSize sz = GetVecSize(op);
int n = GetNumVectorElements(sz);
// Check that we can support the ops, and prepare temporary values for ops that need it.
switch (op >> 26) {
case 24: //VFPU0
switch ((op >> 23) & 7) {
case 0: type = VecDo3Op::VADD; break;
case 1: type = VecDo3Op::VSUB; break;
case 7: type = VecDo3Op::VDIV; break;
default: INVALIDOP;
}
break;
case 25: //VFPU1
switch ((op >> 23) & 7) {
case 0: type = VecDo3Op::VMUL; break;
default: INVALIDOP;
}
break;
case 27: //VFPU3
switch ((op >> 23) & 7) {
case 2: type = VecDo3Op::VMIN; break;
case 3: type = VecDo3Op::VMAX; break;
case 6: type = VecDo3Op::VSGE; break;
case 7: type = VecDo3Op::VSLT; break;
default: INVALIDOP;
}
break;
default: INVALIDOP;
}
_assert_(type != VecDo3Op::INVALID);
bool allowSIMD = true;
switch (type) {
case VecDo3Op::VADD:
case VecDo3Op::VSUB:
case VecDo3Op::VMUL:
break;
case VecDo3Op::VDIV:
if (js.HasUnknownPrefix() || (sz != V_Single && !js.HasNoPrefix()))
DISABLE;
// If it's single, we just need to check the prefixes are within the size.
if (!IsPrefixWithinSize(js.prefixS, op) || !IsPrefixWithinSize(js.prefixT, op))
DISABLE;
break;
case VecDo3Op::VMIN:
case VecDo3Op::VMAX:
case VecDo3Op::VSGE:
case VecDo3Op::VSLT:
allowSIMD = false;
break;
case VecDo3Op::INVALID: // Can't happen, but to avoid compiler warnings
break;
}
u8 sregs[4], tregs[4], dregs[4];
GetVectorRegsPrefixS(sregs, sz, _VS);
GetVectorRegsPrefixT(tregs, sz, _VT);
GetVectorRegsPrefixD(dregs, sz, _VD);
u8 tempregs[4];
for (int i = 0; i < n; i++) {
if (!IsOverlapSafe(dregs[i], n, sregs, n, tregs)) {
tempregs[i] = IRVTEMP_0 + i;
} else {
tempregs[i] = dregs[i];
}
}
// If all three are consecutive 4, we're safe regardless of if we use temps so we should not check that here.
if (allowSIMD) {
IROp opFunc = IROp::Nop;
switch (type) {
case VecDo3Op::VADD: // d[i] = s[i] + t[i]; break; //vadd
opFunc = IROp::Vec4Add;
break;
case VecDo3Op::VSUB: // d[i] = s[i] - t[i]; break; //vsub
opFunc = IROp::Vec4Sub;
break;
case VecDo3Op::VDIV: // d[i] = s[i] / t[i]; break; //vdiv
opFunc = IROp::Vec4Div;
break;
case VecDo3Op::VMUL: // d[i] = s[i] * t[i]; break; //vmul
opFunc = IROp::Vec4Mul;
break;
default:
// Leave it Nop, disabled below.
break;
}
if (IsVec4(sz, dregs) && IsVec4(sz, sregs) && IsVec4(sz, tregs)) {
if (opFunc != IROp::Nop) {
ir.Write(opFunc, dregs[0], sregs[0], tregs[0]);
} else {
DISABLE;
}
ApplyPrefixD(dregs, sz, _VD);
return;
} else if (IsVec3of4(sz, dregs) && IsVec3of4(sz, sregs) && IsVec3of4(sz, tregs) && opts.preferVec4) {
// This is actually pretty common. Use a temp + blend.
// We could post-process this, but it's easier to do it here.
if (opFunc == IROp::Nop)
DISABLE;
ir.Write(opFunc, IRVTEMP_0, sregs[0], tregs[0]);
ir.Write({ IROp::Vec4Blend, dregs[0], dregs[0], IRVTEMP_0, 0x7 });
ApplyPrefixD(dregs, sz, _VD);
return;
}
}
if (type == VecDo3Op::VSGE || type == VecDo3Op::VSLT) {
// TODO: Consider a dedicated op? For now, we abuse FpCond a bit.
ir.Write(IROp::FpCondToReg, IRTEMP_0);
}
for (int i = 0; i < n; ++i) {
switch (type) {
case VecDo3Op::VADD: // d[i] = s[i] + t[i]; break; //vadd
ir.Write(IROp::FAdd, tempregs[i], sregs[i], tregs[i]);
break;
case VecDo3Op::VSUB: // d[i] = s[i] - t[i]; break; //vsub
ir.Write(IROp::FSub, tempregs[i], sregs[i], tregs[i]);
break;
case VecDo3Op::VDIV: // d[i] = s[i] / t[i]; break; //vdiv
ir.Write(IROp::FDiv, tempregs[i], sregs[i], tregs[i]);
break;
case VecDo3Op::VMUL: // d[i] = s[i] * t[i]; break; //vmul
ir.Write(IROp::FMul, tempregs[i], sregs[i], tregs[i]);
break;
case VecDo3Op::VMIN: // vmin
ir.Write(IROp::FMin, tempregs[i], sregs[i], tregs[i]);
break;
case VecDo3Op::VMAX: // vmax
ir.Write(IROp::FMax, tempregs[i], sregs[i], tregs[i]);
break;
case VecDo3Op::VSGE: // vsge
ir.Write(IROp::FCmp, (int)IRFpCompareMode::LessUnordered, sregs[i], tregs[i]);
ir.Write(IROp::FpCondToReg, IRTEMP_1);
ir.Write(IROp::XorConst, IRTEMP_1, IRTEMP_1, ir.AddConstant(1));
ir.Write(IROp::FMovFromGPR, tempregs[i], IRTEMP_1);
ir.Write(IROp::FCvtSW, tempregs[i], tempregs[i]);
break;
case VecDo3Op::VSLT: // vslt
ir.Write(IROp::FCmp, (int)IRFpCompareMode::LessOrdered, sregs[i], tregs[i]);
ir.Write(IROp::FpCondToReg, IRTEMP_1);
ir.Write(IROp::FMovFromGPR, tempregs[i], IRTEMP_1);
ir.Write(IROp::FCvtSW, tempregs[i], tempregs[i]);
break;
case VecDo3Op::INVALID: // Can't happen, but to avoid compiler warnings
break;
}
}
if (type == VecDo3Op::VSGE || type == VecDo3Op::VSLT) {
ir.Write(IROp::FpCondFromReg, IRTEMP_0);
}
for (int i = 0; i < n; i++) {
if (dregs[i] != tempregs[i]) {
ir.Write(IROp::FMov, dregs[i], tempregs[i]);
}
}
ApplyPrefixD(dregs, sz, _VD);
}
void IRFrontend::Comp_VV2Op(MIPSOpcode op) {
CONDITIONAL_DISABLE(VFPU_VEC);
int optype = (op >> 16) & 0x1f;
if (optype == 0) {
if (js.HasUnknownPrefix() || !IsPrefixWithinSize(js.prefixS, op))
DISABLE;
} else if (optype == 1 || optype == 2) {
// D prefix is fine for these, and used sometimes.
if (js.HasUnknownPrefix() || js.HasSPrefix())
DISABLE;
} else if (optype == 5 && js.HasDPrefix()) {
DISABLE;
}
// Vector unary operation
// d[N] = OP(s[N]) (see below)
int vs = _VS;
int vd = _VD;
VectorSize sz = GetVecSize(op);
int n = GetNumVectorElements(sz);
if (optype >= 16 && !js.HasNoPrefix()) {
// Many of these apply the D prefix strangely or override parts of the S prefix.
if (js.HasUnknownPrefix() || sz != V_Single)
DISABLE;
// If it's single, we just need to check the prefixes are within the size.
if (!IsPrefixWithinSize(js.prefixS, op))
DISABLE;
// The negative ones seem to use negate flags as a prefix hack.
if (optype >= 24 && (js.prefixS & 0x000F0000) != 0)
DISABLE;
}
// Pre-processing: Eliminate silly no-op VMOVs, common in Wipeout Pure
if (optype == 0 && vs == vd && js.HasNoPrefix()) {
return;
}
u8 sregs[4]{}, dregs[4]{};
GetVectorRegsPrefixS(sregs, sz, vs);
GetVectorRegsPrefixD(dregs, sz, vd);
bool usingTemps = false;
u8 tempregs[4];
for (int i = 0; i < n; ++i) {
if (!IsOverlapSafeAllowS(dregs[i], i, n, sregs)) {
usingTemps = true;
tempregs[i] = IRVTEMP_0 + i;
} else {
tempregs[i] = dregs[i];
}
}
bool canSIMD = false;
// Some can be SIMD'd.
switch (optype) {
case 0: // vmov
case 1: // vabs
case 2: // vneg
canSIMD = true;
break;
}
if (canSIMD && !usingTemps) {
IROp irop = IROp::Nop;
switch (optype) {
case 0: // vmov
irop = IROp::Vec4Mov;
break;
case 1: // vabs
irop = IROp::Vec4Abs;
break;
case 2: // vneg
irop = IROp::Vec4Neg;
break;
}
if (IsVec4(sz, sregs) && IsVec4(sz, dregs) && irop != IROp::Nop) {
ir.Write(irop, dregs[0], sregs[0]);
ApplyPrefixD(dregs, sz, vd);
return;
} else if (IsVec3of4(sz, sregs) && IsVec3of4(sz, dregs) && irop != IROp::Nop && opts.preferVec4) {
// This is a simple case of vmov.t, just blend.
if (irop == IROp::Vec4Mov) {
ir.Write({ IROp::Vec4Blend, dregs[0], dregs[0], sregs[0], 0x7 });
} else {
ir.Write(irop, IRVTEMP_0, sregs[0]);
ir.Write({ IROp::Vec4Blend, dregs[0], dregs[0], IRVTEMP_0, 0x7 });
}
ApplyPrefixD(dregs, sz, vd);
return;
}
}
for (int i = 0; i < n; ++i) {
switch (optype) {
case 0: // d[i] = s[i]; break; //vmov
// Probably for swizzle.
if (tempregs[i] != sregs[i])
ir.Write(IROp::FMov, tempregs[i], sregs[i]);
break;
case 1: // d[i] = fabsf(s[i]); break; //vabs
ir.Write(IROp::FAbs, tempregs[i], sregs[i]);
break;
case 2: // d[i] = -s[i]; break; //vneg
ir.Write(IROp::FNeg, tempregs[i], sregs[i]);
break;
case 4: // if (s[i] < 0) d[i] = 0; else {if(s[i] > 1.0f) d[i] = 1.0f; else d[i] = s[i];} break; // vsat0
ir.Write(IROp::FSat0_1, tempregs[i], sregs[i]);
break;
case 5: // if (s[i] < -1.0f) d[i] = -1.0f; else {if(s[i] > 1.0f) d[i] = 1.0f; else d[i] = s[i];} break; // vsat1
ir.Write(IROp::FSatMinus1_1, tempregs[i], sregs[i]);
break;
case 16: // d[i] = 1.0f / s[i]; break; //vrcp
ir.Write(IROp::FRecip, tempregs[i], sregs[i]);
break;
case 17: // d[i] = 1.0f / sqrtf(s[i]); break; //vrsq
ir.Write(IROp::FRSqrt, tempregs[i], sregs[i]);
break;
case 18: // d[i] = sinf((float)M_PI_2 * s[i]); break; //vsin
ir.Write(IROp::FSin, tempregs[i], sregs[i]);
break;
case 19: // d[i] = cosf((float)M_PI_2 * s[i]); break; //vcos
ir.Write(IROp::FCos, tempregs[i], sregs[i]);
break;
case 20: // d[i] = powf(2.0f, s[i]); break; //vexp2
DISABLE;
break;
case 21: // d[i] = logf(s[i])/log(2.0f); break; //vlog2
DISABLE;
break;
case 22: // d[i] = sqrtf(s[i]); break; //vsqrt
ir.Write(IROp::FSqrt, tempregs[i], sregs[i]);
break;
case 23: // d[i] = asinf(s[i]) / M_PI_2; break; //vasin
ir.Write(IROp::FAsin, tempregs[i], sregs[i]);
break;
case 24: // d[i] = -1.0f / s[i]; break; // vnrcp
ir.Write(IROp::FRecip, tempregs[i], sregs[i]);
ir.Write(IROp::FNeg, tempregs[i], tempregs[i]);
break;
case 26: // d[i] = -sinf((float)M_PI_2 * s[i]); break; // vnsin
ir.Write(IROp::FSin, tempregs[i], sregs[i]);
ir.Write(IROp::FNeg, tempregs[i], tempregs[i]);
break;
case 28: // d[i] = 1.0f / expf(s[i] * (float)M_LOG2E); break; // vrexp2
DISABLE;
break;
default:
INVALIDOP;
}
}
for (int i = 0; i < n; i++) {
if (dregs[i] != tempregs[i]) {
ir.Write(IROp::FMov, dregs[i], tempregs[i]);
}
}
ApplyPrefixD(dregs, sz, vd);
}
void IRFrontend::Comp_Vi2f(MIPSOpcode op) {
CONDITIONAL_DISABLE(VFPU_VEC);
if (js.HasUnknownPrefix() || !IsPrefixWithinSize(js.prefixS, op)) {
DISABLE;
}
// Vector integer to float
// d[N] = float(S[N]) * mult
VectorSize sz = GetVecSize(op);
int n = GetNumVectorElements(sz);
uint8_t imm = (op >> 16) & 0x1f;
u8 sregs[4], dregs[4];
GetVectorRegsPrefixS(sregs, sz, _VS);
GetVectorRegsPrefixD(dregs, sz, _VD);
for (int i = 0; i < n; i++) {
if (imm == 0)
ir.Write(IROp::FCvtSW, dregs[i], sregs[i]);
else
ir.Write(IROp::FCvtScaledSW, dregs[i], sregs[i], imm);
}
ApplyPrefixD(dregs, sz, _VD);
}
void IRFrontend::Comp_Vh2f(MIPSOpcode op) {
CONDITIONAL_DISABLE(VFPU_VEC);
if (js.HasUnknownPrefix() || !IsPrefixWithinSize(js.prefixS, op)) {
DISABLE;
}
// Vector expand half to float
// d[N*2] = float(lowerhalf(s[N])), d[N*2+1] = float(upperhalf(s[N]))
DISABLE;
}
void IRFrontend::Comp_Vf2i(MIPSOpcode op) {
CONDITIONAL_DISABLE(VFPU_VEC);
if (js.HasUnknownPrefix() || !IsPrefixWithinSize(js.prefixS, op) || (js.prefixD & 0xFF) != 0) {
DISABLE;
}
// Vector float to integer
// d[N] = int(S[N] * mult)
// Note: saturates on overflow.
VectorSize sz = GetVecSize(op);
int n = GetNumVectorElements(sz);
uint8_t imm = (op >> 16) & 0x1f;
u8 sregs[4], dregs[4];
GetVectorRegsPrefixS(sregs, sz, _VS);
GetVectorRegsPrefixD(dregs, sz, _VD);
// Same values as FCR31.
uint8_t rmode = (op >> 21) & 3;
if (((op >> 21) & 0x1C) != 0x10)
INVALIDOP;
if (imm != 0) {
for (int i = 0; i < n; i++)
ir.Write(IROp::FCvtScaledWS, dregs[i], sregs[i], imm | (rmode << 6));
} else {
for (int i = 0; i < n; i++) {
switch (rmode) {
case 0: // vf2in
ir.Write(IROp::FRound, dregs[i], sregs[i]);
break;
case 1: // vf2iz
ir.Write(IROp::FTrunc, dregs[i], sregs[i]);
break;
case 2: // vf2iu
ir.Write(IROp::FCeil, dregs[i], sregs[i]);
break;
case 3: // vf2id
ir.Write(IROp::FFloor, dregs[i], sregs[i]);
break;
default:
INVALIDOP;
}
}
}
ApplyPrefixDMask(dregs, sz, _VD);
}
void IRFrontend::Comp_Mftv(MIPSOpcode op) {
CONDITIONAL_DISABLE(VFPU_XFER);
// Vector move from VFPU / from VFPU ctrl (no prefixes)
// gpr = S
// gpr = VFPU_CTRL[i]
int imm = op & 0xFF;
MIPSGPReg rt = _RT;
switch ((op >> 21) & 0x1f) {
case 3: //mfv / mfvc
// rt = 0, imm = 255 appears to be used as a CPU interlock by some games.
if (rt != MIPS_REG_ZERO) {
if (imm < 128) { //R(rt) = VI(imm);
ir.Write(IROp::FMovToGPR, rt, vfpuBase + voffset[imm]);
} else {
switch (imm - 128) {
case VFPU_CTRL_DPREFIX:
case VFPU_CTRL_SPREFIX:
case VFPU_CTRL_TPREFIX:
FlushPrefixV();
break;
}
if (imm - 128 < VFPU_CTRL_MAX) {
ir.Write(IROp::VfpuCtrlToReg, rt, imm - 128);
} else {
INVALIDOP;
}
}
}
break;
case 7: // mtv
if (imm < 128) {
ir.Write(IROp::FMovFromGPR, vfpuBase + voffset[imm], rt);
} else if ((imm - 128) < VFPU_CTRL_MAX) {
u32 mask;
if (GetVFPUCtrlMask(imm - 128, &mask)) {
if (mask != 0xFFFFFFFF) {
ir.Write(IROp::AndConst, IRTEMP_0, rt, ir.AddConstant(mask));
ir.Write(IROp::SetCtrlVFPUReg, imm - 128, IRTEMP_0);
} else {
ir.Write(IROp::SetCtrlVFPUReg, imm - 128, rt);
}
}
if (imm - 128 == VFPU_CTRL_SPREFIX) {
js.prefixSFlag = JitState::PREFIX_UNKNOWN;
} else if (imm - 128 == VFPU_CTRL_TPREFIX) {
js.prefixTFlag = JitState::PREFIX_UNKNOWN;
} else if (imm - 128 == VFPU_CTRL_DPREFIX) {
js.prefixDFlag = JitState::PREFIX_UNKNOWN;
}
} else {
INVALIDOP;
}
break;
default:
INVALIDOP;
}
}
void IRFrontend::Comp_Vmfvc(MIPSOpcode op) {
CONDITIONAL_DISABLE(VFPU_XFER);
// Vector Move from vector control reg (no prefixes)
// D[0] = VFPU_CTRL[i]
int vd = _VD;
int imm = (op >> 8) & 0x7F;
if (imm < VFPU_CTRL_MAX) {
ir.Write(IROp::VfpuCtrlToReg, IRTEMP_0, imm);
ir.Write(IROp::FMovFromGPR, vfpuBase + voffset[vd], IRTEMP_0);
} else {
INVALIDOP;
}
}
void IRFrontend::Comp_Vmtvc(MIPSOpcode op) {
CONDITIONAL_DISABLE(VFPU_XFER);
// Vector Move to vector control reg (no prefixes)
// VFPU_CTRL[i] = S[0]
int vs = _VS;
int imm = op & 0xFF;
if (imm < VFPU_CTRL_MAX) {
u32 mask;
if (GetVFPUCtrlMask(imm, &mask)) {
if (mask != 0xFFFFFFFF) {
ir.Write(IROp::FMovToGPR, IRTEMP_0, vfpuBase + voffset[imm]);
ir.Write(IROp::AndConst, IRTEMP_0, IRTEMP_0, ir.AddConstant(mask));
ir.Write(IROp::SetCtrlVFPUReg, imm, IRTEMP_0);
} else {
ir.Write(IROp::SetCtrlVFPUFReg, imm, vfpuBase + voffset[vs]);
}
}
if (imm == VFPU_CTRL_SPREFIX) {
js.prefixSFlag = JitState::PREFIX_UNKNOWN;
} else if (imm == VFPU_CTRL_TPREFIX) {
js.prefixTFlag = JitState::PREFIX_UNKNOWN;
} else if (imm == VFPU_CTRL_DPREFIX) {
js.prefixDFlag = JitState::PREFIX_UNKNOWN;
}
} else {
INVALIDOP;
}
}
void IRFrontend::Comp_Vmmov(MIPSOpcode op) {
CONDITIONAL_DISABLE(VFPU_MTX_VMMOV);
if (!js.HasNoPrefix()) {
DISABLE;
}
// Matrix move (weird prefixes)
// D[N,M] = S[N,M]
int vs = _VS;
int vd = _VD;
// This probably ignores prefixes for all sane intents and purposes.
if (vs == vd) {
// A lot of these no-op matrix moves in Wipeout... Just drop the instruction entirely.
return;
}
MatrixSize sz = GetMtxSize(op);
int n = GetMatrixSide(sz);
u8 sregs[16], dregs[16];
GetMatrixRegs(sregs, sz, vs);
GetMatrixRegs(dregs, sz, vd);
switch (GetMatrixOverlap(vs, vd, sz)) {
case OVERLAP_EQUAL:
// In-place transpose
DISABLE;
case OVERLAP_PARTIAL:
DISABLE;
case OVERLAP_NONE:
default:
break;
}
if (IsMatrixTransposed(vd) == IsMatrixTransposed(vs) && sz == M_4x4) {
// Untranspose both matrices
if (IsMatrixTransposed(vd)) {
vd = TransposeMatrixReg(vd);
vs = TransposeMatrixReg(vs);
}
// Get the columns
u8 scols[4], dcols[4];
GetMatrixColumns(vs, sz, scols);
GetMatrixColumns(vd, sz, dcols);
for (int i = 0; i < 4; i++) {
u8 svec[4], dvec[4];
GetVectorRegs(svec, GetVectorSize(sz), scols[i]);
GetVectorRegs(dvec, GetVectorSize(sz), dcols[i]);
ir.Write(IROp::Vec4Mov, dvec[0], svec[0]);
}
return;
}
for (int a = 0; a < n; a++) {
for (int b = 0; b < n; b++) {
if (dregs[a * 4 + b] != sregs[a * 4 + b])
ir.Write(IROp::FMov, dregs[a * 4 + b], sregs[a * 4 + b]);
}
}
}
void IRFrontend::Comp_Vmscl(MIPSOpcode op) {
CONDITIONAL_DISABLE(VFPU_MTX_VMSCL);
if (!js.HasNoPrefix()) {
DISABLE;
}
// Matrix scale, matrix by scalar (weird prefixes)
// d[N,M] = s[N,M] * t[0]
// Note: behaves just slightly differently than a series of vscls.
int vs = _VS;
int vd = _VD;
int vt = _VT;
MatrixSize sz = GetMtxSize(op);
if (sz != M_4x4) {
DISABLE;
}
if (GetMtx(vt) == GetMtx(vd)) {
DISABLE;
}
int n = GetMatrixSide(sz);
// The entire matrix is scaled equally, so transpose doesn't matter. Let's normalize.
if (IsMatrixTransposed(vs) && IsMatrixTransposed(vd)) {
vs = TransposeMatrixReg(vs);
vd = TransposeMatrixReg(vd);
}
if (IsMatrixTransposed(vs) || IsMatrixTransposed(vd)) {
DISABLE;
}
u8 sregs[16], dregs[16], tregs[1];
GetMatrixRegs(sregs, sz, vs);
GetMatrixRegs(dregs, sz, vd);
GetVectorRegs(tregs, V_Single, vt);
for (int i = 0; i < n; ++i) {
ir.Write(IROp::Vec4Scale, dregs[i * 4], sregs[i * 4], tregs[0]);
}
}
void IRFrontend::Comp_VScl(MIPSOpcode op) {
CONDITIONAL_DISABLE(VFPU_VEC);
if (js.HasUnknownPrefix() || !IsPrefixWithinSize(js.prefixS, op) || js.HasTPrefix()) {
DISABLE;
}
// Vector scale, vector by scalar
// d[N] = s[N] * t[0]
VectorSize sz = GetVecSize(op);
int n = GetNumVectorElements(sz);
int vs = _VS;
int vd = _VD;
int vt = _VT;
u8 sregs[4], dregs[4], treg;
GetVectorRegsPrefixS(sregs, sz, vs);
// T prefixes handled by interp.
GetVectorRegs(&treg, V_Single, vt);
GetVectorRegsPrefixD(dregs, sz, vd);
bool overlap = false;
// For prefixes to work, we just have to ensure that none of the output registers spill
// and that there's no overlap.
u8 tempregs[4];
memcpy(tempregs, dregs, sizeof(tempregs));
for (int i = 0; i < n; ++i) {
// Conservative, can be improved
if (treg == dregs[i] || !IsOverlapSafe(dregs[i], n, sregs)) {
// Need to use temp regs
tempregs[i] = IRVTEMP_0 + i;
overlap = true;
}
}
if (!overlap || (vs == vd && IsOverlapSafe(treg, n, dregs))) {
if (IsVec4(sz, sregs) && IsVec4(sz, dregs)) {
ir.Write(IROp::Vec4Scale, dregs[0], sregs[0], treg);
ApplyPrefixD(dregs, sz, vd);
return;
} else if (IsVec3of4(sz, sregs) && IsVec3of4(sz, dregs) && opts.preferVec4) {
ir.Write(IROp::Vec4Scale, IRVTEMP_0, sregs[0], treg);
ir.Write({ IROp::Vec4Blend, dregs[0], dregs[0], IRVTEMP_0, 0x7 });
ApplyPrefixD(dregs, sz, vd);
return;
}
}
for (int i = 0; i < n; i++) {
ir.Write(IROp::FMul, tempregs[i], sregs[i], treg);
}
for (int i = 0; i < n; i++) {
// All must be mapped for prefixes to work.
if (dregs[i] != tempregs[i]) {
ir.Write(IROp::FMov, dregs[i], tempregs[i]);
}
}
ApplyPrefixD(dregs, sz, vd);
}
/*
// Capital = straight, lower case = transposed
// 8 possibilities:
ABC 2
ABc missing
AbC 1
Abc 1
aBC = ACB 2 + swap
aBc = AcB 1 + swap
abC = ACb missing
abc = Acb 1 + swap
*/
// This may or may not be a win when using the IR interpreter...
// Many more instructions to interpret.
void IRFrontend::Comp_Vmmul(MIPSOpcode op) {
CONDITIONAL_DISABLE(VFPU_MTX_VMMUL);
if (!js.HasNoPrefix()) {
DISABLE;
}
if (PSP_CoreParameter().compat.flags().MoreAccurateVMMUL) {
// Fall back to interpreter, which has the accurate implementation.
// Later we might do something more optimized here.
DISABLE;
}
// Matrix multiply (weird prefixes)
// D[0 .. N, 0 .. M] = S[0 .. N, 0 .. M]' * T[0 .. N, 0 .. M]
// Note: Behaves as if it's implemented through a series of vdots.
// Important: this is a matrix multiply with a pre-transposed S.
MatrixSize sz = GetMtxSize(op);
int n = GetMatrixSide(sz);
int vs = _VS;
int vd = _VD;
int vt = _VT;
MatrixOverlapType soverlap = GetMatrixOverlap(vs, vd, sz);
MatrixOverlapType toverlap = GetMatrixOverlap(vt, vd, sz);
// A very common arrangment. Rearrange to something we can handle.
if (IsMatrixTransposed(vd)) {
// Matrix identity says (At * Bt) = (B * A)t
// D = S * T
// Dt = (S * T)t = (Tt * St)
vd = TransposeMatrixReg(vd);
std::swap(vs, vt);
}
u8 sregs[16], tregs[16], dregs[16];
GetMatrixRegs(sregs, sz, vs);
GetMatrixRegs(tregs, sz, vt);
GetMatrixRegs(dregs, sz, vd);
if (soverlap || toverlap) {
DISABLE;
}
// dregs are always consecutive, thanks to our transpose trick.
// However, not sure this is always worth it.
if (IsMatrixVec4(sz, dregs)) {
// TODO: The interpreter would like proper matrix ops better. Can generate those, and
// expand them like this as needed on "real" architectures.
int s0 = IRVTEMP_0;
int s1 = IRVTEMP_PFX_T;
if (!IsMatrixVec4(sz, sregs)) {
// METHOD 1: Handles AbC and Abc
for (int j = 0; j < 4; j++) {
ir.Write(IROp::Vec4Scale, s0, sregs[0], tregs[j * 4]);
for (int i = 1; i < 4; i++) {
ir.Write(IROp::Vec4Scale, s1, sregs[i], tregs[j * 4 + i]);
ir.Write(IROp::Vec4Add, s0, s0, s1);
}
ir.Write(IROp::Vec4Mov, dregs[j * 4], s0);
}
return;
} else if (IsMatrixVec4(sz, tregs)) {
// METHOD 2: Handles ABC only. Not efficient on CPUs that don't do fast dots.
// Dots only work if tregs are consecutive.
// TODO: Skip this and resort to method one and transpose the output?
for (int j = 0; j < 4; j++) {
for (int i = 0; i < 4; i++) {
ir.Write(IROp::Vec4Dot, s0 + i, sregs[i * 4], tregs[j * 4]);
}
ir.Write(IROp::Vec4Mov, dregs[j * 4], s0);
}
return;
} else {
// ABc - s consecutive, t not.
// Tekken uses this.
// logBlocks = 1;
}
}
// Fallback. Expands a LOT
int temp0 = IRVTEMP_0;
int temp1 = IRVTEMP_0 + 1;
for (int a = 0; a < n; a++) {
for (int b = 0; b < n; b++) {
ir.Write(IROp::FMul, temp0, sregs[b * 4], tregs[a * 4]);
for (int c = 1; c < n; c++) {
ir.Write(IROp::FMul, temp1, sregs[b * 4 + c], tregs[a * 4 + c]);
ir.Write(IROp::FAdd, (c == n - 1) ? dregs[a * 4 + b] : temp0, temp0, temp1);
}
}
}
}
void IRFrontend::Comp_Vtfm(MIPSOpcode op) {
CONDITIONAL_DISABLE(VFPU_MTX_VTFM);
if (!js.HasNoPrefix()) {
DISABLE;
}
// Vertex transform, vector by matrix (weird prefixes)
// d[N] = s[N*m .. N*m + n-1] dot t[0 .. n-1]
// Homogenous means t[n-1] is treated as 1.
// Note: this might be implemented as a series of vdots with special prefixes.
VectorSize sz = GetVecSize(op);
MatrixSize msz = GetMtxSize(op);
int n = GetNumVectorElements(sz);
int ins = (op >> 23) & 7;
bool homogenous = false;
if (n == ins) {
n++;
sz = (VectorSize)((int)(sz)+1);
msz = (MatrixSize)((int)(msz)+1);
homogenous = true;
}
// Otherwise, n should already be ins + 1.
else if (n != ins + 1) {
DISABLE;
}
u8 sregs[16], dregs[4], tregs[4];
GetMatrixRegs(sregs, msz, _VS);
GetVectorRegs(tregs, sz, _VT);
GetVectorRegs(dregs, sz, _VD);
// SIMD-optimized implementations - if sregs[0..3] is non-consecutive, it's transposed.
if (msz == M_4x4 && !IsMatrixVec4(msz, sregs)) {
int s0 = IRVTEMP_0;
int s1 = IRVTEMP_PFX_S;
// For this algorithm, we don't care if tregs are consecutive or not,
// they are accessed one at a time. This handles homogenous transforms correctly, as well.
// We take advantage of sregs[0] + 1 being sregs[4] here.
ir.Write(IROp::Vec4Scale, s0, sregs[0], tregs[0]);
for (int i = 1; i < 4; i++) {
if (!homogenous || (i != n - 1)) {
ir.Write(IROp::Vec4Scale, s1, sregs[i], tregs[i]);
ir.Write(IROp::Vec4Add, s0, s0, s1);
} else {
ir.Write(IROp::Vec4Add, s0, s0, sregs[i]);
}
}
if (IsVec4(sz, dregs)) {
ir.Write(IROp::Vec4Mov, dregs[0], s0);
} else {
for (int i = 0; i < 4; i++) {
ir.Write(IROp::FMov, dregs[i], s0 + i);
}
}
return;
} else if (msz == M_4x4 && IsMatrixVec4(msz, sregs)) {
// Consecutive, which is harder.
DISABLE;
int s0 = IRVTEMP_0;
int s1 = IRVTEMP_PFX_S;
// Doesn't make complete sense to me why this works.... (because it doesn't.)
ir.Write(IROp::Vec4Scale, s0, sregs[0], tregs[0]);
for (int i = 1; i < 4; i++) {
if (!homogenous || (i != n - 1)) {
ir.Write(IROp::Vec4Scale, s1, sregs[i], tregs[i]);
ir.Write(IROp::Vec4Add, s0, s0, s1);
} else {
ir.Write(IROp::Vec4Add, s0, s0, sregs[i]);
}
}
if (IsVec4(sz, dregs)) {
ir.Write(IROp::Vec4Mov, dregs[0], s0);
} else {
for (int i = 0; i < 4; i++) {
ir.Write(IROp::FMov, dregs[i], s0 + i);
}
}
return;
}
// TODO: test overlap, optimize.
u8 tempregs[4];
int s0 = IRVTEMP_0;
int temp1 = IRVTEMP_0 + 1;
for (int i = 0; i < n; i++) {
ir.Write(IROp::FMul, s0, sregs[i * 4], tregs[0]);
for (int k = 1; k < n; k++) {
if (!homogenous || k != n - 1) {
ir.Write(IROp::FMul, temp1, sregs[i * 4 + k], tregs[k]);
ir.Write(IROp::FAdd, s0, s0, temp1);
} else {
ir.Write(IROp::FAdd, s0, s0, sregs[i * 4 + k]);
}
}
int temp = IRVTEMP_PFX_T + i;
ir.Write(IROp::FMov, temp, s0);
tempregs[i] = temp;
}
for (int i = 0; i < n; i++) {
if (tempregs[i] != dregs[i])
ir.Write(IROp::FMov, dregs[i], tempregs[i]);
}
}
void IRFrontend::Comp_VCrs(MIPSOpcode op) {
CONDITIONAL_DISABLE(VFPU_VEC);
if (js.HasUnknownPrefix() || js.HasSPrefix() || js.HasTPrefix()) {
DISABLE;
}
// Vector cross (half a cross product, n = 3)
// d[0] = s[y]*t[z], d[1] = s[z]*t[x], d[2] = s[x]*t[y]
// To do a full cross product: vcrs tmp1, s, t; vcrs tmp2 t, s; vsub d, tmp1, tmp2;
// (or just use vcrsp.)
// Note: this is possibly just a swizzle prefix hack for vmul.
VectorSize sz = GetVecSize(op);
int n = GetNumVectorElements(sz);
if (sz != V_Triple)
DISABLE;
u8 sregs[4], dregs[4], tregs[4];
GetVectorRegsPrefixS(sregs, sz, _VS);
GetVectorRegsPrefixT(tregs, sz, _VT);
GetVectorRegsPrefixD(dregs, sz, _VD);
if (IsVec3of4(sz, dregs) && IsVec3of4(sz, sregs) && IsVec3of4(sz, tregs) && opts.preferVec4) {
// Use Vec4 where we can. First, apply shuffles.
ir.Write(IROp::Vec4Shuffle, IRVTEMP_PFX_S, sregs[0], VFPU_SWIZZLE(1, 2, 0, 3));
ir.Write(IROp::Vec4Shuffle, IRVTEMP_PFX_T, tregs[0], VFPU_SWIZZLE(2, 0, 1, 3));
ir.Write(IROp::Vec4Mul, IRVTEMP_0, IRVTEMP_PFX_S, IRVTEMP_PFX_T);
// Now just retain w and blend in our values.
ir.Write({ IROp::Vec4Blend, dregs[0], dregs[0], IRVTEMP_0, 0x7 });
} else {
u8 tempregs[4]{};
if (!IsOverlapSafe(n, dregs, n, sregs, n, tregs)) {
for (int i = 0; i < n; ++i)
tempregs[i] = IRVTEMP_0 + i;
} else {
for (int i = 0; i < n; ++i)
tempregs[i] = dregs[i];
}
ir.Write(IROp::FMul, tempregs[0], sregs[1], tregs[2]);
ir.Write(IROp::FMul, tempregs[1], sregs[2], tregs[0]);
ir.Write(IROp::FMul, tempregs[2], sregs[0], tregs[1]);
for (int i = 0; i < n; i++) {
if (tempregs[i] != dregs[i])
ir.Write(IROp::FMov, dregs[i], tempregs[i]);
}
}
ApplyPrefixD(dregs, sz, _VD);
}
void IRFrontend::Comp_VDet(MIPSOpcode op) {
CONDITIONAL_DISABLE(VFPU_VEC);
if (js.HasUnknownPrefix() || !IsPrefixWithinSize(js.prefixS, op) || js.HasTPrefix()) {
DISABLE;
}
// Vector determinant
// d[0] = s[0]*t[1] - s[1]*t[0]
// Note: this operates on two vectors, not a 2x2 matrix.
DISABLE;
}
void IRFrontend::Comp_Vi2x(MIPSOpcode op) {
CONDITIONAL_DISABLE(VFPU_VEC);
if (js.HasUnknownPrefix() || js.HasSPrefix())
DISABLE;
int bits = ((op >> 16) & 2) == 0 ? 8 : 16; // vi2uc/vi2c (0/1), vi2us/vi2s (2/3)
bool unsignedOp = ((op >> 16) & 1) == 0; // vi2uc (0), vi2us (2)
// These instructions pack pairs or quads of integers into 32 bits.
// The unsigned (u) versions skip the sign bit when packing, first doing a signed clamp to 0 (so the sign bit won't ever be 1).
VectorSize sz = GetVecSize(op);
VectorSize outsize;
if (bits == 8) {
outsize = V_Single;
if (sz != V_Quad) {
DISABLE;
}
} else {
switch (sz) {
case V_Pair:
outsize = V_Single;
break;
case V_Quad:
outsize = V_Pair;
break;
default:
DISABLE;
}
}
u8 sregs[4], dregs[2], srcregs[4], tempregs[2];
GetVectorRegsPrefixS(sregs, sz, _VS);
GetVectorRegsPrefixD(dregs, outsize, _VD);
memcpy(srcregs, sregs, sizeof(sregs));
memcpy(tempregs, dregs, sizeof(dregs));
int nOut = GetNumVectorElements(outsize);
// If src registers aren't contiguous, make them.
if (!IsVec2(sz, sregs) && !IsVec4(sz, sregs)) {
// T prefix is unused.
for (int i = 0; i < GetNumVectorElements(sz); i++) {
srcregs[i] = IRVTEMP_PFX_T + i;
ir.Write(IROp::FMov, srcregs[i], sregs[i]);
}
}
if (bits == 8) {
if (unsignedOp) { //vi2uc
// Output is only one register.
ir.Write(IROp::Vec4ClampToZero, IRVTEMP_0, srcregs[0]);
ir.Write(IROp::Vec4Pack31To8, tempregs[0], IRVTEMP_0);
} else { //vi2c
ir.Write(IROp::Vec4Pack32To8, tempregs[0], srcregs[0]);
}
} else {
// bits == 16
if (unsignedOp) { //vi2us
// Output is only one register.
ir.Write(IROp::Vec2ClampToZero, IRVTEMP_0, srcregs[0]);
ir.Write(IROp::Vec2Pack31To16, tempregs[0], IRVTEMP_0);
if (outsize == V_Pair) {
ir.Write(IROp::Vec2ClampToZero, IRVTEMP_0 + 2, srcregs[2]);
ir.Write(IROp::Vec2Pack31To16, tempregs[1], IRVTEMP_0 + 2);
}
} else { //vi2s
ir.Write(IROp::Vec2Pack32To16, tempregs[0], srcregs[0]);
if (outsize == V_Pair) {
ir.Write(IROp::Vec2Pack32To16, tempregs[1], srcregs[2]);
}
}
}
for (int i = 0; i < nOut; i++) {
if (dregs[i] != tempregs[i]) {
ir.Write(IROp::FMov, dregs[i], tempregs[i]);
}
}
ApplyPrefixD(dregs, outsize, _VD);
}
void IRFrontend::Comp_Vx2i(MIPSOpcode op) {
CONDITIONAL_DISABLE(VFPU_VEC);
if (js.HasUnknownPrefix() || js.HasSPrefix())
DISABLE;
int bits = ((op >> 16) & 2) == 0 ? 8 : 16; // vuc2i/vc2i (0/1), vus2i/vs2i (2/3)
bool unsignedOp = ((op >> 16) & 1) == 0; // vuc2i (0), vus2i (2)
// vs2i or vus2i unpack pairs of 16-bit integers into 32-bit integers, with the values
// at the top. vus2i shifts it an extra bit right afterward.
// vc2i and vuc2i unpack quads of 8-bit integers into 32-bit integers, with the values
// at the top too. vuc2i is a bit special (see below.)
// Let's do this similarly as h2f - we do a solution that works for both singles and pairs
// then use it for both.
VectorSize sz = GetVecSize(op);
VectorSize outsize;
if (bits == 8) {
outsize = V_Quad;
sz = V_Single; // For some reason, sz is set to Quad in this case though the outsize is Single.
} else {
switch (sz) {
case V_Single:
outsize = V_Pair;
break;
case V_Pair:
outsize = V_Quad;
break;
default:
DISABLE;
}
}
u8 sregs[2], dregs[4], tempregs[4], srcregs[2];
GetVectorRegsPrefixS(sregs, sz, _VS);
GetVectorRegsPrefixD(dregs, outsize, _VD);
memcpy(tempregs, dregs, sizeof(dregs));
memcpy(srcregs, sregs, sizeof(sregs));
// Remap source regs to be consecutive. This is not required
// but helpful when implementations can join two Vec2Expand.
if (sz == V_Pair && !IsConsecutive2(srcregs)) {
for (int i = 0; i < 2; i++) {
srcregs[i] = IRVTEMP_0 + i;
ir.Write(IROp::FMov, srcregs[i], sregs[i]);
}
}
int nIn = GetNumVectorElements(sz);
int nOut = 2;
if (outsize == V_Quad)
nOut = 4;
// Remap dest regs. PFX_T is unused.
if (outsize == V_Pair) {
bool consecutive = IsConsecutive2(dregs);
// We must have them consecutive, so all temps, or none.
if (!consecutive || !IsOverlapSafe(nOut, dregs, nIn, srcregs)) {
for (int i = 0; i < nOut; i++) {
tempregs[i] = IRVTEMP_PFX_T + i;
}
}
} else if (outsize == V_Quad) {
bool consecutive = IsVec4(outsize, dregs);
if (!consecutive || !IsOverlapSafe(nOut, dregs, nIn, srcregs)) {
for (int i = 0; i < nOut; i++) {
tempregs[i] = IRVTEMP_PFX_T + i;
}
}
}
if (bits == 16) {
if (unsignedOp) {
ir.Write(IROp::Vec2Unpack16To31, tempregs[0], srcregs[0]);
if (outsize == V_Quad)
ir.Write(IROp::Vec2Unpack16To31, tempregs[2], srcregs[1]);
} else {
ir.Write(IROp::Vec2Unpack16To32, tempregs[0], srcregs[0]);
if (outsize == V_Quad)
ir.Write(IROp::Vec2Unpack16To32, tempregs[2], srcregs[1]);
}
} else if (bits == 8) {
if (unsignedOp) {
// See the interpreter, this one is odd. Hardware bug?
ir.Write(IROp::Vec4Unpack8To32, tempregs[0], srcregs[0]);
ir.Write(IROp::Vec4DuplicateUpperBitsAndShift1, tempregs[0], tempregs[0]);
} else {
ir.Write(IROp::Vec4Unpack8To32, tempregs[0], srcregs[0]);
}
}
for (int i = 0; i < nOut; i++) {
if (tempregs[i] != dregs[i]) {
ir.Write(IROp::FMov, dregs[i], tempregs[i]);
}
}
ApplyPrefixD(dregs, outsize, _VD);
}
void IRFrontend::Comp_VCrossQuat(MIPSOpcode op) {
CONDITIONAL_DISABLE(VFPU_VEC);
if (!js.HasNoPrefix())
DISABLE;
// Vector cross product (n = 3, weird prefixes)
// d[0 .. 2] = s[0 .. 2] X t[0 .. 2]
// Vector quaternion product (n = 4, weird prefixes)
// d[0 .. 2] = t[0 .. 2] X s[0 .. 2] + s[3] * t[0 .. 2] + t[3] * s[0 .. 2]
// d[3] = s[3]*t[3] - s[0 .. 2] dot t[0 .. 3]
// Note: Behaves as if it's implemented through a series of vdots.
VectorSize sz = GetVecSize(op);
int n = GetNumVectorElements(sz);
u8 sregs[4], tregs[4], dregs[4];
GetVectorRegs(sregs, sz, _VS);
GetVectorRegs(tregs, sz, _VT);
GetVectorRegs(dregs, sz, _VD);
if (sz == V_Triple) {
u8 tempregs[4]{};
for (int i = 0; i < n; ++i) {
if (!IsOverlapSafe(dregs[i], n, sregs, n, tregs)) {
tempregs[i] = IRVTEMP_PFX_T + i; // using IRTEMP0 for other things
} else {
tempregs[i] = dregs[i];
}
}
int temp0 = IRVTEMP_0;
int temp1 = IRVTEMP_0 + 1;
// Compute X
ir.Write(IROp::FMul, temp0, sregs[1], tregs[2]);
ir.Write(IROp::FMul, temp1, sregs[2], tregs[1]);
ir.Write(IROp::FSub, tempregs[0], temp0, temp1);
// Compute Y
ir.Write(IROp::FMul, temp0, sregs[2], tregs[0]);
ir.Write(IROp::FMul, temp1, sregs[0], tregs[2]);
ir.Write(IROp::FSub, tempregs[1], temp0, temp1);
// Compute Z
ir.Write(IROp::FMul, temp0, sregs[0], tregs[1]);
ir.Write(IROp::FMul, temp1, sregs[1], tregs[0]);
ir.Write(IROp::FSub, tempregs[2], temp0, temp1);
for (int i = 0; i < n; i++) {
if (tempregs[i] != dregs[i])
ir.Write(IROp::FMov, dregs[i], tempregs[i]);
}
} else if (sz == V_Quad) {
// Rather than using vdots, we organize this as SIMD multiplies and adds.
// That means flipping the logic column-wise. Also, luckily no prefix temps used.
if (!IsConsecutive4(sregs) || !IsConsecutive4(tregs) || !IsConsecutive4(dregs)) {
DISABLE;
}
auto shuffleImm = [](int x, int y, int z, int w) { return x | (y << 2) | (z << 4) | (w << 6); };
auto blendConst = [](int x, int y, int z, int w) { return x | (y << 1) | (z << 2) | (w << 3); };
// Prepare some negatives.
ir.Write(IROp::Vec4Neg, IRVTEMP_0, tregs[0]);
// tmp = S[x,x,x,x] * T[w,-z,y,-x]
ir.Write(IRInst{ IROp::Vec4Blend, IRVTEMP_PFX_S, tregs[0], IRVTEMP_0, blendConst(1, 0, 1, 0) });
ir.Write(IROp::Vec4Shuffle, IRVTEMP_PFX_T, IRVTEMP_PFX_S, shuffleImm(3, 2, 1, 0));
ir.Write(IROp::Vec4Shuffle, IRVTEMP_PFX_S, sregs[0], shuffleImm(0, 0, 0, 0));
ir.Write(IROp::Vec4Mul, IRVTEMP_PFX_D, IRVTEMP_PFX_S, IRVTEMP_PFX_T);
// tmp += S[y,y,y,y] * T[z,w,-x,-y]
ir.Write(IRInst{ IROp::Vec4Blend, IRVTEMP_PFX_S, tregs[0], IRVTEMP_0, blendConst(1, 1, 0, 0) });
ir.Write(IROp::Vec4Shuffle, IRVTEMP_PFX_T, IRVTEMP_PFX_S, shuffleImm(2, 3, 0, 1));
ir.Write(IROp::Vec4Shuffle, IRVTEMP_PFX_S, sregs[0], shuffleImm(1, 1, 1, 1));
ir.Write(IROp::Vec4Mul, IRVTEMP_PFX_S, IRVTEMP_PFX_S, IRVTEMP_PFX_T);
ir.Write(IROp::Vec4Add, IRVTEMP_PFX_D, IRVTEMP_PFX_D, IRVTEMP_PFX_S);
// tmp += S[z,z,z,z] * T[-y,x,w,-z]
ir.Write(IRInst{ IROp::Vec4Blend, IRVTEMP_PFX_S, tregs[0], IRVTEMP_0, blendConst(0, 1, 1, 0) });
ir.Write(IROp::Vec4Shuffle, IRVTEMP_PFX_T, IRVTEMP_PFX_S, shuffleImm(1, 0, 3, 2));
ir.Write(IROp::Vec4Shuffle, IRVTEMP_PFX_S, sregs[0], shuffleImm(2, 2, 2, 2));
ir.Write(IROp::Vec4Mul, IRVTEMP_PFX_S, IRVTEMP_PFX_S, IRVTEMP_PFX_T);
ir.Write(IROp::Vec4Add, IRVTEMP_PFX_D, IRVTEMP_PFX_D, IRVTEMP_PFX_S);
// tmp += S[w,w,w,w] * T[x,y,z,w]
ir.Write(IROp::Vec4Shuffle, IRVTEMP_PFX_S, sregs[0], shuffleImm(3, 3, 3, 3));
ir.Write(IROp::Vec4Mul, IRVTEMP_PFX_S, IRVTEMP_PFX_S, tregs[0]);
ir.Write(IROp::Vec4Add, dregs[0], IRVTEMP_PFX_D, IRVTEMP_PFX_S);
} else {
INVALIDOP;
}
}
void IRFrontend::Comp_Vcmp(MIPSOpcode op) {
CONDITIONAL_DISABLE(VFPU_COMP);
if (js.HasUnknownPrefix() || !IsPrefixWithinSize(js.prefixS, op) || !IsPrefixWithinSize(js.prefixT, op)) {
DISABLE;
}
// Vector compare
// VFPU_CC[N] = COMPARE(s[N], t[N])
VectorSize sz = GetVecSize(op);
int n = GetNumVectorElements(sz);
u8 sregs[4], tregs[4];
GetVectorRegsPrefixS(sregs, sz, _VS);
GetVectorRegsPrefixT(tregs, sz, _VT);
int cond = op & 0xF;
int mask = 0;
for (int i = 0; i < n; i++) {
ir.Write(IROp::FCmpVfpuBit, cond | (i << 4), sregs[i], tregs[i]);
mask |= (1 << i);
}
ir.Write(IROp::FCmpVfpuAggregate, mask);
}
void IRFrontend::Comp_Vcmov(MIPSOpcode op) {
CONDITIONAL_DISABLE(VFPU_COMP);
if (js.HasUnknownPrefix() || !IsPrefixWithinSize(js.prefixS, op) || js.HasTPrefix()) {
DISABLE;
}
// Vector conditional move
// imm3 >= 6: d[N] = VFPU_CC[N] == tf ? s[N] : d[N]
// imm3 < 6: d[N] = VFPU_CC[imm3] == tf ? s[N] : d[N]
VectorSize sz = GetVecSize(op);
int n = GetNumVectorElements(sz);
u8 sregs[4], dregs[4];
GetVectorRegsPrefixS(sregs, sz, _VS);
GetVectorRegsPrefixD(dregs, sz, _VD);
int tf = (op >> 19) & 1;
int imm3 = (op >> 16) & 7;
if (IsVec4(sz, sregs) && IsVec4(sz, dregs)) {
// TODO: Could do a VfpuCC variant of Vec4Blend.
}
for (int i = 0; i < n; ++i) {
// Simplification: Disable if overlap unsafe
if (!IsOverlapSafeAllowS(dregs[i], i, n, sregs)) {
DISABLE;
}
}
if (imm3 < 6) {
// Test one bit of CC. This bit decides whether none or all subregisters are copied.
for (int i = 0; i < n; i++) {
ir.Write(IROp::FCmovVfpuCC, dregs[i], sregs[i], (imm3) | ((!tf) << 7));
}
} else {
// Look at the bottom four bits of CC to individually decide if the subregisters should be copied.
for (int i = 0; i < n; i++) {
ir.Write(IROp::FCmovVfpuCC, dregs[i], sregs[i], (i) | ((!tf) << 7));
}
}
ApplyPrefixD(dregs, sz, _VD);
}
void IRFrontend::Comp_Viim(MIPSOpcode op) {
CONDITIONAL_DISABLE(VFPU_XFER);
if (js.HasUnknownPrefix())
DISABLE;
// Vector integer immediate
// d[0] = float(imm)
s32 imm = SignExtend16ToS32(op);
u8 dreg;
GetVectorRegsPrefixD(&dreg, V_Single, _VT);
ir.Write(IROp::SetConstF, dreg, ir.AddConstantFloat((float)imm));
ApplyPrefixD(&dreg, V_Single, _VT);
}
void IRFrontend::Comp_Vfim(MIPSOpcode op) {
CONDITIONAL_DISABLE(VFPU_XFER);
if (js.HasUnknownPrefix())
DISABLE;
// Vector half-float immediate
// d[0] = float(imm)
FP16 half;
half.u = op & 0xFFFF;
FP32 fval = half_to_float_fast5(half);
u8 dreg;
GetVectorRegsPrefixD(&dreg, V_Single, _VT);
ir.Write(IROp::SetConstF, dreg, ir.AddConstantFloat(fval.f));
ApplyPrefixD(&dreg, V_Single, _VT);
}
void IRFrontend::Comp_Vcst(MIPSOpcode op) {
CONDITIONAL_DISABLE(VFPU_XFER);
if (js.HasUnknownPrefix())
DISABLE;
// Vector constant
// d[N] = CONST
int conNum = (op >> 16) & 0x1f;
int vd = _VD;
VectorSize sz = GetVecSize(op);
int n = GetNumVectorElements(sz);
u8 dregs[4];
GetVectorRegsPrefixD(dregs, sz, vd);
if (IsVec4(sz, dregs)) {
ir.Write(IROp::SetConstF, IRVTEMP_0, ir.AddConstantFloat(cst_constants[conNum]));
ir.Write(IROp::Vec4Shuffle, dregs[0], IRVTEMP_0, 0);
} else if (IsVec3of4(sz, dregs) && opts.preferVec4) {
ir.Write(IROp::SetConstF, IRVTEMP_0, ir.AddConstantFloat(cst_constants[conNum]));
ir.Write(IROp::Vec4Shuffle, IRVTEMP_0, IRVTEMP_0, 0);
ir.Write({ IROp::Vec4Blend, dregs[0], dregs[0], IRVTEMP_0, 0x7 });
} else {
for (int i = 0; i < n; i++) {
// Most of the time, materializing a float is slower than copying from another float.
if (i == 0)
ir.Write(IROp::SetConstF, dregs[i], ir.AddConstantFloat(cst_constants[conNum]));
else
ir.Write(IROp::FMov, dregs[i], dregs[0]);
}
}
ApplyPrefixD(dregs, sz, vd);
}
// Very heavily used by FF:CC. Should be replaced by a fast approximation instead of
// calling the math library.
void IRFrontend::Comp_VRot(MIPSOpcode op) {
CONDITIONAL_DISABLE(VFPU_VEC);
if (!js.HasNoPrefix()) {
// Prefixes work strangely for this:
// * They never apply to cos (whether d or s prefixes.)
// * They mostly apply to sin/0, e.g. 0:1, M, or |x|.
DISABLE;
}
// Vector rotation matrix (weird prefixes)
// d[N] = SINCOSVAL(s[0], imm[N])
// The imm selects: cos index, sin index, 0 or sin for others, sin sign flip.
int vd = _VD;
int vs = _VS;
int imm = (op >> 16) & 0x1f;
VectorSize sz = GetVecSize(op);
int n = GetNumVectorElements(sz);
int sineLane = (imm >> 2) & 3;
int cosineLane = imm & 3;
bool negSin = (imm & 0x10) ? true : false;
bool broadcastSine = sineLane == cosineLane;
char d[4] = { '0', '0', '0', '0' };
if (broadcastSine) {
for (int i = 0; i < 4; i++)
d[i] = 's';
}
d[sineLane] = 's';
d[cosineLane] = 'c';
u8 dregs[4];
GetVectorRegs(dregs, sz, vd);
u8 sreg[1];
GetVectorRegs(sreg, V_Single, vs);
// If there's overlap, sin is calculated without it, but cosine uses the result.
// This corresponds with prefix handling, where cosine doesn't get in prefixes.
if (broadcastSine || !IsOverlapSafe(n, dregs, 1, sreg)) {
ir.Write(IROp::FSin, IRVTEMP_0, sreg[0]);
if (negSin)
ir.Write(IROp::FNeg, IRVTEMP_0, IRVTEMP_0);
}
for (int i = 0; i < n; i++) {
switch (d[i]) {
case '0':
ir.Write(IROp::SetConstF, dregs[i], ir.AddConstantFloat(0.0f));
break;
case 's':
if (broadcastSine || !IsOverlapSafe(n, dregs, 1, sreg)) {
ir.Write(IROp::FMov, dregs[i], IRVTEMP_0);
} else {
ir.Write(IROp::FSin, dregs[i], sreg[0]);
if (negSin) {
ir.Write(IROp::FNeg, dregs[i], dregs[i]);
}
}
break;
case 'c':
if (IsOverlapSafe(n, dregs, 1, sreg))
ir.Write(IROp::FCos, dregs[i], sreg[0]);
else if (dregs[sineLane] == sreg[0])
ir.Write(IROp::FCos, dregs[i], IRVTEMP_0);
else
ir.Write(IROp::SetConstF, dregs[i], ir.AddConstantFloat(1.0f));
break;
}
}
}
void IRFrontend::Comp_Vsgn(MIPSOpcode op) {
CONDITIONAL_DISABLE(VFPU_VEC);
if (js.HasUnknownPrefix() || !IsPrefixWithinSize(js.prefixS, op) || js.HasTPrefix()) {
DISABLE;
}
// Vector extract sign
// d[N] = signum(s[N])
VectorSize sz = GetVecSize(op);
int n = GetNumVectorElements(sz);
u8 sregs[4], dregs[4];
GetVectorRegsPrefixS(sregs, sz, _VS);
GetVectorRegsPrefixD(dregs, sz, _VD);
u8 tempregs[4];
for (int i = 0; i < n; ++i) {
if (!IsOverlapSafe(dregs[i], n, sregs)) {
tempregs[i] = IRTEMP_0 + i;
} else {
tempregs[i] = dregs[i];
}
}
for (int i = 0; i < n; ++i) {
ir.Write(IROp::FSign, tempregs[i], sregs[i]);
}
for (int i = 0; i < n; ++i) {
if (dregs[i] != tempregs[i]) {
ir.Write(IROp::FMov, dregs[i], tempregs[i]);
}
}
ApplyPrefixD(dregs, sz, _VD);
}
void IRFrontend::Comp_Vocp(MIPSOpcode op) {
CONDITIONAL_DISABLE(VFPU_VEC);
if (js.HasUnknownPrefix() || !IsPrefixWithinSize(js.prefixS, op) || js.HasTPrefix() || (js.prefixS & VFPU_NEGATE(1, 1, 1, 1)) != 0) {
DISABLE;
}
// Vector one's complement
// d[N] = 1.0 - s[N]
VectorSize sz = GetVecSize(op);
int n = GetNumVectorElements(sz);
// This is a hack that modifies prefixes. We eat them later, so just overwrite.
// S prefix forces the negate flags.
js.prefixS |= 0x000F0000;
// T prefix forces constants on and regnum to 1.
// That means negate still works, and abs activates a different constant.
js.prefixT = (js.prefixT & ~0x000000FF) | 0x00000055 | 0x0000F000;
u8 sregs[4], tregs[4], dregs[4];
GetVectorRegsPrefixS(sregs, sz, _VS);
// There's no bits for t, so just reuse s. It'll be constants only.
GetVectorRegsPrefixT(tregs, sz, _VS);
GetVectorRegsPrefixD(dregs, sz, _VD);
if (IsVec4(sz, dregs) && IsVec4(sz, sregs) && IsVec4(sz, tregs)) {
ir.Write(IROp::Vec4Add, dregs[0], tregs[0], sregs[0]);
} else if (IsVec3of4(sz, dregs) && IsVec3of4(sz, sregs) && IsVec3of4(sz, tregs) && opts.preferVec4) {
ir.Write(IROp::Vec4Add, IRVTEMP_0, tregs[0], sregs[0]);
ir.Write({ IROp::Vec4Blend, dregs[0], dregs[0], IRVTEMP_0, 0x7 });
} else {
u8 tempregs[4];
for (int i = 0; i < n; ++i) {
if (!IsOverlapSafe(dregs[i], n, sregs)) {
tempregs[i] = IRVTEMP_0 + i;
} else {
tempregs[i] = dregs[i];
}
}
for (int i = 0; i < n; ++i) {
ir.Write(IROp::FAdd, tempregs[i], tregs[i], sregs[i]);
}
for (int i = 0; i < n; ++i) {
if (dregs[i] != tempregs[i]) {
ir.Write(IROp::FMov, dregs[i], tempregs[i]);
}
}
}
ApplyPrefixD(dregs, sz, _VD);
}
void IRFrontend::Comp_ColorConv(MIPSOpcode op) {
CONDITIONAL_DISABLE(VFPU_VEC);
if (js.HasUnknownPrefix() || !IsPrefixWithinSize(js.prefixS, op) || js.HasTPrefix()) {
DISABLE;
}
// Vector color conversion
// d[N] = ConvertTo16(s[N*2]) | (ConvertTo16(s[N*2+1]) << 16)
DISABLE;
}
void IRFrontend::Comp_Vbfy(MIPSOpcode op) {
CONDITIONAL_DISABLE(VFPU_VEC);
if (js.HasUnknownPrefix() || !IsPrefixWithinSize(js.prefixS, op) || js.HasTPrefix() || (js.prefixS & VFPU_NEGATE(1, 1, 1, 1)) != 0) {
DISABLE;
}
// Vector butterfly operation
// vbfy2: d[0] = s[0] + s[2], d[1] = s[1] + s[3], d[2] = s[0] - s[2], d[3] = s[1] - s[3]
// vbfy1: d[N*2] = s[N*2] + s[N*2+1], d[N*2+1] = s[N*2] - s[N*2+1]
VectorSize sz = GetVecSize(op);
int n = GetNumVectorElements(sz);
if (n != 2 && n != 4) {
// Bad instructions
INVALIDOP;
}
u8 sregs[4], dregs[4];
GetVectorRegsPrefixS(sregs, sz, _VS);
GetVectorRegsPrefixD(dregs, sz, _VD);
u8 tempregs[4];
for (int i = 0; i < n; ++i) {
if (!IsOverlapSafe(dregs[i], n, sregs)) {
tempregs[i] = IRVTEMP_0 + i;
} else {
tempregs[i] = dregs[i];
}
}
int subop = (op >> 16) & 0x1F;
if (subop == 3 && n == 4) {
// vbfy2
ir.Write(IROp::FAdd, tempregs[0], sregs[0], sregs[2]);
ir.Write(IROp::FAdd, tempregs[1], sregs[1], sregs[3]);
ir.Write(IROp::FSub, tempregs[2], sregs[0], sregs[2]);
ir.Write(IROp::FSub, tempregs[3], sregs[1], sregs[3]);
} else if (subop == 2) {
// vbfy1
ir.Write(IROp::FAdd, tempregs[0], sregs[0], sregs[1]);
ir.Write(IROp::FSub, tempregs[1], sregs[0], sregs[1]);
if (n == 4) {
ir.Write(IROp::FAdd, tempregs[2], sregs[2], sregs[3]);
ir.Write(IROp::FSub, tempregs[3], sregs[2], sregs[3]);
}
} else {
INVALIDOP;
}
for (int i = 0; i < n; ++i) {
if (tempregs[i] != dregs[i])
ir.Write(IROp::FMov, dregs[i], tempregs[i]);
}
ApplyPrefixD(dregs, sz, _VD);
}
}