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8 lines
259 B
C
8 lines
259 B
C
#pragma once
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#include "Common/Log.h"
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#include "GPU/ge_constants.h"
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#include "GPU/GPUCommon.h"
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#include "Common/GPU/ShaderWriter.h"
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bool GenerateReinterpretFragmentShader(char *buffer, GEBufferFormat from, GEBufferFormat to, const ShaderLanguageDesc &lang);
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