..
BackgroundAudio.cpp
Audio: Correct protection against time skew.
2021-10-10 15:05:51 -07:00
BackgroundAudio.h
Introduce Path, start using it all over the place.
2021-05-13 10:39:16 +02:00
ChatScreen.cpp
Break out ScrollView from ViewGroup.h, and PopupScreens from UIScreen.h
2023-01-11 10:56:31 +01:00
ChatScreen.h
UI: Track chat log changes more clearly.
2021-09-14 18:08:16 -07:00
ComboKeyMappingScreen.cpp
UI: Fix reverse-dependency in PathBrowser.
2022-12-27 15:08:57 -08:00
ComboKeyMappingScreen.h
Enable game backgrounds on more screens
2022-11-22 22:53:54 +01:00
ControlMappingScreen.cpp
Wrap the display globals in a struct ( #16998 )
2023-02-25 13:09:44 +01:00
ControlMappingScreen.h
UI: Highlight buttons on press in visual PSP map.
2023-01-28 17:42:23 -08:00
CwCheatScreen.cpp
Enable game backgrounds on more screens
2022-11-22 22:53:54 +01:00
CwCheatScreen.h
Enable game backgrounds on more screens
2022-11-22 22:53:54 +01:00
DarwinFileSystemServices.h
convert to System_SendMessage insanity
2023-02-01 19:03:12 +03:00
DarwinFileSystemServices.mm
Browse button on Darwin platforms, rename some classes/functions
2023-01-31 13:36:14 +03:00
DevScreens.cpp
Wrap the display globals in a struct ( #16998 )
2023-02-25 13:09:44 +01:00
DevScreens.h
Break out ScrollView from ViewGroup.h, and PopupScreens from UIScreen.h
2023-01-11 10:56:31 +01:00
DiscordIntegration.cpp
Global: Reduce includes of common headers.
2022-01-30 16:35:33 -08:00
DiscordIntegration.h
Global: Reduce includes of common headers.
2022-01-30 16:35:33 -08:00
DisplayLayoutScreen.cpp
Wrap the display globals in a struct ( #16998 )
2023-02-25 13:09:44 +01:00
DisplayLayoutScreen.h
Break out ScrollView from ViewGroup.h, and PopupScreens from UIScreen.h
2023-01-11 10:56:31 +01:00
EmuScreen.cpp
Wrap the display globals in a struct ( #16998 )
2023-02-25 13:09:44 +01:00
EmuScreen.h
Remove return value from axis functions in API
2023-01-10 10:12:37 +01:00
GameInfoCache.cpp
ThreadManager: Add a simple priority field.
2023-02-02 17:08:24 -08:00
GameInfoCache.h
Move AsyncImageFileView to Common, which required some more shuffling around of stuff.
2022-11-21 20:38:20 +01:00
GamepadEmu.cpp
Wrap the display globals in a struct ( #16998 )
2023-02-25 13:09:44 +01:00
GamepadEmu.h
Add previews for more types, fix mappings.
2023-02-02 01:09:33 +01:00
GameScreen.cpp
Let the running game show through the background of all the PromptScreen dialogs.
2022-11-29 16:29:43 +01:00
GameScreen.h
Add tags to all our UI screens. Useful to debug UI problems.
2022-09-16 10:14:00 +02:00
GameSettingsScreen.cpp
Wrap the display globals in a struct ( #16998 )
2023-02-25 13:09:44 +01:00
GameSettingsScreen.h
cleanup
2023-01-31 20:38:09 +01:00
GPUDriverTestScreen.cpp
Remove the 0th descriptor set, move everything else back to 0
2022-12-16 13:05:40 +01:00
GPUDriverTestScreen.h
Add tags to all our UI screens. Useful to debug UI problems.
2022-09-16 10:14:00 +02:00
HostTypes.h
InstallZipScreen.cpp
UI: Reset ZIP install errors for new ZIPs.
2022-01-17 09:15:39 -08:00
InstallZipScreen.h
Global: Cleanup virtual/override specifiers.
2022-12-10 21:13:36 -08:00
JoystickHistoryView.cpp
UI: Buildfix on MSVC 2017.
2023-02-02 17:08:24 -08:00
JoystickHistoryView.h
Tilt: Add visualizer to customize tilt dialog. Improve defaults.
2023-02-01 15:35:57 +01:00
MainScreen.cpp
convert to System_SendMessage insanity
2023-02-01 19:03:12 +03:00
MainScreen.h
Global: Cleanup virtual/override specifiers.
2022-12-10 21:13:36 -08:00
MemStickScreen.cpp
ThreadManager: Add a simple priority field.
2023-02-02 17:08:24 -08:00
MemStickScreen.h
UI: Fix some logic dependent on screen tags.
2022-09-17 13:36:25 -07:00
MiscScreens.cpp
Wrap the display globals in a struct ( #16998 )
2023-02-25 13:09:44 +01:00
MiscScreens.h
Break out ScrollView from ViewGroup.h, and PopupScreens from UIScreen.h
2023-01-11 10:56:31 +01:00
NativeApp.cpp
Wrap the display globals in a struct ( #16998 )
2023-02-25 13:09:44 +01:00
OnScreenDisplay.cpp
UI: Only force ASCII messages if they're ASCII.
2022-09-03 21:16:59 -07:00
OnScreenDisplay.h
PauseScreen.cpp
Make the rewind snapshot interval wall-time based instead of frame-based.
2023-02-14 10:09:51 +01:00
PauseScreen.h
Global: Cleanup virtual/override specifiers.
2022-12-10 21:13:36 -08:00
ProfilerDraw.cpp
ProfilerDraw.h
RemoteISOScreen.cpp
Strict mode checking - no way to forget detaching now.
2023-01-05 08:38:52 +01:00
RemoteISOScreen.h
RemoteISO screens: Make them dialogs so ESC works to exit them on PC.
2023-01-01 21:55:02 +01:00
ReportScreen.cpp
Wrap the display globals in a struct ( #16998 )
2023-02-25 13:09:44 +01:00
ReportScreen.h
Add tags to all our UI screens. Useful to debug UI problems.
2022-09-16 10:14:00 +02:00
SavedataScreen.cpp
Move AsyncImageFileView to Common, which required some more shuffling around of stuff.
2022-11-21 20:38:20 +01:00
SavedataScreen.h
Move AsyncImageFileView to Common, which required some more shuffling around of stuff.
2022-11-21 20:38:20 +01:00
Store.cpp
Remove the unused filter stuff from store.
2022-12-27 17:12:17 +01:00
Store.h
Remove the unused filter stuff from store.
2022-12-27 17:12:17 +01:00
Theme.cpp
Simplify away some theme parameters. Make popups look better
2023-01-10 16:00:17 +01:00
Theme.h
Allow to change atlas per theme
2022-04-01 09:59:40 +02:00
TiltAnalogSettingsScreen.cpp
Simplify the tilt code, tweak a bit
2023-02-16 11:07:57 +01:00
TiltAnalogSettingsScreen.h
Add previews for more types, fix mappings.
2023-02-02 01:09:33 +01:00
TouchControlLayoutScreen.cpp
Wrap the display globals in a struct ( #16998 )
2023-02-25 13:09:44 +01:00
TouchControlLayoutScreen.h
Global: Cleanup virtual/override specifiers.
2022-12-10 21:13:36 -08:00
TouchControlVisibilityScreen.cpp
Enable game backgrounds on more screens
2022-11-22 22:53:54 +01:00
TouchControlVisibilityScreen.h
Enable game backgrounds on more screens
2022-11-22 22:53:54 +01:00
UI.vcxproj
TiltEventProcessor belongs in Core, not UI.
2023-02-01 15:04:32 +01:00
UI.vcxproj.filters
TiltEventProcessor belongs in Core, not UI.
2023-02-01 15:04:32 +01:00