ppsspp/Core/FileSystems
shenweip 166035a87b Simulates memory stick size to get fixed free space.
Some games may be sensitive to the changes of free space of memory stick, and Android's free space is usually variable.
2020-10-08 23:51:56 +08:00
..
BlobFileSystem.cpp Io: Open sce_lbn references and whole ISO faster. 2020-05-21 18:58:24 -07:00
BlobFileSystem.h Io: Open sce_lbn references and whole ISO faster. 2020-05-21 18:58:24 -07:00
BlockDevices.cpp Move fileutil, net, image loaders, ui to Common. (#13506) 2020-10-04 20:48:47 +02:00
BlockDevices.h Io: Track whether the game is on a UMD or storage. 2020-05-21 18:57:46 -07:00
DirectoryFileSystem.cpp Move fileutil, net, image loaders, ui to Common. (#13506) 2020-10-04 20:48:47 +02:00
DirectoryFileSystem.h Io: Open sce_lbn references and whole ISO faster. 2020-05-21 18:58:24 -07:00
FileSystem.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
FileSystem.h Merge base/basictypes.h into Common/Common.h (mostly). 2020-09-29 15:51:51 +02:00
ISOFileSystem.cpp Some minor logging improvements that get to tag along the previous commit 2020-08-22 00:32:51 +02:00
ISOFileSystem.h Io: Open sce_lbn references and whole ISO faster. 2020-05-21 18:58:24 -07:00
MetaFileSystem.cpp Simulates memory stick size to get fixed free space. 2020-10-08 23:51:56 +08:00
MetaFileSystem.h Simulates memory stick size to get fixed free space. 2020-10-08 23:51:56 +08:00
tlzrc.cpp Common.h shouldn't include Log.h. 2020-10-04 11:42:14 +02:00
VirtualDiscFileSystem.cpp Move fileutil, net, image loaders, ui to Common. (#13506) 2020-10-04 20:48:47 +02:00
VirtualDiscFileSystem.h Io: Open sce_lbn references and whole ISO faster. 2020-05-21 18:58:24 -07:00