ppsspp/Common/GPU/Vulkan
2022-11-06 15:54:00 +01:00
..
thin3d_vulkan.cpp Switch RenderPassType to be a "proper" bitfield enum. 2022-11-05 22:06:53 +01:00
VulkanAlloc.h More integration, use VMA in VulkanTexture 2021-11-22 18:54:09 +01:00
VulkanBarrier.cpp Use subpass dependencies to implement shader framebuffer read in Vulkan. 2022-09-16 19:19:42 +02:00
VulkanBarrier.h Some refactoring of framebuffer views, layer issues, more work. 2022-10-27 11:05:58 +02:00
VulkanContext.cpp UWP build fix. Had to reshuffle some stuff and compile some Vulkan files. 2022-11-06 15:54:00 +01:00
VulkanContext.h UWP build fix. Had to reshuffle some stuff and compile some Vulkan files. 2022-11-06 15:54:00 +01:00
VulkanDebug.cpp Prepare for dynamic mat update 2022-09-26 11:21:40 +02:00
VulkanDebug.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
VulkanFrameData.cpp Fix validation error with the GPU profiler 2022-10-03 12:13:11 +02:00
VulkanFrameData.h Fix validation error with the GPU profiler 2022-10-03 12:13:11 +02:00
VulkanImage.cpp Name more image views. Very useful with a little patch to the Vulkan debug layers. 2022-10-27 11:05:59 +02:00
VulkanImage.h Always use array textures for framebuffers in Vulkan for simplicity. 2022-10-27 11:05:58 +02:00
VulkanLoader.cpp UWP build fix. Had to reshuffle some stuff and compile some Vulkan files. 2022-11-06 15:54:00 +01:00
VulkanLoader.h UWP build fix. Had to reshuffle some stuff and compile some Vulkan files. 2022-11-06 15:54:00 +01:00
VulkanMemory.cpp Name more image views. Very useful with a little patch to the Vulkan debug layers. 2022-10-27 11:05:59 +02:00
VulkanMemory.h Name more image views. Very useful with a little patch to the Vulkan debug layers. 2022-10-27 11:05:59 +02:00
VulkanProfiler.cpp Quiet the Vulkan miniprofiler (for texture uploads etc) a bit 2022-09-28 13:40:57 +02:00
VulkanProfiler.h Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
VulkanQueueRunner.cpp Make a lot more code VR build for all platforms 2022-11-06 14:36:51 +01:00
VulkanQueueRunner.h Comment fixes (feedback) 2022-11-06 00:11:04 +01:00
VulkanRenderManager.cpp Make a lot more code VR build for all platforms 2022-11-06 14:36:51 +01:00
VulkanRenderManager.h Switch RenderPassType to be a "proper" bitfield enum. 2022-11-05 22:06:53 +01:00