ppsspp/GPU
2013-08-28 23:15:13 -07:00
..
GLES Should keep default case 2013-08-28 15:10:40 +08:00
Null Centralize CLUT handling form gstate values. 2013-08-24 11:34:37 -07:00
Software softgpu : use switch case for texture format 2013-08-27 16:26:01 +08:00
CMakeLists.txt Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
ge_constants.h Use GEPrimitiveType everywhere instead of stupid integer 2013-08-25 19:51:06 +02:00
GeDisasm.cpp Use accessors better for block transfers. 2013-08-24 11:34:36 -07:00
GeDisasm.h Add a function to pretty-print vertex type. 2013-04-22 22:04:26 -07:00
GPU.vcxproj Win32: Switch to a UNICODE build. This took quite a bit of fixing. 2013-08-26 19:00:16 +02:00
GPU.vcxproj.filters Fix bad filter. 2013-08-24 09:51:45 -07:00
GPUCommon.cpp Return yet more errors while inside interrupts. 2013-08-28 23:15:13 -07:00
GPUCommon.h Another frameskipping attempt. Now: 0=no frameskip, 1=auto frameskipt, 2-9=fixed frameskip. 2013-08-16 01:00:26 +02:00
GPUInterface.h Another frameskipping attempt. Now: 0=no frameskip, 1=auto frameskipt, 2-9=fixed frameskip. 2013-08-16 01:00:26 +02:00
GPUState.cpp Been meaning to rename DisplayListInterpreter->GLES_GPU forever 2013-08-20 22:34:47 +02:00
GPUState.h Speedup a few 2D games on mobile by eliminating the alpha test in some conditions 2013-08-27 21:48:03 +02:00
Math3D.cpp GPU/Math3D: Support converting Vec3 and Vec4 objects to u32 color values. 2013-07-29 22:26:42 +02:00
Math3D.h GPU/Math3D: Add a 4x4 matrix class. 2013-07-29 22:49:19 +02:00