ppsspp/GPU/Directx9
Henrik Rydgård 148d3b72e5 Use splat3(x) liberally (converts to vec3(x) on GLES, vec3(x,x,x) on D3D)
Prep for merging the HLSL and GLSL generators.
2020-10-25 08:34:35 +01:00
..
DepalettizeShaderDX9.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
DepalettizeShaderDX9.h Unify a little bit of depal code. 2017-11-05 10:40:21 +01:00
DrawEngineDX9.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
DrawEngineDX9.h Rename shader generator functions, a bit of moving around and adding an errorString param. 2020-10-21 23:20:25 +02:00
FragmentShaderGeneratorHLSL.cpp Use splat3(x) liberally (converts to vec3(x) on GLES, vec3(x,x,x) on D3D) 2020-10-25 08:34:35 +01:00
FragmentShaderGeneratorHLSL.h Rename shader generator functions, a bit of moving around and adding an errorString param. 2020-10-21 23:20:25 +02:00
FramebufferManagerDX9.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
FramebufferManagerDX9.h Unify BlitFramebufferDepth. 2020-09-17 20:53:02 +02:00
GPU_DX9.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
GPU_DX9.h Unify/centralize SetFramebufferSamplingParams. Some include cleanup. 2020-09-14 00:04:39 +02:00
ShaderManagerDX9.cpp Rename shader generator functions, a bit of moving around and adding an errorString param. 2020-10-21 23:20:25 +02:00
ShaderManagerDX9.h Rename shader generator functions, a bit of moving around and adding an errorString param. 2020-10-21 23:20:25 +02:00
StateMappingDX9.cpp Rename shader generator functions, a bit of moving around and adding an errorString param. 2020-10-21 23:20:25 +02:00
StateMappingDX9.h Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
StencilBufferDX9.cpp Rename shader generator functions, a bit of moving around and adding an errorString param. 2020-10-21 23:20:25 +02:00
TextureCacheDX9.cpp Rename shader generator functions, a bit of moving around and adding an errorString param. 2020-10-21 23:20:25 +02:00
TextureCacheDX9.h Remove redundant bind on GL texture build. Improve dirtying of texture state. 2020-09-21 08:56:58 +02:00
TextureScalerDX9.cpp Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00
TextureScalerDX9.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorHLSL.cpp Use splat3(x) liberally (converts to vec3(x) on GLES, vec3(x,x,x) on D3D) 2020-10-25 08:34:35 +01:00
VertexShaderGeneratorHLSL.h Rename shader generator functions, a bit of moving around and adding an errorString param. 2020-10-21 23:20:25 +02:00