ppsspp/Common/GPU/Vulkan
Henrik Rydgård 14377259b5 Use VK_KHR_present_wait to get numbers on how much latency we have to screen
This extension is not available on Android, there they have
VK_GOOGLE_display_timing, which they also have an abstraction library
for, so will look at that later.

Early part of work on #17685
2023-08-02 20:34:22 +02:00
..
thin3d_vulkan.cpp Vulkan: Keep track of some timestamps in a frame 2023-08-02 16:25:17 +02:00
VulkanAlloc.h
VulkanBarrier.cpp
VulkanBarrier.h
VulkanContext.cpp Use VK_KHR_present_wait to get numbers on how much latency we have to screen 2023-08-02 20:34:22 +02:00
VulkanContext.h Vulkan: Enable the present-id/present-wait/display-timing extensions 2023-07-14 10:43:47 +02:00
VulkanDebug.cpp Use VK_KHR_present_wait to get numbers on how much latency we have to screen 2023-08-02 20:34:22 +02:00
VulkanDebug.h Vulkan validation layers: Cap outputting the same message at 10 times. 2022-12-29 00:39:59 +01:00
VulkanFramebuffer.cpp Fix an initialLayout issue with the image we use as the backbuffers's depth 2023-07-21 23:17:24 +02:00
VulkanFramebuffer.h Vulkan: Remove the remains of the input attachment experiment 2023-06-13 20:46:27 +02:00
VulkanFrameData.cpp Use VK_KHR_present_wait to get numbers on how much latency we have to screen 2023-08-02 20:34:22 +02:00
VulkanFrameData.h Use VK_KHR_present_wait to get numbers on how much latency we have to screen 2023-08-02 20:34:22 +02:00
VulkanImage.cpp Quick, suboptimal barrier fix for the new UpdateImageLevels functionality 2023-05-30 18:29:49 +02:00
VulkanImage.h Quick, suboptimal barrier fix for the new UpdateImageLevels functionality 2023-05-30 18:29:49 +02:00
VulkanLoader.cpp Use VK_KHR_present_wait to get numbers on how much latency we have to screen 2023-08-02 20:34:22 +02:00
VulkanLoader.h Use VK_KHR_present_wait to get numbers on how much latency we have to screen 2023-08-02 20:34:22 +02:00
VulkanMemory.cpp Allow other backends than Vulkan to have GPU memory stats. Implement for GL. 2023-05-24 14:33:01 +02:00
VulkanMemory.h Implement RetroAchievements challenge mode restrictions, and fix related bugs 2023-07-08 21:55:32 +02:00
VulkanProfiler.cpp Found a bug where we tried to look up queue family -1 when initializing the frame profiler. 2022-12-23 11:37:59 +01:00
VulkanProfiler.h
VulkanQueueRunner.cpp Vulkan profiler: Show CPU command buffer recording timing even if GPU timing is unavailable 2023-06-14 09:15:29 +02:00
VulkanQueueRunner.h Vulkan: Remove the remains of the input attachment experiment 2023-06-13 20:46:27 +02:00
VulkanRenderManager.cpp Use VK_KHR_present_wait to get numbers on how much latency we have to screen 2023-08-02 20:34:22 +02:00
VulkanRenderManager.h Use VK_KHR_present_wait to get numbers on how much latency we have to screen 2023-08-02 20:34:22 +02:00