ppsspp/GPU/Debugger
Henrik Rydgård 10445c97d8 Warning fix
2024-12-10 01:02:49 +01:00
..
Breakpoints.cpp GE Debugger: Make step tex jump to first prim. 2023-07-16 11:34:51 -07:00
Breakpoints.h GE Debugger: Add conditions to cmd breakpoints. 2022-09-05 17:33:54 -07:00
Debugger.cpp ImDebugger: Add a window to inspect upcoming CoreTiming events 2024-12-07 16:28:27 +01:00
Debugger.h ImDebugger: Add a window to inspect upcoming CoreTiming events 2024-12-07 16:28:27 +01:00
GECommandTable.cpp GE Debugger: Provide addrs in breakpoint conds. 2022-09-11 10:57:04 -07:00
GECommandTable.h Build: Add some missing include guards. 2023-09-07 17:14:58 -07:00
Playback.cpp Warning fix 2024-12-10 01:02:49 +01:00
Playback.h GE Debugger: Split playback into a separate file. 2019-06-23 18:49:27 -07:00
Record.cpp Remove the "GPUInterface" base class. Not really useful, GPUCommon is pretty much the same thing. 2024-12-02 11:12:14 +01:00
Record.h Add "Create frame dump" to the in-game developer menu (that can be enabled in dev settings) 2023-08-24 14:41:35 +02:00
RecordFormat.h Make some global string pointers const, not just the strings. 2023-12-29 14:09:45 +01:00
State.cpp Extract the vertex formatting code from the Windows GE Debugger 2024-12-05 10:47:49 +01:00
State.h Add basic vertex data viewer (with the same flaws as the old one) 2024-12-06 09:29:12 +01:00
Stepping.cpp PauseAction readbacks now work again 2024-12-05 00:36:49 +01:00
Stepping.h PauseAction readbacks now work again 2024-12-05 00:36:49 +01:00