ppsspp/Core/HLE
Unknown W. Brackets e6f6564a32 Dumb typo.
2013-09-05 23:10:29 -07:00
..
__sceAudio.cpp Don't block a null enqueue if already empty. 2013-09-05 00:57:53 -07:00
__sceAudio.h Return error to blocked audio threads on release. 2013-06-05 12:20:07 -07:00
FunctionWrappers.h Add sceHeap,some games will call this. 2013-09-04 11:05:14 +08:00
HLE.cpp Keep unknown syscall reporting the same. 2013-09-01 00:46:48 -07:00
HLE.h Invalidate stubs/var imports when writing them. 2013-09-01 00:32:43 -07:00
HLETables.cpp Add sceHeap,some games will call this. 2013-09-04 11:05:14 +08:00
HLETables.h Use a custom RA for module funcs. Not used yet. 2013-05-26 10:28:08 -07:00
KernelWaitHelpers.h Add vblank wait callback handlers. 2013-09-03 23:35:39 -07:00
sceAtrac.cpp Fix volume and name of Latin American languages. 2013-08-29 13:25:29 -03:00
sceAtrac.h Improve _AtracGenarateContext. 2013-06-09 19:06:24 +08:00
sceAudio.cpp sceAudioOutputPannedBlocking() bad volume check. 2013-09-05 01:01:57 -07:00
sceAudio.h Fix some init/type warnings. 2013-05-31 23:14:29 -07:00
sceAudiocodec.cpp Add a bunch of HLE functions for better reporting. 2013-08-22 23:04:55 -07:00
sceAudiocodec.h Add sceAudiocodec stuff 2013-06-09 01:28:58 +08:00
sceCcc.cpp Add one more missing sceCcc func. 2013-08-10 14:04:42 -07:00
sceCcc.h Listen to sceCccSetErrorChar*(), not used yet. 2013-07-20 21:51:22 -07:00
sceChnnlsv.cpp endian for sceChnnlsv 2013-08-16 09:18:04 +02:00
sceChnnlsv.h endian for sceChnnlsv 2013-08-16 09:18:04 +02:00
sceCtrl.cpp Return yet more errors while inside interrupts. 2013-08-28 23:15:13 -07:00
sceCtrl.h Also replace the on-screen cross 2013-07-20 12:54:33 +02:00
sceDeflt.cpp
sceDeflt.h
sceDisplay.cpp Dumb typo. 2013-09-05 23:10:29 -07:00
sceDisplay.h Measure actual fps (frameskip+unthrottle included), show all three on one line if you choose "both" (which I probably should rename) 2013-08-19 22:06:49 +02:00
sceDmac.cpp Add some unknown syscalls from reporting. 2013-06-30 12:05:14 -07:00
sceDmac.h
sceFont.cpp Update some log levels in sceFont 2013-08-16 16:49:52 +02:00
sceFont.h
sceGameUpdate.cpp Add reporting to a bunch of unimpl functions. 2013-05-19 22:12:37 -07:00
sceGameUpdate.h
sceGe.cpp Fix a null check 2013-09-04 14:07:52 -04:00
sceGe.h Don't wait directly from GPUCommon, do it in sceGe. 2013-08-10 18:24:40 -07:00
sceHeap.cpp Typo 2013-09-04 11:35:16 +08:00
sceHeap.h Add sceHeap,some games will call this. 2013-09-04 11:05:14 +08:00
sceHprm.cpp Add some syscall names that match by sha. 2013-05-19 22:12:39 -07:00
sceHprm.h
sceHttp.cpp Add a bunch of HLE functions for better reporting. 2013-08-22 23:04:55 -07:00
sceHttp.h
sceImpose.cpp Always use iButtonPreference, fixes #2390. 2013-06-21 17:45:39 -07:00
sceImpose.h
sceIo.cpp Return yet more errors while inside interrupts. 2013-08-28 23:15:13 -07:00
sceIo.h Start and stop a separate thread for IO. 2013-08-11 11:51:36 -07:00
sceJpeg.cpp Try fixing sceJpegGetOutputInfo again 2013-08-07 16:39:42 -07:00
sceJpeg.h State save support for sceJpeg. 2013-07-05 10:56:55 +02:00
sceKernel.cpp Fix a null check in sceKernel.cpp 2013-09-04 14:19:32 -04:00
sceKernel.h Add ThreadManForKernel and ModuleForKernel 2013-08-25 10:48:32 +08:00
sceKernelAlarm.cpp Use *_le for the sceKernel* funcs. 2013-07-25 08:04:34 -07:00
sceKernelAlarm.h
sceKernelEventFlag.cpp Refactor wait timeouts. 2013-09-03 22:32:22 -07:00
sceKernelEventFlag.h Remove bad param from sceKernelPollEventFlag(). 2013-08-18 18:38:04 -07:00
sceKernelInterrupt.cpp Return yet more errors while inside interrupts. 2013-08-28 23:15:13 -07:00
sceKernelInterrupt.h
sceKernelMbx.cpp Refactor wait timeouts. 2013-09-03 22:32:22 -07:00
sceKernelMbx.h Use *_le for the sceKernel* funcs. 2013-07-25 08:04:34 -07:00
sceKernelMemory.cpp Refactor wait timeouts. 2013-09-03 22:32:22 -07:00
sceKernelMemory.h Wrap sceKernelFreeFpl() and use better errors. 2013-08-25 16:38:49 -07:00
sceKernelModule.cpp Keep unknown syscall reporting the same. 2013-09-01 00:46:48 -07:00
sceKernelModule.h Add ThreadManForKernel and ModuleForKernel 2013-08-25 10:48:32 +08:00
sceKernelMsgPipe.cpp Refactor wait timeouts. 2013-09-03 22:32:22 -07:00
sceKernelMsgPipe.h Correct sceKernelReferMsgPipeStatus(). 2013-08-18 18:45:43 -07:00
sceKernelMutex.cpp Refactor down the begin/end callback stuff. 2013-09-03 01:21:52 -07:00
sceKernelMutex.h Implement sceKernelCancelMutex(). 2013-08-25 16:38:49 -07:00
sceKernelSemaphore.cpp Refactor wait timeouts. 2013-09-03 22:32:22 -07:00
sceKernelSemaphore.h
sceKernelThread.cpp Cleanup sceKernelCreateCallback(). 2013-09-03 22:18:15 -07:00
sceKernelThread.h Cleanup sceKernelCreateCallback(). 2013-09-03 22:18:15 -07:00
sceKernelTime.cpp Reschedule in time spin loops. 2013-08-04 10:11:56 -07:00
sceKernelTime.h
sceKernelVTimer.cpp Fix some compile failures under big endian. 2013-07-28 21:04:17 -07:00
sceKernelVTimer.h
sceMd5.cpp Pass the new sha1/md5 test. 2013-09-03 00:36:55 +02:00
sceMd5.h Pass the new sha1/md5 test. 2013-09-03 00:36:55 +02:00
sceMp3.cpp Fix mp3 bit rate info in sceMp3GetBitRate(). 2013-09-01 17:22:19 -07:00
sceMp3.h
sceMp4.cpp Add reporting to a bunch of unimpl functions. 2013-05-19 22:12:37 -07:00
sceMp4.h
sceMpeg.cpp Avoid some dangerous hex constant widths. 2013-08-22 23:23:48 -07:00
sceMpeg.h endian fro sceMpeg 2013-08-16 09:18:18 +02:00
sceNet.cpp Fix some initialization/sprintf warnings. 2013-09-01 01:15:07 -07:00
sceNet.h
sceNp.cpp Added sceJpeg & sceMd5 2013-05-15 19:49:34 +08:00
sceNp.h Added sceJpeg & sceMd5 2013-05-15 19:49:34 +08:00
sceOpenPSID.cpp
sceOpenPSID.h
sceP3da.cpp Reduce log level that spam Sol Trigger heavily 2013-06-26 19:30:17 +08:00
sceP3da.h
sceParseHttp.cpp Match syscall names to nids ot be safe. 2013-05-19 22:12:39 -07:00
sceParseHttp.h
sceParseUri.cpp Match syscall names to nids ot be safe. 2013-05-19 22:12:39 -07:00
sceParseUri.h
scePauth.cpp
scePauth.h
scePower.cpp Return yet more errors while inside interrupts. 2013-08-28 23:15:13 -07:00
scePower.h
scePsmf.cpp Add a bunch of HLE functions for better reporting. 2013-08-22 23:04:55 -07:00
scePsmf.h
scePspNpDrm_user.cpp Add SceNpDrmOpen to the table so it can be logged properly. 2013-08-14 09:23:58 -04:00
scePspNpDrm_user.h
sceRtc.cpp Always defined WIN32_LEAN_AND_MEAN. 2013-07-28 21:04:20 -07:00
sceRtc.h Use *_le for the sceKernel* funcs. 2013-07-25 08:04:34 -07:00
sceSas.cpp Return an error on bad SAS sample rate. 2013-09-01 16:59:37 -07:00
sceSas.h
sceSsl.cpp
sceSsl.h
sceUmd.cpp Handle it better when umd waits trigger during cbs. 2013-09-03 01:21:52 -07:00
sceUmd.h Fix PSP_UMD_TYPE_GAME... 2013-05-24 19:52:46 +02:00
sceUsb.cpp Add a bunch of HLE functions for better reporting. 2013-08-22 23:04:55 -07:00
sceUsb.h
sceUtility.cpp Return wrong dialog type in screenshot/gamesharing. 2013-08-31 14:42:55 -07:00
sceUtility.h
sceVaudio.cpp Add some unknown syscalls from reporting. 2013-06-30 12:05:14 -07:00
sceVaudio.h Correct some error codes and init in Vaudio. 2013-05-19 15:50:52 -07:00