ppsspp/SDL
2021-04-30 23:02:36 -07:00
..
.gitignore
buildassets.sh
macbundle.sh
NKCodeFromSDL.h
README.TXT
SDLCocoaMetalLayer.h
SDLCocoaMetalLayer.mm Build: Explicitly include ppsspp_config.h. 2021-03-02 21:04:03 -08:00
SDLGLGraphicsContext.cpp
SDLGLGraphicsContext.h
SDLJoystick.cpp
SDLJoystick.h
SDLMain.cpp Common: Capitalize setCurrentThreadName(). 2021-04-30 23:02:36 -07:00
SDLMain.h
SDLMain.mm SDL: Init profiler on SDL/Qt. 2021-02-18 22:59:56 -08:00
SDLVulkanGraphicsContext.cpp Build: Explicitly include ppsspp_config.h. 2021-03-02 21:04:03 -08:00
SDLVulkanGraphicsContext.h

1. Install GCC, CMake, and development libraries for zlib and sdl.
2. cd SDL
3. ./buildassets.sh
4. ./b.sh

That should do it.

Special instructions for MacOSX:

Install XCode
Install CMake
Open XCode, Preferences, Downloads, Components. Install the command line toools.

Install MacPorts
Using MacPorts, install libpng
Do the above.

SDL2 Game Controller Support Notes
==================================

For SDL2 game controller support, at least SDL 2.0.4 is required.

Under the assets directory is the SDL2 game controller database: gamecontrollerdb.txt. This file contains many known control pad mappings for Windows, Linux and MAC OS. PPSSPPSDL will load this file at start-up and work out how to assign control pad buttons for your control pad.

Hot plugging of control pads is also supported.

If you control pad has a "Guide" or "Home" button then when pressed, this will trigger the emulator pause menu, thus allowing you to exit the emulator if you wish or load another game from your library.