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FragmentShaderGenerator.cpp
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Experiment: Use glBlendFuncSeparate to not change dest alpha when blending.
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2013-08-22 19:14:04 +02:00 |
FragmentShaderGenerator.h
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Save 16K.
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2013-01-07 13:00:28 +01:00 |
Framebuffer.cpp
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Attempt to use scissor to render correct shadowing in Mortal Kombat/FF CC
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2013-08-25 14:52:18 +08:00 |
Framebuffer.h
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Another frameskipping attempt. Now: 0=no frameskip, 1=auto frameskipt, 2-9=fixed frameskip.
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2013-08-16 01:00:26 +02:00 |
GLES_GPU.cpp
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Need to flush on FINISH/SIGNAL apparently..
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2013-08-23 16:31:03 +02:00 |
GLES_GPU.h
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Combine and sort the GPU command tables by purpose, make it flags for future flexibility.
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2013-08-23 13:36:55 +02:00 |
IndexGenerator.cpp
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Don't use an index buffer for single triangle strips. Improve dirtying of proj matrices.
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2013-04-20 23:37:07 +02:00 |
IndexGenerator.h
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Always defined WIN32_LEAN_AND_MEAN.
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2013-07-28 21:04:20 -07:00 |
ShaderManager.cpp
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Use constants for other uv gen mode usages.
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2013-08-19 00:43:54 -07:00 |
ShaderManager.h
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GPU ShaderManager: Naming convention, inline a function
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2013-08-10 18:39:27 +02:00 |
Spline.cpp
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Adapt the basic spline code from the softgpu to the GL code.
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2013-08-23 00:33:18 +02:00 |
StateMapping.cpp
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Adapt the basic spline code from the softgpu to the GL code.
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2013-08-23 00:33:18 +02:00 |
StateMapping.h
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Adapt the basic spline code from the softgpu to the GL code.
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2013-08-23 00:33:18 +02:00 |
TextureCache.cpp
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Avoid some dangerous hex constant widths.
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2013-08-22 23:23:48 -07:00 |
TextureCache.h
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Detach textures and fbs using a range check.
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2013-08-02 22:45:34 -07:00 |
TextureScaler.cpp
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Add initial support for native Visual Studio 2012(and above) compilation. Just upgrade the SLN, and go.
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2013-07-25 18:34:55 -04:00 |
TextureScaler.h
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Update to latest version of "native"
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2013-05-31 23:10:58 +02:00 |
TransformPipeline.cpp
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Adapt the basic spline code from the softgpu to the GL code.
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2013-08-23 00:33:18 +02:00 |
TransformPipeline.h
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Adapt the basic spline code from the softgpu to the GL code.
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2013-08-23 00:33:18 +02:00 |
VertexDecoder.cpp
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Adapt the basic spline code from the softgpu to the GL code.
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2013-08-23 00:33:18 +02:00 |
VertexDecoder.h
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Adapt the basic spline code from the softgpu to the GL code.
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2013-08-23 00:33:18 +02:00 |
VertexShaderGenerator.cpp
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Merge pull request #3260 from raven02/patch-8
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2013-08-20 05:13:26 -07:00 |
VertexShaderGenerator.h
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Collapse skinning shaders with #bones < 4 to a single one.
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2013-07-27 20:09:22 +02:00 |