ppsspp/GPU/GLES
2013-08-25 14:52:18 +08:00
..
FragmentShaderGenerator.cpp Experiment: Use glBlendFuncSeparate to not change dest alpha when blending. 2013-08-22 19:14:04 +02:00
FragmentShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00
Framebuffer.cpp Attempt to use scissor to render correct shadowing in Mortal Kombat/FF CC 2013-08-25 14:52:18 +08:00
Framebuffer.h Another frameskipping attempt. Now: 0=no frameskip, 1=auto frameskipt, 2-9=fixed frameskip. 2013-08-16 01:00:26 +02:00
GLES_GPU.cpp Need to flush on FINISH/SIGNAL apparently.. 2013-08-23 16:31:03 +02:00
GLES_GPU.h Combine and sort the GPU command tables by purpose, make it flags for future flexibility. 2013-08-23 13:36:55 +02:00
IndexGenerator.cpp Don't use an index buffer for single triangle strips. Improve dirtying of proj matrices. 2013-04-20 23:37:07 +02:00
IndexGenerator.h Always defined WIN32_LEAN_AND_MEAN. 2013-07-28 21:04:20 -07:00
ShaderManager.cpp Use constants for other uv gen mode usages. 2013-08-19 00:43:54 -07:00
ShaderManager.h GPU ShaderManager: Naming convention, inline a function 2013-08-10 18:39:27 +02:00
Spline.cpp Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
StateMapping.cpp Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
TextureCache.cpp Avoid some dangerous hex constant widths. 2013-08-22 23:23:48 -07:00
TextureCache.h Detach textures and fbs using a range check. 2013-08-02 22:45:34 -07:00
TextureScaler.cpp Add initial support for native Visual Studio 2012(and above) compilation. Just upgrade the SLN, and go. 2013-07-25 18:34:55 -04:00
TextureScaler.h Update to latest version of "native" 2013-05-31 23:10:58 +02:00
TransformPipeline.cpp Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
TransformPipeline.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
VertexDecoder.cpp Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
VertexDecoder.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
VertexShaderGenerator.cpp Merge pull request #3260 from raven02/patch-8 2013-08-20 05:13:26 -07:00
VertexShaderGenerator.h Collapse skinning shaders with #bones < 4 to a single one. 2013-07-27 20:09:22 +02:00