ppsspp/GPU/GLES
Unknown W. Brackets 0e4ca7f9a8 Stop reporting logic ops.
We support them on desktop and they're not really often used.
2013-12-08 00:48:23 -08:00
..
FragmentShaderGenerator.cpp Replace alpha when blend mode allows it. 2013-12-07 02:54:33 -08:00
FragmentShaderGenerator.h Replace alpha when blend mode allows it. 2013-12-07 02:54:33 -08:00
Framebuffer.cpp Cut down on reporting of FBO misuse. 2013-12-08 00:38:10 -08:00
Framebuffer.h Prevent post shaders from getting applied twice in some circumstances when playing video. 2013-12-04 11:46:42 +01:00
GLES_GPU.cpp Stop reporting logic ops. 2013-12-08 00:48:23 -08:00
GLES_GPU.h Also report the vertex decoder jit to verysleepy. 2013-11-30 19:20:22 -08:00
ShaderManager.cpp Copy the stencil value in REPLACE mode to fragment alpha (but only when it's safe) 2013-12-03 00:13:21 +01:00
ShaderManager.h Copy the stencil value in REPLACE mode to fragment alpha (but only when it's safe) 2013-12-03 00:13:21 +01:00
SoftwareTransform.cpp Fix an uninitialized value warning. 2013-12-01 11:21:17 -08:00
Spline.cpp Workaround for spline UV scale problem with texcoord speedhack 2013-12-04 14:33:45 +01:00
StateMapping.cpp Set src/dst alpha to non GL_ZERO in case STENCIL_VALUE_UNIFORM 2013-12-07 21:11:47 +08:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
TextureCache.cpp In LINEARFMV mode, let the presence of a video override the alpha and color test checks. 2013-11-29 18:08:29 +01:00
TextureCache.h Use GL_EXT_unpack_subimage to speed up non-pow-2 texture loads when available 2013-11-01 19:38:52 +01:00
TextureScaler.cpp Put the removed include back, but only for Visual Studio 2012. 2013-09-17 10:27:06 -04:00
TextureScaler.h Update to latest version of "native" 2013-05-31 23:10:58 +02:00
TransformPipeline.cpp Buildfix for older compilers, such as GCC 4.6.3 2013-11-22 16:22:41 +10:00
TransformPipeline.h Also report the vertex decoder jit to verysleepy. 2013-11-30 19:20:22 -08:00
VertexDecoder.cpp Resurrect the vtx decoder jit option for debugging 2013-11-30 16:11:54 +01:00
VertexDecoder.h Split VertexDecoder into files for ARM and x86, got too large. 2013-11-24 15:58:15 +01:00
VertexDecoderArm.cpp Fix bug in vtxdec jit when hardware skinning 2013-11-30 16:26:50 +01:00
VertexDecoderX86.cpp Minor x86 optimizations 2013-11-26 18:23:08 +01:00
VertexShaderGenerator.cpp Fix bug where we scaled UV coordinates twice when a tex matrix was used. 2013-12-04 14:20:42 +01:00
VertexShaderGenerator.h Preparation for proper spline/bez: Convert control points to a simple format. 2013-09-21 23:37:14 +02:00