ppsspp/GPU/Software
2013-08-16 23:48:56 +02:00
..
Clipper.cpp softgpu: Working rectangle support. Through mode support. Clear mode support. Vertex color support. 2013-08-16 23:48:56 +02:00
Clipper.h softgpu: Add something like rectangle support. Doesn't seem to work :/ 2013-08-16 23:48:56 +02:00
Rasterizer.cpp softgpu: Working rectangle support. Through mode support. Clear mode support. Vertex color support. 2013-08-16 23:48:56 +02:00
Rasterizer.h softgpu: Texture coordinate support and something like ARGB4444 texture support. 2013-08-16 23:48:55 +02:00
README.txt
SoftGpu.cpp softgpu: Working rectangle support. Through mode support. Clear mode support. Vertex color support. 2013-08-16 23:48:56 +02:00
SoftGpu.h softgpu: Dummy implementation for CopyDisplayToOutput. 2013-08-16 23:48:52 +02:00
TransformUnit.cpp softgpu: Working rectangle support. Through mode support. Clear mode support. Vertex color support. 2013-08-16 23:48:56 +02:00
TransformUnit.h softgpu: Working rectangle support. Through mode support. Clear mode support. Vertex color support. 2013-08-16 23:48:56 +02:00
trirast.txt

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.