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DebugVisVulkan.cpp
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Remove the old allocator visualizer. Keep the setting but hide it. Other feedback
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2021-11-23 08:55:12 +01:00 |
DebugVisVulkan.h
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VK: Whenever safely possible, shrink the render area.
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2020-10-11 23:23:25 +02:00 |
DrawEngineVulkan.cpp
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Can't forget the texture in the callback, breaks texture-from-framebuffer-copy.
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2022-11-24 11:02:21 +01:00 |
DrawEngineVulkan.h
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Replace the "GetCurrentStepId"-based state invalidation with callbacks
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2022-11-24 10:52:42 +01:00 |
FramebufferManagerVulkan.cpp
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Fix deferred-depth for bezier/spline. Move updating of last_frame_depth_render to GPUCommon.
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2022-08-20 08:29:33 +02:00 |
FramebufferManagerVulkan.h
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Use subpass dependencies to implement shader framebuffer read in Vulkan.
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2022-09-16 19:19:42 +02:00 |
GPU_Vulkan.cpp
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Centralize ClearCacheNextFrame
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2022-11-21 18:13:13 +01:00 |
GPU_Vulkan.h
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Centralize ClearCacheNextFrame
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2022-11-21 18:13:13 +01:00 |
PipelineManagerVulkan.cpp
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Log source code for failed pipeline creations
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2022-11-08 00:21:08 +01:00 |
PipelineManagerVulkan.h
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Vulkan: Add geometry shader ID tracking.
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2022-10-02 07:42:16 -07:00 |
ShaderManagerVulkan.cpp
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Restore parallel GLSL builds
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2022-11-08 00:30:21 +01:00 |
ShaderManagerVulkan.h
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GPU: Purify vertTypeIsSkinningEnabled().
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2022-11-06 08:40:54 -08:00 |
StateMappingVulkan.cpp
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Vulkan: Correct alpha in Adreno workaround.
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2022-11-12 17:41:48 -08:00 |
StateMappingVulkan.h
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Vulkan is strict about scissor rect, so let's clamp centrally.
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2021-12-08 22:38:01 +01:00 |
TextureCacheVulkan.cpp
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Vulkan: Reserve descriptor set 0 for frame-global data, move everything else to set 1
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2022-10-28 09:39:56 +02:00 |
TextureCacheVulkan.h
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GE Debugger: Display if tex is framebuf.
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2022-10-10 22:35:42 -07:00 |
VulkanUtil.cpp
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Address feedback
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2022-10-28 17:42:21 +02:00 |
VulkanUtil.h
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Vulkan: Reserve descriptor set 0 for frame-global data, move everything else to set 1
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2022-10-28 09:39:56 +02:00 |