ppsspp/GPU/GLES
Unknown W. Brackets 0950e7b86d Optimize ComputeVertexShaderID() a bit.
This is only like 1%.  Along the way found and fixed an overlap of bits.
2014-03-29 10:35:09 -07:00
..
DepalettizeShader.cpp 2x alpha: Safer change than the last attempt. Still fixes P2. I think this can be simplified, anyway. 2014-03-29 12:10:44 +01:00
DepalettizeShader.h 2x alpha: Safer change than the last attempt. Still fixes P2. I think this can be simplified, anyway. 2014-03-29 12:10:44 +01:00
FragmentShaderGenerator.cpp Optimize ComputeFragmentShaderID() a bit. 2014-03-29 10:21:04 -07:00
FragmentShaderGenerator.h Don't use dual source when stencil disabled 2013-12-16 23:41:42 +01:00
Framebuffer.cpp Try harder to show a useful post shader error. 2014-02-16 01:25:33 -08:00
Framebuffer.h Only copy dirty depth buffers between FBOs. 2014-01-24 01:44:24 -08:00
GLES_GPU.cpp Disable the adaptive vsync checks by commenting them out. No need to have a disabled check run every frame. 2014-03-24 20:15:41 -04:00
GLES_GPU.h Allow fast bone mtx loads w/o software skinning. 2014-03-02 18:12:40 -08:00
ShaderManager.cpp Split up ApplyShader into ApplyVertexShader and ApplyFragmentShader. 2014-03-24 10:55:07 +01:00
ShaderManager.h Split up ApplyShader into ApplyVertexShader and ApplyFragmentShader. 2014-03-24 10:55:07 +01:00
SoftwareTransform.cpp Don't calculate lighting when not enabled. 2014-03-24 22:57:58 -07:00
Spline.cpp Just add a packed version of Vec3f. 2014-03-17 06:59:40 -07:00
StateMapping.cpp Update few comments for 2x src/dst blending 2014-03-28 20:11:37 +08:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
TextureCache.cpp Add a NEON-optimized version of XXH32. 2014-03-25 00:34:55 -07:00
TextureCache.h Correct CheckAlpha() for un-rearranged textures. 2014-01-26 19:39:34 -08:00
TextureScaler.cpp Put the removed include back, but only for Visual Studio 2012. 2013-09-17 10:27:06 -04:00
TextureScaler.h
TransformPipeline.cpp Make sure vai->flags are set while hashing. 2014-03-25 08:19:38 -07:00
TransformPipeline.h Correctly keep track of "full alpha" in vertices (x86 jit only). 2014-03-24 11:19:44 +01:00
VertexDecoder.cpp Non-jit vertex decoder, morph: Clamp colors to 0-255. 2014-03-29 10:07:51 +01:00
VertexDecoder.h Initial stab at tracking vertex alpha. 2014-03-24 01:26:55 -07:00
VertexDecoderArm.cpp vertexjit: Oops, don't use NEON when not supported. 2014-03-29 02:05:10 -07:00
VertexDecoderX86.cpp Merge branch 'gpu-minor' of github.com:unknownbrackets/ppsspp into unknownbrackets-gpu-minor 2014-03-29 10:15:57 +01:00
VertexShaderGenerator.cpp Optimize ComputeVertexShaderID() a bit. 2014-03-29 10:35:09 -07:00
VertexShaderGenerator.h Preparation for proper spline/bez: Convert control points to a simple format. 2013-09-21 23:37:14 +02:00