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DepalettizeShader.cpp
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2x alpha: Safer change than the last attempt. Still fixes P2. I think this can be simplified, anyway.
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2014-03-29 12:10:44 +01:00 |
DepalettizeShader.h
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2x alpha: Safer change than the last attempt. Still fixes P2. I think this can be simplified, anyway.
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2014-03-29 12:10:44 +01:00 |
FragmentShaderGenerator.cpp
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Optimize ComputeFragmentShaderID() a bit.
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2014-03-29 10:21:04 -07:00 |
FragmentShaderGenerator.h
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Don't use dual source when stencil disabled
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2013-12-16 23:41:42 +01:00 |
Framebuffer.cpp
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Try harder to show a useful post shader error.
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2014-02-16 01:25:33 -08:00 |
Framebuffer.h
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Only copy dirty depth buffers between FBOs.
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2014-01-24 01:44:24 -08:00 |
GLES_GPU.cpp
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Disable the adaptive vsync checks by commenting them out. No need to have a disabled check run every frame.
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2014-03-24 20:15:41 -04:00 |
GLES_GPU.h
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Allow fast bone mtx loads w/o software skinning.
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2014-03-02 18:12:40 -08:00 |
ShaderManager.cpp
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Split up ApplyShader into ApplyVertexShader and ApplyFragmentShader.
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2014-03-24 10:55:07 +01:00 |
ShaderManager.h
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Split up ApplyShader into ApplyVertexShader and ApplyFragmentShader.
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2014-03-24 10:55:07 +01:00 |
SoftwareTransform.cpp
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Don't calculate lighting when not enabled.
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2014-03-24 22:57:58 -07:00 |
Spline.cpp
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Just add a packed version of Vec3f.
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2014-03-17 06:59:40 -07:00 |
StateMapping.cpp
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Update few comments for 2x src/dst blending
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2014-03-28 20:11:37 +08:00 |
StateMapping.h
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Adapt the basic spline code from the softgpu to the GL code.
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2013-08-23 00:33:18 +02:00 |
TextureCache.cpp
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Add a NEON-optimized version of XXH32.
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2014-03-25 00:34:55 -07:00 |
TextureCache.h
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Correct CheckAlpha() for un-rearranged textures.
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2014-01-26 19:39:34 -08:00 |
TextureScaler.cpp
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Put the removed include back, but only for Visual Studio 2012.
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2013-09-17 10:27:06 -04:00 |
TextureScaler.h
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TransformPipeline.cpp
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Make sure vai->flags are set while hashing.
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2014-03-25 08:19:38 -07:00 |
TransformPipeline.h
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Correctly keep track of "full alpha" in vertices (x86 jit only).
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2014-03-24 11:19:44 +01:00 |
VertexDecoder.cpp
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Non-jit vertex decoder, morph: Clamp colors to 0-255.
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2014-03-29 10:07:51 +01:00 |
VertexDecoder.h
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Initial stab at tracking vertex alpha.
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2014-03-24 01:26:55 -07:00 |
VertexDecoderArm.cpp
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vertexjit: Oops, don't use NEON when not supported.
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2014-03-29 02:05:10 -07:00 |
VertexDecoderX86.cpp
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Merge branch 'gpu-minor' of github.com:unknownbrackets/ppsspp into unknownbrackets-gpu-minor
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2014-03-29 10:15:57 +01:00 |
VertexShaderGenerator.cpp
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Optimize ComputeVertexShaderID() a bit.
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2014-03-29 10:35:09 -07:00 |
VertexShaderGenerator.h
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Preparation for proper spline/bez: Convert control points to a simple format.
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2013-09-21 23:37:14 +02:00 |