ppsspp/GPU/GLES
Henrik Rydgård 0938d495d9 Remove a redundant bit from vertex shader IDs.
(complicates automated testing of shader generation)

Should have no noticeable effects.
2020-11-01 11:48:55 +01:00
..
DepalettizeShaderGLES.cpp Remove most instances of base/logging.h from Common, Core, GPU, more 2020-08-15 19:08:44 +02:00
DepalettizeShaderGLES.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
DepthBufferGLES.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
DrawEngineGLES.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
DrawEngineGLES.h Move the now-renamed fragment shader generator to GPU/Common. 2020-10-31 19:03:14 +01:00
FragmentTestCacheGLES.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
FragmentTestCacheGLES.h GLES: Properly restore the pointer to the render manager in more places 2018-05-29 23:07:22 +02:00
FramebufferManagerGLES.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
FramebufferManagerGLES.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
GPU_GLES.cpp Remove an unmotivated ifdef. Additional cleanup 2020-10-22 00:10:21 +02:00
GPU_GLES.h Unify/centralize SetFramebufferSamplingParams. Some include cleanup. 2020-09-14 00:04:39 +02:00
ShaderManagerGLES.cpp Remove a redundant bit from vertex shader IDs. 2020-11-01 11:48:55 +01:00
ShaderManagerGLES.h Move the now-renamed fragment shader generator to GPU/Common. 2020-10-31 19:03:14 +01:00
StateMappingGLES.cpp Move the now-renamed fragment shader generator to GPU/Common. 2020-10-31 19:03:14 +01:00
StateMappingGLES.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
StencilBufferGLES.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
TextureCacheGLES.cpp Move the now-renamed fragment shader generator to GPU/Common. 2020-10-31 19:03:14 +01:00
TextureCacheGLES.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
TextureScalerGLES.cpp Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00
TextureScalerGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorGLES.cpp Remove a redundant bit from vertex shader IDs. 2020-11-01 11:48:55 +01:00
VertexShaderGeneratorGLES.h Move the now-renamed fragment shader generator to GPU/Common. 2020-10-31 19:03:14 +01:00