ppsspp/Windows
2021-04-11 09:13:10 -07:00
..
Debugger Merge pull request #14344 from unknownbrackets/debugger-mem 2021-04-04 11:20:33 +02:00
GEDebugger GE Debugger: Correct powered diffuse display. 2021-02-27 23:52:45 -08:00
GPU Windows: Fix some format warnings. 2021-02-14 10:30:10 -08:00
W32Util Windows: Prevent some virtual dtor warnings. 2021-02-15 11:59:45 -08:00
.gitignore
aboutbox.rc Fix build with clang-cl 2020-08-13 16:48:48 +02:00
bitmap1.bmp
BufferLock.h Add camera support for windows. 2020-01-13 15:06:02 +08:00
build-x64.cmd Update build-x64.cmd 2019-01-16 11:41:01 -05:00
build-x86.cmd Added " guards to if not exists 2019-01-16 11:39:34 -05:00
build_windows.proj
CaptureDevice.cpp Windows: Reduce camera state locks. 2021-02-17 00:33:39 -08:00
CaptureDevice.h Windows: Prevent some virtual dtor warnings. 2021-02-15 11:59:45 -08:00
debugger.txt
DebugLog.bat
DinputDevice.cpp UI: Flip Y analog direction based on config. 2021-04-04 08:39:49 -07:00
DinputDevice.h Windows: Fix some type conversion warnings. 2021-01-01 08:37:32 -08:00
DlgDynaView.cpp
DlgDynaView.h
DSoundStream.cpp Global: Cleanup class init order warnings. 2021-02-15 11:59:45 -08:00
DSoundStream.h Global: Cleanup class init order warnings. 2021-02-15 11:59:45 -08:00
EmuThread.cpp Windows: Avoid segfault if memory except on boot. 2021-03-28 19:44:17 -07:00
EmuThread.h
fix_2017.props Oops, this was left for debugging. 2019-05-19 16:03:18 +02:00
git-version-gen.cmd Windows: Avoid calling git describe 3 times. 2020-05-23 16:56:27 -07:00
icon1.ico
InfoLog.bat
InputBox.cpp Move native/util, native/data and native/i18 to Common/Data. 2020-10-04 07:28:29 +02:00
InputBox.h
InputDevice.cpp Move input utilities from native to Common/Input. 2020-10-01 09:42:32 +02:00
InputDevice.h Windows: Make InputDevice destructor virtual. 2021-02-14 10:30:10 -08:00
main.cpp Merge pull request #14229 from unknownbrackets/windows-keys 2021-03-03 22:15:55 +01:00
main.h Build: Explicitly include ppsspp_config.h. 2021-03-02 21:04:03 -08:00
MainThread.h
MainWindow.cpp Fix Window size issue #14317 2021-03-30 08:06:08 +07:00
MainWindow.h Windows: Handle fullscreen message consistently. 2021-01-09 14:17:41 -08:00
MainWindowMenu.cpp Merge pull request #14229 from unknownbrackets/windows-keys 2021-03-03 22:15:55 +01:00
MainWindowMenu.h Windows: Add missing header for menu. 2021-02-28 07:51:38 -08:00
mingw_defines.h
ppsspp.ico
PPSSPP.manifest Windows: Mark PPSSPP as long path aware. 2020-01-04 11:15:34 -08:00
ppsspp.rc Debugger: Add menu to jump to begin/end of alloc. 2021-04-03 16:03:21 -07:00
PPSSPP.sln Build: Add libzstd to build. 2021-04-11 09:13:10 -07:00
PPSSPP.vcxproj Build: Add libzstd to build. 2021-04-11 09:13:10 -07:00
PPSSPP.vcxproj.filters libretro: Fix screen size problem in Vulkan. 2020-10-11 20:26:39 +02:00
ppsspp_gold.ico Upload new Gold icon for Windows 2020-01-12 10:11:41 +01:00
pspmode.png
RawInput.cpp Move NativeApp.h to Common/System, split into NativeApp.h and System.h 2020-10-04 11:42:16 +02:00
RawInput.h
README.TXT
resource.h Debugger: Add menu to jump to begin/end of alloc. 2021-04-03 16:03:21 -07:00
stdafx.cpp
stdafx.h Windows: Stop ignoring all deprecated warnings. 2021-02-18 08:56:36 -08:00
stop1.ico
TouchInputHandler.cpp Move NativeApp.h to Common/System, split into NativeApp.h and System.h 2020-10-04 11:42:16 +02:00
TouchInputHandler.h
version.rc Fix build with clang-cl 2020-08-13 16:48:48 +02:00
WASAPIStream.cpp Windows: Prevent some virtual dtor warnings. 2021-02-15 11:59:45 -08:00
WASAPIStream.h WASAPI: Add some missing error checks. May help #12081? (but will result in silence) 2019-08-09 10:04:09 +02:00
WindowsAudio.cpp
WindowsAudio.h
WindowsHost.cpp Global: Cleanup class init order warnings. 2021-02-15 11:59:45 -08:00
WindowsHost.h SwicthUMD:Only update Switch UMD item of Windows menu instead of entire UI. 2020-10-22 17:45:29 +08:00
XinputDevice.cpp Fix OpenGL crash introduced in #13536 2020-10-11 22:34:37 +02:00
XinputDevice.h Windows: Fix improper case or missing includes. 2021-02-14 10:30:10 -08:00
XPTheme.h
zipup.cmd

Just open the MSVC project file and build.