mirror of
https://github.com/hrydgard/ppsspp.git
synced 2025-04-02 11:01:50 -04:00
327 lines
9.2 KiB
C++
327 lines
9.2 KiB
C++
// Copyright (c) 2016- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "ppsspp_config.h"
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#include <png.h>
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#include "GPU/Common/ReplacedTexture.h"
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#include "GPU/Common/TextureReplacer.h"
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#include "Common/Data/Format/IniFile.h"
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#include "Common/Data/Format/ZIMLoad.h"
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#include "Common/Data/Format/PNGLoad.h"
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#include "Common/Thread/ParallelLoop.h"
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#include "Common/Thread/Waitable.h"
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#include "Common/Thread/ThreadManager.h"
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#include "Common/Log.h"
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#include "Common/TimeUtil.h"
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class ReplacedTextureTask : public Task {
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public:
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ReplacedTextureTask(VFSBackend *vfs, ReplacedTexture &tex, LimitedWaitable *w) : vfs_(vfs), tex_(tex), waitable_(w) {}
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TaskType Type() const override {
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return TaskType::IO_BLOCKING;
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}
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TaskPriority Priority() const override {
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return TaskPriority::NORMAL;
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}
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void Run() override {
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tex_.Prepare(vfs_);
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waitable_->Notify();
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}
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private:
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VFSBackend *vfs_;
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ReplacedTexture &tex_;
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LimitedWaitable *waitable_;
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};
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// This can only return true if ACTIVE or NOT_FOUND.
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bool ReplacedTexture::IsReady(double budget) {
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_assert_(vfs_ != nullptr);
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switch (State()) {
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case ReplacementState::ACTIVE:
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case ReplacementState::NOT_FOUND:
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if (threadWaitable_) {
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if (!threadWaitable_->WaitFor(budget)) {
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return false;
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}
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// Successfully waited! Can get rid of it.
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threadWaitable_->WaitAndRelease();
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threadWaitable_ = nullptr;
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}
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lastUsed_ = time_now_d();
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return true;
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case ReplacementState::UNINITIALIZED:
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// _dbg_assert_(false);
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return false;
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case ReplacementState::CANCEL_INIT:
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case ReplacementState::PENDING:
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return false;
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case ReplacementState::PREPARED:
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// We're gonna need to spawn a task.
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break;
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}
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lastUsed_ = time_now_d();
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// Let's not even start a new texture if we're already behind.
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if (budget < 0.0)
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return false;
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_assert_(!threadWaitable_);
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threadWaitable_ = new LimitedWaitable();
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g_threadManager.EnqueueTask(new ReplacedTextureTask(vfs_, *this, threadWaitable_));
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if (threadWaitable_->WaitFor(budget)) {
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// If we successfully wait here, we're done. The thread will set state accordingly.
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_assert_(State() == ReplacementState::ACTIVE || State() == ReplacementState::NOT_FOUND);
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return true;
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}
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SetState(ReplacementState::PENDING);
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// Still pending on thread.
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return false;
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}
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void ReplacedTexture::Prepare(VFSBackend *vfs) {
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std::unique_lock<std::mutex> lock(mutex_);
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this->vfs_ = vfs;
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if (State() == ReplacementState::CANCEL_INIT) {
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return;
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}
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for (int i = 0; i < (int)levels_.size(); ++i) {
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if (State() == ReplacementState::CANCEL_INIT)
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break;
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PrepareData(i);
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}
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if (threadWaitable_)
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threadWaitable_->Notify();
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}
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void ReplacedTexture::PrepareData(int level) {
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_assert_msg_((size_t)level < levels_.size(), "Invalid miplevel");
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_assert_msg_(levelData_ != nullptr, "Level cache not set");
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// We must lock around access to levelData_ in case two textures try to load it at once.
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std::lock_guard<std::mutex> guard(levelData_->lock);
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const ReplacedTextureLevel &info = levels_[level];
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if (levelData_->data.size() <= level) {
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levelData_->data.resize(level + 1);
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}
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std::vector<uint8_t> &out = levelData_->data[level];
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// Already populated from cache.
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if (!out.empty())
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return;
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ReplacedImageType imageType;
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size_t fileSize;
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VFSOpenFile *openFile = vfs_->OpenFileForRead(info.fileRef, &fileSize);
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std::string magic;
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imageType = Identify(vfs_, openFile, &magic);
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auto cleanup = [&] {
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vfs_->CloseFile(openFile);
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};
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if (imageType == ReplacedImageType::ZIM) {
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std::unique_ptr<uint8_t[]> zim(new uint8_t[fileSize]);
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if (!zim) {
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ERROR_LOG(G3D, "Failed to allocate memory for texture replacement");
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SetState(ReplacementState::NOT_FOUND);
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cleanup();
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return;
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}
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if (vfs_->Read(openFile, &zim[0], fileSize) != fileSize) {
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ERROR_LOG(G3D, "Could not load texture replacement: %s - failed to read ZIM", info.file.c_str());
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SetState(ReplacementState::NOT_FOUND);
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cleanup();
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return;
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}
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int w, h, f;
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uint8_t *image;
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if (LoadZIMPtr(&zim[0], fileSize, &w, &h, &f, &image)) {
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if (w > info.w || h > info.h) {
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ERROR_LOG(G3D, "Texture replacement changed since header read: %s", info.file.c_str());
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SetState(ReplacementState::NOT_FOUND);
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cleanup();
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return;
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}
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out.resize(info.w * info.h * 4);
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if (w == info.w) {
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memcpy(&out[0], image, info.w * 4 * info.h);
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} else {
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for (int y = 0; y < h; ++y) {
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memcpy(&out[info.w * 4 * y], image + w * 4 * y, w * 4);
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}
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}
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free(image);
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}
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CheckAlphaResult res = CheckAlpha32Rect((u32 *)&out[0], info.w, w, h, 0xFF000000);
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if (res == CHECKALPHA_ANY || level == 0) {
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alphaStatus_ = ReplacedTextureAlpha(res);
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}
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} else if (imageType == ReplacedImageType::PNG) {
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png_image png = {};
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png.version = PNG_IMAGE_VERSION;
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std::string pngdata;
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pngdata.resize(fileSize);
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pngdata.resize(vfs_->Read(openFile, &pngdata[0], fileSize));
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if (!png_image_begin_read_from_memory(&png, &pngdata[0], pngdata.size())) {
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ERROR_LOG(G3D, "Could not load texture replacement info: %s - %s (zip)", info.file.c_str(), png.message);
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SetState(ReplacementState::NOT_FOUND);
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cleanup();
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return;
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}
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if (png.width > (uint32_t)info.w || png.height > (uint32_t)info.h) {
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ERROR_LOG(G3D, "Texture replacement changed since header read: %s", info.file.c_str());
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SetState(ReplacementState::NOT_FOUND);
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cleanup();
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return;
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}
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bool checkedAlpha = false;
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if ((png.format & PNG_FORMAT_FLAG_ALPHA) == 0) {
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// Well, we know for sure it doesn't have alpha.
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if (level == 0) {
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alphaStatus_ = ReplacedTextureAlpha::FULL;
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}
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checkedAlpha = true;
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}
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png.format = PNG_FORMAT_RGBA;
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out.resize(info.w * info.h * 4);
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if (!png_image_finish_read(&png, nullptr, &out[0], info.w * 4, nullptr)) {
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ERROR_LOG(G3D, "Could not load texture replacement: %s - %s", info.file.c_str(), png.message);
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SetState(ReplacementState::NOT_FOUND);
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cleanup();
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out.resize(0);
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return;
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}
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png_image_free(&png);
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if (!checkedAlpha) {
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// This will only check the hashed bits.
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CheckAlphaResult res = CheckAlpha32Rect((u32 *)&out[0], info.w, png.width, png.height, 0xFF000000);
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if (res == CHECKALPHA_ANY || level == 0) {
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alphaStatus_ = ReplacedTextureAlpha(res);
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}
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}
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}
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SetState(ReplacementState::ACTIVE);
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cleanup();
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}
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void ReplacedTexture::PurgeIfOlder(double t) {
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if (threadWaitable_ && !threadWaitable_->WaitFor(0.0))
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return;
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if (lastUsed_ >= t)
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return;
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if (levelData_->lastUsed < t) {
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// We have to lock since multiple textures might reference this same data.
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std::lock_guard<std::mutex> guard(levelData_->lock);
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levelData_->data.clear();
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// This means we have to reload. If we never purge any, there's no need.
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SetState(ReplacementState::PREPARED);
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}
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}
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ReplacedTexture::~ReplacedTexture() {
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if (threadWaitable_) {
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SetState(ReplacementState::CANCEL_INIT);
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std::unique_lock<std::mutex> lock(mutex_);
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threadWaitable_->WaitAndRelease();
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threadWaitable_ = nullptr;
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}
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for (auto &level : levels_) {
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vfs_->ReleaseFile(level.fileRef);
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level.fileRef = nullptr;
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}
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}
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bool ReplacedTexture::CopyLevelTo(int level, void *out, int rowPitch) {
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_assert_msg_((size_t)level < levels_.size(), "Invalid miplevel");
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_assert_msg_(out != nullptr && rowPitch > 0, "Invalid out/pitch");
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if (State() != ReplacementState::ACTIVE) {
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WARN_LOG(G3D, "Init not done yet");
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return false;
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}
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// We probably could avoid this lock, but better to play it safe.
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std::lock_guard<std::mutex> guard(levelData_->lock);
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const ReplacedTextureLevel &info = levels_[level];
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const std::vector<uint8_t> &data = levelData_->data[level];
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if (data.empty()) {
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WARN_LOG(G3D, "Level %d is empty", level);
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return false;
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}
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if (rowPitch < info.w * 4) {
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ERROR_LOG(G3D, "Replacement rowPitch=%d, but w=%d (level=%d)", rowPitch, info.w * 4, level);
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return false;
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}
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_assert_msg_(data.size() == info.w * info.h * 4, "Data has wrong size");
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if (rowPitch == info.w * 4) {
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ParallelMemcpy(&g_threadManager, out, &data[0], info.w * 4 * info.h);
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} else {
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const int MIN_LINES_PER_THREAD = 4;
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ParallelRangeLoop(&g_threadManager, [&](int l, int h) {
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for (int y = l; y < h; ++y) {
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memcpy((uint8_t *)out + rowPitch * y, &data[0] + info.w * 4 * y, info.w * 4);
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}
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}, 0, info.h, MIN_LINES_PER_THREAD);
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}
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return true;
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}
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const char *StateString(ReplacementState state) {
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switch (state) {
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case ReplacementState::UNINITIALIZED: return "UNINITIALIZED";
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case ReplacementState::PREPARED: return "PREPARED";
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case ReplacementState::PENDING: return "PENDING";
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case ReplacementState::NOT_FOUND: return "NOT_FOUND";
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case ReplacementState::ACTIVE: return "ACTIVE";
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case ReplacementState::CANCEL_INIT: return "CANCEL_INIT";
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default: return "N/A";
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}
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}
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