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DepalettizeShaderVulkan.cpp
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Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp
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2016-03-20 19:30:11 +01:00 |
DepalettizeShaderVulkan.h
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Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp
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2016-03-20 19:30:11 +01:00 |
DrawEngineVulkan.cpp
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Unify transformed arrays
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2017-06-03 18:05:21 +02:00 |
DrawEngineVulkan.h
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Unify transformed arrays
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2017-06-03 18:05:21 +02:00 |
FragmentShaderGeneratorVulkan.cpp
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Always pass vec3 texcoord between vertex and fragment shader, to allow for some simplification.
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2017-01-30 16:03:57 +01:00 |
FragmentShaderGeneratorVulkan.h
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Initial vulkan code.
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2016-03-20 19:18:35 +01:00 |
FramebufferVulkan.cpp
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Vulkan: Allow blit/copy of depth or stencil only.
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2017-06-01 20:58:33 -07:00 |
FramebufferVulkan.h
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Vulkan: Fix Cardboard rendering.
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2017-05-31 23:26:38 -07:00 |
GPU_Vulkan.cpp
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GE Debugger: Fix recording in softgpu.
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2017-06-04 10:38:58 -07:00 |
GPU_Vulkan.h
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GE Debugger: Fix recording in softgpu.
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2017-06-04 10:38:58 -07:00 |
PipelineManagerVulkan.cpp
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Fix a number of bugs and stuff affecting Vulkan on Mali
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2017-05-30 09:36:17 +02:00 |
PipelineManagerVulkan.h
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Vulkan backend: Fix various issues, can almost run in buffered now (except the final blit)
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2017-05-30 09:36:17 +02:00 |
ShaderManagerVulkan.cpp
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Fix a number of bugs and stuff affecting Vulkan on Mali
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2017-05-30 09:36:17 +02:00 |
ShaderManagerVulkan.h
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Unify "DrawPixels"
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2017-02-15 23:06:22 +01:00 |
StateMappingVulkan.cpp
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Vulkan: Implement BlitFramebuffer
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2017-05-30 09:38:09 +02:00 |
StateMappingVulkan.h
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Minor optimizations
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2016-03-20 19:35:03 +01:00 |
TextureCacheVulkan.cpp
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GPU: Fix negative mip levels with const workaround.
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2017-05-31 21:42:07 -07:00 |
TextureCacheVulkan.h
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D3D11: Enable pixel depth rounding. GL: Fix a crash bug
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2017-02-23 20:40:53 +01:00 |
TextureScalerVulkan.cpp
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c++11: Remove compat header base/functional.h
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2016-10-12 11:32:45 +02:00 |
TextureScalerVulkan.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
VertexShaderGeneratorVulkan.cpp
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[spline/bezier]Implement hardware tessellation on Vulkan.
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2017-02-25 19:28:15 +09:00 |
VertexShaderGeneratorVulkan.h
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Be more economical with UBO pushbuffer space by reusing the last data when possible.
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2016-03-20 19:35:31 +01:00 |
VulkanUtil.cpp
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Buffered rendering is starting to work, though still kinda broken.
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2017-05-30 09:36:17 +02:00 |
VulkanUtil.h
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Vulkan: Fix vulkan2d deletion order.
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2016-10-09 12:43:27 -07:00 |