ppsspp/android/jni
Henrik Rydgard 04f8bffa29 Use EGL from native code to initialize and run OpenGL on Android.
Should be more robust, allows initializing desktop GL if available, and lets us take control of the render loop.
2015-12-16 10:57:24 +01:00
..
Android.mk Use EGL from native code to initialize and run OpenGL on Android. 2015-12-16 10:57:24 +01:00
app-android.cpp Use EGL from native code to initialize and run OpenGL on Android. 2015-12-16 10:57:24 +01:00
app-android.h Android: Combine the two Java Eclipse projects into one. 2015-09-10 18:51:48 +02:00
Application.mk Restore the x86 build. 2015-04-06 18:13:37 +02:00
Arm64EmitterTest.cpp For consistency, push fp regs here too. 2015-06-14 09:24:56 -07:00
Arm64EmitterTest.h Add "Arm64EmitterTest" which can run on startup to play around with instructions. 2015-04-06 18:13:26 +02:00
ArmEmitterTest.cpp Some casting cleanup, misc 2015-04-06 18:13:06 +02:00
ArmEmitterTest.h Make the armjit branch compile on Blackberry, compatible with iOS. Still crashes on ArmEmitterTest(). 2012-12-13 11:41:30 +10:00
Locals.mk Use EGL from native code to initialize and run OpenGL on Android. 2015-12-16 10:57:24 +01:00
native-audio-so.cpp Android: Combine the two Java Eclipse projects into one. 2015-09-10 18:51:48 +02:00
native-audio-so.h Android: Combine the two Java Eclipse projects into one. 2015-09-10 18:51:48 +02:00
native_audio.cpp Android: Combine the two Java Eclipse projects into one. 2015-09-10 18:51:48 +02:00
native_audio.h Android: Combine the two Java Eclipse projects into one. 2015-09-10 18:51:48 +02:00
TestRunner.cpp Remove glstate usage except in the GPU implementation. Prepare for moving it into PPSSPP. 2015-09-06 12:42:15 +02:00
TestRunner.h Restore a log statement, #pragma once. 2013-03-07 00:27:00 +01:00