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Should be more robust, allows initializing desktop GL if available, and lets us take control of the render loop.
28 lines
779 B
C++
28 lines
779 B
C++
// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Common/GL/GLInterface/EGLAndroid.h"
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EGLDisplay cInterfaceEGLAndroid::OpenDisplay()
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{
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return eglGetDisplay(EGL_DEFAULT_DISPLAY);
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}
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EGLNativeWindowType cInterfaceEGLAndroid::InitializePlatform(EGLNativeWindowType host_window, EGLConfig config)
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{
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EGLint format = 0;
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eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &format);
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ANativeWindow_setBuffersGeometry(host_window, internalWidth_, internalHeight_, format);
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const int width = ANativeWindow_getWidth(host_window);
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const int height = ANativeWindow_getHeight(host_window);
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SetBackBufferDimensions(width, height);
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return host_window;
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}
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void cInterfaceEGLAndroid::ShutdownPlatform()
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{
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}
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